game-onboarding
Skill27 starsChanged 2 months agoMITView on GitHub
Getting a player from "start" to competent without a text wall - the first 30 seconds, progressive disclosure, and which of the 5 tutorial types fits. Use when a new player is confused, or you're about to write a tutorial popup.
In this repository15 other files it gives its agents.
- AGENTS.mdAGENTS.md
- craftSkill
- game-architectureSkill
- game-audioSkill
- game-axiomsSkill
- game-feelSkill
- game-mechanicsSkill
- game-narrativeSkill
- game-playbooksSkill
- game-qualitySkill
- gameSkill
- objectSkill
- skillsSkill
- threeSkill
- worldSkill
The file
Files
onboarding/ — the first minute
Nobody reads your instructions. The first 30 seconds either teach the verb or lose the player.
| page | what it fixes |
first-30s.md | the opening doesn't land — use the core verb 5+ times, close one feedback loop, win one micro-victory |
progressive-disclosure.md | everything unlocked at once — one new idea per level, then combine |
tutorial-types.md | mixing implicit / explicit / contextual / optional / mandatory tutorials into mush |
See also game/axioms/play-teaching.md — the axiom these three implement.
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