blender-pipeline
Skill44 starsChanged 22 days agoMITView on GitHub
Convert, LOD, render and animate models in headless Blender.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- FreedomIntelligence/BlenderLoretheir own version, first seen Nov 1, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- FreedomIntelligence/BlenderLore★ 97same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository9 other files it gives its agents.
- 3d-asset-pipelineSkill
- game-audioSkill
- game-reverse-engineeringSkill
- game-studioSkill
- godot-devSkill
- pixel-art-pipelineSkill
- playtestingSkill
- ship-itSkill
- unity-devSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 42
Read arguments with json.loads(sys.argv[sys.argv.index("--") + 1]).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Blender Pipeline Skill
Unattended Blender through forge_engine engine=blender: no add-on, no open window. For live editing of
an open scene use the catalog's Blender MCP plugin instead; this is the batch path.
When to Use
Format conversion (glb/gltf/fbx/obj/stl/ply/blend), LOD chains, turntable renders, simple procedural animation, scene inspection, or any custom bpy job.
Prerequisites
Blender 4.2+ (auto-detected, or blender_path). A portable Blender tarball works.
How to Run
| Job | Call | ||
| Inspect | action=info input=assets/models/house.glb | ||
| Convert | action=convert input=a.glb output=a.fbx | ||
| LODs | action=lod input=a.glb output=assets/models/a.glb ratios=[1,0.5,0.25] | ||
| Turntable | action=turntable input=a.glb output=renders/a frames=36 size=512 (Eevee, transparent PNGs) | ||
| Animate | `action=animate input=a.glb output=a_spin.glb preset=spin | bob | pulse duration=1` |
| Custom | write a bpy script with write_file, then action=script script=path args={...} |
Procedure — custom scripts
Read arguments with json.loads(sys.argv[sys.argv.index("--") + 1]). Print one line
GAMEFORGE_RESULT {json} at the end; the tool returns it as result. Exit non-zero on failure.
Pitfalls
- Paths in calls are relative to the project; outputs land where you point them.
- Each LOD level decimates the original mesh (not the previous level).
turntableframes → GIF/MP4: useterminalwith ffmpeg if the user wants a video.
Verification
ok: true, result populated, and the output files exist (check with search_files target='files').
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

