game-audio
Skill44 starsChanged 22 days agoMITView on GitHub
Design game sound effects, music loops and NPC voices.
10 other projects use a version of this.
Adopted by
Most recently taken up by
- sid-lakhani/agents-configtheir own version, first seen Oct 20, 2026
- Bobagi/claude-skillstheir own version, first seen Oct 15, 2026
- OpusGameLabs/game-creatortheir own version, first seen Oct 8, 2026
- xenitV1/Antigravity-Workflowstheir own version, first seen Oct 8, 2026
- wormholeportal/Makonetheir own version, first seen Sep 5, 2026
- VoDaiLocz/kilo-kit-mcptheir own version, first seen Aug 21, 2026
Other versions10 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 10
- OpusGameLabs/game-creator★ 360same name
- xenitV1/Antigravity-Workflows★ 130same name
- VoDaiLocz/kilo-kit-mcp★ 28same name
- wormholeportal/Makone★ 27same name
- poorvith-mp/skills-gamedev★ 4same name
- SKB3002/agenthub★ 4same name
- bcastelino/agent-skills-kit★ 2same name
- mattstruble/skills★ 2same name
- sid-lakhani/agents-config★ 2same name
- Bobagi/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository9 other files it gives its agents.
- 3d-asset-pipelineSkill
- blender-pipelineSkill
- game-reverse-engineeringSkill
- game-studioSkill
- godot-devSkill
- pixel-art-pipelineSkill
- playtestingSkill
- ship-itSkill
- unity-devSkill
The file
Files
Game Audio Skill
Sound design with forge_sfx, forge_music and forge_voice: all offline by default, deterministic
per seed, recorded in the ledger. Provider engines (ElevenLabs, Edge, your Hermes TTS) are opt-in.
When to Use
Any request for sound effects, background music, jingles, stingers, adaptive stems or character voices.
Prerequisites
None for synth/compose/babble. ffmpeg enables FX on TTS voices and MP3 compression in exports.
How to Run
- SFX: pick the preset nearest the action, then
variations=3-5so repeats never sound identical. Tweak with sfxrparams(base_freqpitch,freq_rampslide,env_decaylength,wave_type). - Music:
forge_music mood=<heroic|happy|adventure|sad|mysterious|tense|boss|chill|spooky|victory> style=<chiptune|synthwave|ambient|orchestral> bars=16. Loops are seamless.stems=truefor layering. - Voices: define the cast once, then send lines.
babblegives every character a recognisable pitched-blip voice with no TTS;fx(goblin, giant, robot, ghost, radio, demon, fairy, elder, cave) works on any engine.
Quick Reference — action → preset
| Action | Preset / style |
| Pickup, score | coin retro |
| Jump | jump |
| Shoot | laser |
| Hit / damage | hit crunchy |
| Enemy death | explosion crunchy |
| Melee | whoosh + thud |
| Level up | powerup modern |
| Heal, magic | heal, magic |
| UI | click, blip |
| Footsteps | footstep variations=4 |
Pitfalls
- Mix: music around −16 dB RMS sits under SFX; keep music volume ≈ 0.35 in
game.json. - One mood per area; switching mid-loop breaks the seamless loop.
Verification
Results report durations; share attaches the first file so the user can listen.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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