three
Skill172 starsChanged 4 months agoMITView on GitHub
Build browser-based Three.js and WebGL scenes, animations, and interactive 3D visualizations with a small vanilla JavaScript starting point. Do not use this skill for unrelated requests; route to the nearest named specialist.
8 other projects use a version of this.
Adopted by
Most recently taken up by
- delorenj/skillstheir own version, first seen Nov 7, 2026
- wormholeportal/Makonetheir own version, first seen Sep 5, 2026
- hoanghd218/claude-code-2-daystheir own version, first seen Aug 26, 2026
- Biznomad/claude-skillstheir own version, first seen Jul 14, 2026
- boraoztunc/skillstheir own version, first seen Jun 11, 2026
- florattu/claude-skillstheir own version, first seen Jun 11, 2026
Used with
Projects with it also use contribute-catalog, typegpu and 2 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
Also in 4 projects that use this
software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Also in 4 projects that use this
MicrosoftSkillimpeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.
Also in 3 projects that use this
BlockSkillfrontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Also in 3 projects that use this
Other versions8 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 8
- boraoztunc/skills★ 454same name
- anton-abyzov/vskill★ 47same name
- wormholeportal/Makone★ 27same name
- delorenj/skills★ 17same name
- hoanghd218/claude-code-2-days★ 8same name
- Biznomad/claude-skills★ 0same name
- Fldicoahkiin/WalDrive★ 0same name
- florattu/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 2 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 15
Use this skill for browser 3D scenes, WebGL visualization, camera and lighting setup, asset loading, or animation loops.
- Very specific: line 19
Use PerspectiveCamera for natural 3D views and OrthographicCamera for technical or isometric views.
- Very specific: line 20
Keep animation time-based with Clock or elapsed timestamps.
- Distinctive: line 22
Use GLTF/GLB for external models and keep assets local when reproducibility matters.
- Distinctive: line 23
Prefer instancing and level of detail when object count becomes the bottleneck.
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Three.js
Quick Start
Open templates/basic-scene.html in a modern browser or serve the repository over HTTP.
Use this skill for browser 3D scenes, WebGL visualization, camera and lighting setup, asset loading, or animation loops. Start with the smallest scene in templates/basic-scene.html, then add geometry, materials, lights, and controls only as required.
Core choices
- Use
PerspectiveCamerafor natural 3D views andOrthographicCamerafor technical or isometric views. - Keep animation time-based with
Clockor elapsed timestamps. - Dispose geometries, materials, and textures when scenes are replaced.
- Use GLTF/GLB for external models and keep assets local when reproducibility matters.
- Prefer instancing and level of detail when object count becomes the bottleneck.
The template uses a CDN for a quick standalone demo. Pin a Three.js version for production.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

