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DECRUX9812DECRUX9812/hermes-plugin-gameforge/skills/blender-pipeline/SKILL.md

blender-pipeline

Skill44 starsChanged 22 days agoMITView on GitHub

Convert, LOD, render and animate models in headless Blender.

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    1. FreedomIntelligence/BlenderLore★ 97same name

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    Read arguments with json.loads(sys.argv[sys.argv.index("--") + 1]).

    line 42

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Files
SKILL.md

Blender Pipeline Skill

Unattended Blender through forge_engine engine=blender: no add-on, no open window. For live editing of an open scene use the catalog's Blender MCP plugin instead; this is the batch path.

When to Use

Format conversion (glb/gltf/fbx/obj/stl/ply/blend), LOD chains, turntable renders, simple procedural animation, scene inspection, or any custom bpy job.

Prerequisites

Blender 4.2+ (auto-detected, or blender_path). A portable Blender tarball works.

How to Run

JobCall
Inspectaction=info input=assets/models/house.glb
Convertaction=convert input=a.glb output=a.fbx
LODsaction=lod input=a.glb output=assets/models/a.glb ratios=[1,0.5,0.25]
Turntableaction=turntable input=a.glb output=renders/a frames=36 size=512 (Eevee, transparent PNGs)
Animate`action=animate input=a.glb output=a_spin.glb preset=spinbobpulse duration=1`
Customwrite a bpy script with write_file, then action=script script=path args={...}

Procedure — custom scripts

Read arguments with json.loads(sys.argv[sys.argv.index("--") + 1]). Print one line GAMEFORGE_RESULT {json} at the end; the tool returns it as result. Exit non-zero on failure.

Pitfalls

  • Paths in calls are relative to the project; outputs land where you point them.
  • Each LOD level decimates the original mesh (not the previous level).
  • turntable frames → GIF/MP4: use terminal with ffmpeg if the user wants a video.

Verification

ok: true, result populated, and the output files exist (check with search_files target='files').

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