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TabooHarmonyTabooHarmony/roblox-brain/skills/core/roblox-performance/SKILL.md

roblox-performance

Skill150 starsChanged 51 days agoMITView on GitHub

Use when profiling or fixing Roblox performance: low FPS, lag, memory, network load, slow phones, hot paths.

3 other projects use a version of this, 1 of them edited.

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The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 3 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use for profiling and performance budgets.

    line 21
  2. Distinctive:

    Use Actors only after profiling identifies isolatable CPU work.

    line 42
  3. Very specific:

    Do not rely on shared module state across Actors.

    line 44

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Performance

When to Load

Use for profiling and performance budgets. Pooling and lifecycle patterns: roblox-luau-patterns.

Quick Reference

Profiling Tools

  • MicroProfiler (Ctrl+F6): Frame breakdown of scripts, physics, rendering.
  • Developer Console (F9): Memory, network, rendering, and server stats.
  • Script Profiler (Ctrl+Alt+F5): Per-script CPU and heap.
  • Labels: debug.profilebegin/debug.profileend mark regions; debug.setmemorycategory labels memory. Gate instrumentation behind a flag.

Performance Targets

MetricStarting targetInvestigate at
Server heartbeat< 16ms> 33ms
Client FPS (desktop)60< 30
Client FPS (mobile)45< 30
Memorydevice-specificsustained growth

Optimize measured hot paths, not folklore. Throttle from measurements; re-profile after shipping.

Parallel Luau

  • Use Actors only after profiling identifies isolatable CPU work.
  • Workers compute; synchronize before restricted DataModel writes.
  • Do not rely on shared module state across Actors. SendMessage copies data; SharedTable supports shared state and atomic updates.

Hot-loop cost model

  • Luau optimizes global imports; avoid folklore function hoisting/unrolling. Environment impurity can disable optimizations. Profile allocations as well as CPU; GC cost may occur later.

Object Pooling

Pre-clone and reuse. Canonical pool code (token-lease ownership): roblox-luau-patterns.

StreamingEnabled Essentials

  • On by default. Container-scoped: only Workspace descendants stream. ModelStreamingBehavior = Improved streams non-BasePart descendants with their parent Model; Legacy streams only BaseParts.
  • Streamed-out = parented to nil, not destroyed. Luau refs persist if it streams back.
  • Config (Studio): target defaults 1024, min 64; set StreamingIntegrityMode; tune from data.
  • Gotcha: FindFirstChild("DistantPart") returns nil if streamed out. Use WaitForChild with timeout.

Mobile

  • Profile geometry, textures, particles, UI, shadows on low-end devices.

Full reference with code examples and API tables: references/full.md

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