game-audio
Skill27 starsChanged 2 months agoMITView on GitHub
Sound as a gameplay channel, not decoration - per-event sounds as feedback, and music that follows the game's tension state. Use when the game looks right but feels cold.
10 other projects use a version of this.
Adopted by
Most recently taken up by
- DECRUX9812/hermes-plugin-gameforgetheir own version, first seen Oct 25, 2026
- sid-lakhani/agents-configtheir own version, first seen Oct 20, 2026
- Bobagi/claude-skillstheir own version, first seen Oct 15, 2026
- OpusGameLabs/game-creatortheir own version, first seen Oct 8, 2026
- xenitV1/Antigravity-Workflowstheir own version, first seen Oct 8, 2026
- VoDaiLocz/kilo-kit-mcptheir own version, first seen Aug 21, 2026
Other versions10 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 10
- OpusGameLabs/game-creator★ 360same name
- xenitV1/Antigravity-Workflows★ 130same name
- DECRUX9812/hermes-plugin-gameforge★ 44same name
- VoDaiLocz/kilo-kit-mcp★ 28same name
- poorvith-mp/skills-gamedev★ 4same name
- SKB3002/agenthub★ 4same name
- bcastelino/agent-skills-kit★ 2same name
- mattstruble/skills★ 2same name
- sid-lakhani/agents-config★ 2same name
- Bobagi/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- AGENTS.mdAGENTS.md
- craftSkill
- game-architectureSkill
- game-axiomsSkill
- game-feelSkill
- game-mechanicsSkill
- game-narrativeSkill
- game-onboardingSkill
- game-playbooksSkill
- game-qualitySkill
- gameSkill
- objectSkill
- skillsSkill
- threeSkill
- worldSkill
The file
Files
audio/ — the channel you keep forgetting
Muted, most of these worlds lose half their impact. Sound is a feedback channel first and a mood layer second.
| page | what it fixes |
feedback-sound.md | events with no sound — every meaningful event gets its own |
music-tension.md | one static BGM loop — drive music from the game's tension state |
Pairs with game/feel/juicing.md: sound is one of the stacked channels there.
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