roblox-analytics
Skill150 starsChanged 51 days agoMITView on GitHub
Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.
1 other project uses a version of this, 1 of them edited.
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- szlay/roblox-baseedited, first seen Jul 24, 2026
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In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- roblox-architectureSkill
- roblox-collaboration-modeSkill
- roblox-dataSkill
- roblox-luau-coreSkill
- roblox-luau-patternsSkill
- roblox-luau-typesSkill
- roblox-networkingSkill
- roblox-performanceSkill
- roblox-securitySkill
- roblox-server-dataSkill
- roblox-game-designSkill
- roblox-growth-designSkill
- roblox-monetizationSkill
- roblox-player-psychologySkill
- roblox-animation-vfxSkill
- roblox-audioSkill
- roblox-buildingSkill
- roblox-cameraSkill
- roblox-guiSkill
- roblox-inputSkill
- roblox-lightingSkill
- roblox-localizationSkill
- roblox-npc-aiSkill
- roblox-physicsSkill
- roblox-cloudSkill
- roblox-publish-checklistSkill
- roblox-studio-mcpSkill
- roblox-toolingSkill
The file
Files
Roblox Analytics Reference
When to Load
Load when tracking player behavior, economy events, funnels, or onboarding traces, or building AnalyticsService instrumentation.
Quick Reference
Key rules:
- Built-in
AnalyticsService; no third-party SDK. - Event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
- Rate limit: 120 + (20 × CCU) calls/minute. Batch where possible.
- Economy events report committed changes; diagnostic events can record failed attempts.
- Report the balance the committed mutation RETURNED; never recompute it from the
leaderstatsreplica — re-adding double-counts. - Economy events track sources (earned) and sinks (spent) separately.
- Funnel steps need not fire in order; skipped steps back-fill when a later step logs.
- Dashboard ~24-hour delay; "View Events" validates in real time.
- Server-side logging preferred; client-side only for UI interaction tracking.
- Creator Rewards: no AnalyticsService grant event. Track leading indicators (session duration, onboarding, referrals); Creator Dashboard owns payouts.
- First-session traces: bounded buffer, shared save owner, RTBF + retention. Eligibility from player history, not missing traces; attempts matter. full.md §8.
Economy health (decision layer):
- Instrument from day one; you cannot backfill history.
- Log source AND sink per currency with SKUs + the mutation's returned balance.
- Health signals: sink/source ratio, inflation, whale concentration, elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics.
- Economy breaks: verify events, read narrowest broken signal, change ONE lever, re-check.
Cross-refs: roblox-growth-design (audit workflow); roblox-monetization (purchase funnel).
Need more detail? references/full.md: code examples, API tables, edge cases.
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