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DECRUX9812DECRUX9812/hermes-plugin-gameforge/skills/ship-it/SKILL.md

ship-it

Skill44 starsChanged 22 days agoMITView on GitHub

Export games to the web, phones, itch.io and desktop.

46 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use modern-go, loop-it and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • jidechaoSkill

    modern-go

    Modernize Go code by applying version-appropriate idioms and APIs (gofix-style transformations). Scans go.mod for the Go version, then transforms Go source files to use modern patterns—from Go 1.0 through 1.26+. Use when the user says "现代化","现代Go语言", "地道的", "idiomatic", "modernize", "modern-go", "update Go code", "gofix", or wants to upgrade Go idioms.

    Also in 3 projects that use this

  • jidechaoSkill

    loop-it

    Automated issue loop with checkpoint/resume: fetch open GitHub issues → dependency-aware topological sort → implement each issue end-to-end → review with /review-it → document with /note-it → ship with /ship-it → repeat. Persists state to .loop-state.json for crash recovery. Triggers on: loop-it, loop issues, auto implement, 批量实现, 循环实现, 实现所有issue, 恢复循环, resume loop.

    Also in 3 projects that use this

  • SentrySkill

    create-pr

    Create pull requests following Sentry conventions. Use when opening PRs, writing PR descriptions, or preparing changes for review. Follows Sentry's code review guidelines.

    Also in 5 projects that use this

  • GitHubSkill

    refactor

    Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.

    Also in 4 projects that use this

  • GoogleSkill

    to-issues

    Break a plan, spec, or PRD into independently-grabbable issues on the project issue tracker using tracer-bullet vertical slices.

    Also in 3 projects that use this

  • Hugging FaceSkill

    simplify

    Refactor code after tests pass. The "Refactor" phase of Red-Green-Refactor.

    Also in 3 projects that use this

  • +2 more from jidechao

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 42 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Never push to itch.io without the user's explicit go-ahead: it is public.

    line 44
  2. Very specific:

    Run forge_playtest target=<project>/dist/web on the exported bundle before announcing it.

    line 49

“Common” is measured: kept by at least 6 in 10 of the 42 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Ship It Skill

forge_export turns a tested build into something people can play: a PWA bundle, an itch.io zip, a single HTML file, a native mobile wrapper, or Godot/Unity platform builds.

When to Use

The user wants to share, publish, or put the game on a phone. Playtest first (gameforge:playtesting).

Prerequisites

Nothing for web, single and capacitor. Native mobile builds: Node + Android Studio (Android) or Xcode (iOS). itch.io: butler logged in. Godot: export templates. Unity: the platform module.

How to Run

GoalCallResult
Share a link-free filetarget=singledist/<game>.html, plays offline anywhere
Web + phonestarget=webdist/web/ PWA (Add to Home Screen) + dist/<game>-web.zip
itch.io (manual)target=web then upload the zip as HTML
itch.io (push)target=itch itch_target=user/game:html5publishes publicly — confirm first
Android/iOS apptarget=capacitor then the printed npm steps
Godot builds`target=godot:weblinuxwindowsmacosandroid`dist/godot-<platform>/
Unity builds`target=unity:webglandroidwindowslinuxmacos`dist/unity-<target>/

Pitfalls

  • PWAs only install from https (or localhost). Host dist/web on itch.io, GitHub Pages or Netlify.
  • Never push to itch.io without the user's explicit go-ahead: it is public.
  • The single HTML compresses music to MP3 when ffmpeg is present; otherwise it stays WAV (larger).

Verification

Run forge_playtest target=<project>/dist/web on the exported bundle before announcing it.

Download now (ZIP)

Does it work?

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