three
Skill27 starsChanged 2 months agoMITView on GitHub
Three.js API reference and engine engineering - lookup, not design. Use when you know what you want and need the how, or when you hit a recurring engine failure mode (blank canvas, allocation churn, update-order bugs).
8 other projects use a version of this.
Adopted by
Most recently taken up by
- delorenj/skillstheir own version, first seen Nov 7, 2026
- hoanghd218/claude-code-2-daystheir own version, first seen Aug 26, 2026
- magnus919/agent-skillstheir own version, first seen Jul 21, 2026
- Biznomad/claude-skillstheir own version, first seen Jul 14, 2026
- boraoztunc/skillstheir own version, first seen Jun 11, 2026
- florattu/claude-skillstheir own version, first seen Jun 11, 2026
Used with
Projects with it also use contribute-catalog, typegpu and 2 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
Also in 4 projects that use this
software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Also in 4 projects that use this
MicrosoftSkillimpeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.
Also in 3 projects that use this
BlockSkillfrontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Also in 3 projects that use this
Other versions8 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 8
- boraoztunc/skills★ 454same name
- magnus919/agent-skills★ 172same name
- anton-abyzov/vskill★ 47same name
- delorenj/skills★ 17same name
- hoanghd218/claude-code-2-days★ 8same name
- Biznomad/claude-skills★ 0same name
- Fldicoahkiin/WalDrive★ 0same name
- florattu/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- AGENTS.mdAGENTS.md
- craftSkill
- game-architectureSkill
- game-audioSkill
- game-axiomsSkill
- game-feelSkill
- game-mechanicsSkill
- game-narrativeSkill
- game-onboardingSkill
- game-playbooksSkill
- game-qualitySkill
- gameSkill
- objectSkill
- skillsSkill
- worldSkill
The file
Files
three/ — Three.js reference + engine engineering
Lookup, not design. Come here when you know what you want and need the how.
Design decisions live in skills/craft/ and skills/world/.
API reference
| page | what it answers |
fundamentals.md | Scene setup, cameras, renderer, Object3D hierarchy, transforms |
geometry.md | Built-in shapes, BufferGeometry, custom meshes, instancing |
materials.md | PBR / basic / phong / shader materials and their properties |
textures.md | Texture types, UV mapping, cubemaps, HDR, texture settings |
lighting.md | Light types, shadows, IBL, lighting cost |
shaders.md | GLSL, ShaderMaterial, uniforms, extending built-in materials |
postprocessing.md | EffectComposer, bloom, DOF, colour grading, screen-space effects |
animation.md | Keyframe / skeletal animation, morph targets, mixing, procedural motion |
interaction.md | Raycasting, controls, mouse/touch input, object selection |
loaders.md | GLTF, textures, HDR, async loading patterns |
Contract templates
scene-template.md— the WorldModule skeleton every world starts fromcinematic.md— thecinematiccap: camera paths,seekTo, timeline capturereference-library.md— the external reference library (references/): discovery, routing, integrating ez-tree / spiri0-ocean / three-nebula / lygia
Engine engineering (recurring failure modes)
blank-canvas.md— blank page? start here (docs/principles.md E3)instancing-traps.md— everything renders black or muddy? the four InstancedMesh traps, all of which look like lighting bugs and are not (verifywarns about them)shared-resources.md— the allocation rule (E4)update-order.md— what must happen before what, and data coherence (E6)timestep.md— when a fixed step is requiredobject-pooling.md·spatial-partitioning.md— when the frame budget bitesmouse-picking.md— raycasting and picking in practice
Physics has no doc yet: runtime/ has no physics wrapper, and writing a guide
for an API that doesn't exist is how the last one rotted. Wire Rapier in a real
world first, then write the page.
Does it work?
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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