roblox-architecture
Skill150 starsChanged 51 days agoMITView on GitHub
Use when adding, moving, refactoring, or reviewing Roblox feature ownership, code layout, dependencies, startup, or client-server boundaries.
2 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- EL4CTEO/roblox-skillstheir own version, first seen Sep 28, 2026
- szlay/roblox-baseedited, first seen Jul 24, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- szlay/roblox-base★ 116% same
Wrote their own version · 1
- EL4CTEO/roblox-skills★ 92same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- roblox-collaboration-modeSkill
- roblox-dataSkill
- roblox-luau-coreSkill
- roblox-luau-patternsSkill
- roblox-luau-typesSkill
- roblox-networkingSkill
- roblox-performanceSkill
- roblox-securitySkill
- roblox-server-dataSkill
- roblox-analyticsSkill
- roblox-game-designSkill
- roblox-growth-designSkill
- roblox-monetizationSkill
- roblox-player-psychologySkill
- roblox-animation-vfxSkill
- roblox-audioSkill
- roblox-buildingSkill
- roblox-cameraSkill
- roblox-guiSkill
- roblox-inputSkill
- roblox-lightingSkill
- roblox-localizationSkill
- roblox-npc-aiSkill
- roblox-physicsSkill
- roblox-cloudSkill
- roblox-publish-checklistSkill
- roblox-studio-mcpSkill
- roblox-toolingSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 42
Keep module top-level work cheap and non-yielding.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Architecture
When to Load
Load for ownership, integration, boundaries, startup, or module splits.
Quick Reference
Reuse proven project modules before rebuilding; inspect contracts and failure/cleanup paths. Integration workflow: full.md.
Start from one owner
For each behavior, name:
- authoritative state and who may mutate it;
- public operations and callers;
- Roblox instances, connections, and tasks it owns;
- persistence or network boundary;
- startup and teardown conditions.
Group by feature when that keeps one change together. Split server, client, and shared code only where the runtime boundary requires it. Shared code has no secrets or authoritative mutable state.
Use the smallest dependency shape
Direct module calls are the default. Use a signal only when one publisher has genuinely independent observers. Do not add an event bus, dependency container, manager class, or Init/Start ceremony to hide an ordinary dependency.
Keep module top-level work cheap and non-yielding. A small bootstrap owns startup that needs ordering; call it sequentially and fail visibly. Concurrency must be explicit and safe, not automatic task.spawn everywhere.
Bound WaitForChild when a dependency arrives through replication; an unbounded wait turns a missing instance into a silent hang.
Enforce runtime authority
The client presents and predicts; the server validates and decides. Remotes are APIs with types, bounds, ownership, abuse controls, and failure behavior. Route details to roblox-networking and roblox-security.
Split only for evidence
Split when there is a separate lifecycle or authority boundary, a distinct persistence contract, an independently testable pure core, or unrelated reasons to change.
Data-oriented alternative: only on evidence
An ECS earns its cost only when many similar entities update every frame by order-independent logic, or cross-cutting queries replace tangled per-entity scripts; hooks enforce invariants, ordered systems decide. Version-specific pitfalls: full.md "ECS on Roblox".
Review
One canonical owner per mutation, no hidden startup yield or replicated trust decision, explicit cleanup, smallest traceable structure. Tags are discovery, attributes configuration, one owner for attach/remove cleanup.
Details: references/full.md
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

