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DECRUX9812DECRUX9812/hermes-plugin-gameforge/skills/playtesting/SKILL.md

playtesting

Skill44 starsChanged 22 days agoMITView on GitHub

Playtest builds and turn reports into fixes.

2 other projects use a version of this.

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    Wrote their own version · 2

    1. poorvith-mp/skills-gamedev★ 4same name
    2. smileynet/game-spice★ 0same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository9 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    After any gameplay change, before any export, and whenever the user asks "is it fun / does it work".

    line 22
  2. Very specific:

    Run, then read report.md with read_file and look at moments.jpg with vision_analyze.

    line 51

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Playtesting Skill

forge_playtest plays the build (headless Chrome for web builds, a bot for Godot) and reports where it breaks or gets boring. This skill covers choosing a policy, reading the report and fixing what it finds.

When to Use

After any gameplay change, before any export, and whenever the user asks "is it fun / does it work".

Prerequisites

Chrome, Chromium or Edge for web builds (auto-detected; set browser_path otherwise). Godot 4 for target=godot; screenshots=true there needs a display or xvfb-run.

How to Run

  • Smoke + design pass: forge_playtest target=web duration=90 (policy explorer).
  • Crash hunting: policy=monkey duration=120.
  • Human-like notes: policy=agent goal="find the chest" — your vision model plays and comments. Costs tokens.
  • Long-session balance: forge_playtest target=godot duration=600 (10 minutes of game time in ~15 s).
  • Any web game, not just GameForge's: pass a URL or a build directory as target.

Quick Reference — signals

IssueMeaningUsual fix
Runtime error (critical)uncaught exception / console errorfix the line in the stack trace
Player got stuck (major)position frozen while movingcollision gap, spawn inside a wall, map hole
Input had no visible effectscreen frozen under input (no telemetry games)focus/start-screen bug, crash
Frame-rate drops / slow framesp5 FPS < 30, Godot p95 > 16.7 mstoo many particles/props, per-frame allocations
Nothing happens≥ 20 s without a game eventdead zone; add pickups/enemies/landmarks
Low-novelty stretchthe screen kept repeatingscenery variety, new areas, pacing
Too hard / too easydeaths per minute / damage-free winstune game.json

Procedure

  1. Run, then read report.md with read_file and look at moments.jpg with vision_analyze.
  2. Fix criticals first, then majors; re-run with the same seed to confirm the fix.
  3. Change one tuning value at a time for design issues and compare reports.
  4. Telemetry makes reports richer: a custom game can publish window.__gameforge = {controls, state, events} (see the GameForge web template's game.js).

Pitfalls

  • One run is a sample. For balance decisions run 3 seeds and compare.
  • The explorer is not a good player; "too hard" from it means "hard for a newcomer", which is useful.

Verification

The re-run report no longer lists the issue, and the verdict improved or held.

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