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game-audio

Skill27 starsChanged 2 months agoMITView on GitHub

Sound as a gameplay channel, not decoration - per-event sounds as feedback, and music that follows the game's tension state. Use when the game looks right but feels cold.

10 other projects use a version of this.

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Files
SKILL.md

audio/ — the channel you keep forgetting

Muted, most of these worlds lose half their impact. Sound is a feedback channel first and a mood layer second.

pagewhat it fixes
feedback-sound.mdevents with no sound — every meaningful event gets its own
music-tension.mdone static BGM loop — drive music from the game's tension state

Pairs with game/feel/juicing.md: sound is one of the stacked channels there.

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