roblox-monetization
Skill150 starsChanged 51 days agoMITView on GitHub
Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.
4 other projects use a version of this, 2 of them edited.
Adopted by
Most recently taken up by
- rodrigo-guerraa/roblox-hubedited, first seen Oct 17, 2026
- EL4CTEO/roblox-skillstheir own version, first seen Sep 28, 2026
- szlay/roblox-baseedited, first seen Jul 24, 2026
- sentinelcore/roblox-skillstheir own version, first seen Feb 23, 2026
Other versions4 projects use a version of this.
Word for word · 0
None found.
Edited · 2
- rodrigo-guerraa/roblox-hub★ 217% same
- szlay/roblox-base★ 156% same
Wrote their own version · 2
- EL4CTEO/roblox-skills★ 92same name
- sentinelcore/roblox-skills★ 18same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- roblox-architectureSkill
- roblox-collaboration-modeSkill
- roblox-dataSkill
- roblox-luau-coreSkill
- roblox-luau-patternsSkill
- roblox-luau-typesSkill
- roblox-networkingSkill
- roblox-performanceSkill
- roblox-securitySkill
- roblox-server-dataSkill
- roblox-analyticsSkill
- roblox-game-designSkill
- roblox-growth-designSkill
- roblox-player-psychologySkill
- roblox-animation-vfxSkill
- roblox-audioSkill
- roblox-buildingSkill
- roblox-cameraSkill
- roblox-guiSkill
- roblox-inputSkill
- roblox-lightingSkill
- roblox-localizationSkill
- roblox-npc-aiSkill
- roblox-physicsSkill
- roblox-cloudSkill
- roblox-publish-checklistSkill
- roblox-studio-mcpSkill
- roblox-toolingSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 4 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 35
Test failed/duplicate grants, absent players, and interrupted saves.
“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
roblox monetization
When to Load
Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.
Quick Reference
- Prompt purchases from the client, but grant value only from server-owned code.
- Passes: one server-owned ID→benefit registry; join and purchase refresh use the same idempotent benefit path. Full.md §2a.
- Developer Products: repeatable consumables. Grant through a server-owned receipt handler, either
ProcessReceiptorBindReceiptHandlerwithEnum.ReceiptType.DeveloperProduct.PromptProductPurchaseFinishedis not purchase confirmation. - Failed receipts remain
NotProcessedYet; retries depend on the chosen receipt API, not an invented timer. See full.md. - For eligibility-sensitive purchases, check
PolicyServiceand current Roblox guidance. If a paid-random-item restriction applies, offer the user the documented choices, including earnable rewards, a known non-random sequence, or direct purchase. Do not default to hiding or blocking the feature; handle the affected purchase path without stopping unrelated work. - Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
- Test failed/duplicate grants, absent players, and interrupted saves. Transfers, subscription changes, and dynamic pricing: full.md.
- A receipt handler's presence is not proof of correctness; inspect its ownership, durable idempotent grant, and retry paths for unknown products or absent players.
Need the details? Load references/full.md for purchase flows and failure handling.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

