three
Skill0 starsChanged 5 months agoApache-2.0View on GitHub
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
8 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- delorenj/skillsword for word, first seen Nov 7, 2026
- wormholeportal/Makonetheir own version, first seen Sep 5, 2026
- hoanghd218/claude-code-2-daysword for word, first seen Aug 26, 2026
- magnus919/agent-skillstheir own version, first seen Jul 21, 2026
- Biznomad/claude-skillsword for word, first seen Jul 14, 2026
- boraoztunc/skillsword for word, first seen Jun 11, 2026
Other versions8 projects use a version of this.
Word for word · 5
- boraoztunc/skills★ 454100% same
- delorenj/skills★ 17100% same
- hoanghd218/claude-code-2-days★ 8100% same
- Biznomad/claude-skills★ 0100% same
- Fldicoahkiin/WalDrive★ 0100% same
Edited · 1
- anton-abyzov/vskill★ 4799% same
Wrote their own version · 2
- magnus919/agent-skills★ 172same name
- wormholeportal/Makone★ 27same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository63 other files it gives its agents.
- vercel-react-best-practices/AGENTS.mdAGENTS.md
- adversarial-reviewSkill
- analytics-trackingSkill
- animejsSkill
- apple-designSkill
- app-store-screenshotsSkill
- beam-glow-statesSkill
- beautiful-shadowsSkill
- competitor-alternativesSkill
- conductor-rewrite-performanceSkill
- container-linesSkill
- content-strategySkill
- contribute-catalogSkill
- copy-editingSkill
- copywritingSkill
- corner-diagonalsSkill
- css-animationsSkill
- css-border-gradientSkill
- documentary-brutalist-agencySkill
- editorial-portfolio-chaptersSkill
- emil-design-engSkill
- framed-grid-layoutSkill
- frontend-designSkill
- glass-dark-uiSkill
- gsapSkill
- hyperframes-cliSkill
- hyperframes-mediaSkill
- hyperframes-registrySkill
- hyperframesSkill
- impeccableSkill
- landing-pageSkill
- linear-local-first-architectureSkill
- liquid-metal-borderSkill
- lottieSkill
- make-interfaces-feel-betterSkill
- mesh-gradient-dark-blue-cleanSkill
- minimal-zine-posterSkill
- ogilvy-copywritingSkill
- operational-enterprise-aiSkill
- page-croSkill
- pricing-pageSkill
- product-proof-saasSkill
- programmatic-seoSkill
- progressive-blurSkill
- remotion-to-hyperframesSkill
- reveal-hover-effectSkill
- schema-markupSkill
- seo-auditSkill
- service-booking-flowSkill
- shaders-cursor-ripplesSkill
- skeuomorphic-uiSkill
- staggered-word-revealSkill
- stop-slopSkill
- tailwindSkill
- tailwind-v4Skill
- thinking-orbsSkill
- typegpuSkill
- vercel-react-best-practicesSkill
- visual-style-presetsSkill
- waapiSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 1 is distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Create the scene, camera, renderer, materials, and assets synchronously when possible.
- Very specific: line 16
Avoid requestAnimationFrame or renderer.setAnimationLoop as the source of truth for render-critical motion.
- Very specific: line 77
If several mixers exist, seek all of them from the same time.
- Very specific: line 95
After editing a Three.js composition:
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Three.js for HyperFrames
HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.
Contract
- Create the scene, camera, renderer, materials, and assets synchronously when possible.
- Render from HyperFrames time, not wall-clock time.
- Listen for the
hf-seekevent and render exactly that time. - Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time.
- Avoid
requestAnimationFrameorrenderer.setAnimationLoopas the source of truth for render-critical motion.
The adapter sets window.__hfThreeTime and dispatches new CustomEvent("hf-seek", { detail: { time } }) on each seek.
Basic Pattern
<canvas id="three-layer"></canvas>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/+esm";
const canvas = document.getElementById("three-layer");
const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
// Match these to your composition's frame size.
renderer.setSize(1920, 1080, false);
renderer.setPixelRatio(1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
camera.position.set(0, 0, 6);
const mesh = new THREE.Mesh(
new THREE.IcosahedronGeometry(1.4, 4),
new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));
function renderAt(time) {
mesh.rotation.y = time * 0.7;
mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
renderer.render(scene, camera);
}
window.addEventListener("hf-seek", (event) => {
renderAt(event.detail.time);
});
renderAt(window.__hfThreeTime || 0);
</script>#three-layer {
width: 100%;
height: 100%;
display: block;
}AnimationMixer Pattern
For GLTF or authored clip animation, seek the mixer directly:
function renderAt(time) {
mixer.setTime(time);
renderer.render(scene, camera);
}If several mixers exist, seek all of them from the same time.
Good Uses
- Deterministic 3D objects, product spins, particles with seeded data, and shader plates.
- Camera moves derived from
time. - GLTF animation clips when assets are local and loaded before validation completes.
Avoid
- Using
Date.now(),performance.now(), or clock deltas to update scene state. - Leaving render-critical work inside a free-running animation loop.
- Loading remote models or textures at render time.
- Device-pixel-ratio dependent output. Pin renderer size and pixel ratio for video renders.
- Post-processing passes that depend on previous frame history unless you can reconstruct state from time.
Validation
After editing a Three.js composition:
npx hyperframes lint
npx hyperframes validateCredits And References
- HyperFrames adapter source:
packages/core/src/runtime/adapters/three.ts. - Three.js
WebGLRendererdocs: https://threejs.org/docs/pages/WebGLRenderer.html - Three.js
AnimationMixer.setTime()docs: https://threejs.org/docs/pages/AnimationMixer.html
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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- It worked
- Partly
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

