craft
Skill27 starsChanged 2 months agoMITView on GitHub
Cross-cutting technique for any world - form, light, colour, contrast, actors, motion, particles, performance. Pull one page while building; applies to scenes, games and objects alike.
10 other projects use a version of this.
Adopted by
Most recently taken up by
- abhimanyusingh-gh/software-craftsmanshiptheir own version, first seen Nov 1, 2026
- devsolux/storytoldtheir own version, first seen Oct 20, 2026
- abhimanyusingh-gh/Arkontheir own version, first seen Oct 15, 2026
- pavelkorolevxyz/crafttheir own version, first seen Oct 2, 2026
- educlopez/ui-crafttheir own version, first seen Aug 17, 2026
- alanvaa06/award-crafttheir own version, first seen Aug 10, 2026
Other versions10 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 10
- educlopez/ui-craft★ 441same name
- alexiolan/craft-skills★ 17same name
- devsolux/storytold★ 12same name
- pavelkorolevxyz/craft★ 4same name
- abhimanyusingh-gh/Arkon★ 3same name
- abhimanyusingh-gh/software-craftsmanship★ 3same name
- michaelengland/deckwright★ 2same name
- alanvaa06/award-craft★ 1same name
- gravity9-tech/claude_code_workshop★ 1same name
- Rmalnoult/craft-skill★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- AGENTS.mdAGENTS.md
- game-architectureSkill
- game-audioSkill
- game-axiomsSkill
- game-feelSkill
- game-mechanicsSkill
- game-narrativeSkill
- game-onboardingSkill
- game-playbooksSkill
- game-qualitySkill
- gameSkill
- objectSkill
- skillsSkill
- threeSkill
- worldSkill
The file
Files
craft/ — cross-cutting technique
How to make a thing look and move right. Applies to every type of world — a scene, a game and an object all need form, light and colour.
Pull one page when you hit that problem. Don't read the folder.
| page | the problem it solves |
solid.md | Fillets, shells, holes, booleans — Manifold CSG via runtime/solid.js |
forms.md | Knurls, sprockets, tubes, shells, engraved scales — runtime/forms.js |
procedural-materials.md | Everything looks like coloured plastic? Sky light probe + noise → albedo/roughness/normal. Do this before you touch a light |
actors.md | Putting people in a world — runtime/actors.js, routines, poses, navigation |
animation.md | Motion that reads as alive: the 12 principles, applied to code |
silhouette.md | Shapes you can recognise as black cut-outs |
framing.md | How big will it land, and what angle does it need? Lens ↔ fov, the sin(α) that decides whether a long subject reads, horizon placement |
hairlines.md | Spokes, wires, rigging — geometry thinner than a pixel, and thin surfaces |
contrast-hierarchy.md | Making the eye land on the right thing first |
color-grammar.md | Colour that means something instead of decorating |
palette-families.md | Choosing a palette family and staying inside it |
narrative-light.md | Light that tells the story, not just exposes the scene |
lighting-budget.md | How many lights you can actually afford |
shadow-strategy.md | Real shadows vs fakes — when each is right |
render-recipes.md | Tone mapping / bloom / fog recipes by mood (see docs/principles.md E5) |
particle-psychology.md | What particles make a player feel |
sound.md | The world makes a noise? Synthesised from the object's own numbers, never sampled (D4) — plus the two clocks, and staying silent under the harness |
affordance-design.md | Making things look like what they do |
ui-hierarchy.md | What goes on screen, and where |
polish-checklist.md | The last-mile pass before you call it done |
performance.md | The frame budget contract: draw calls, triangles, what to cut |
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