mobile-patterns
Skill0 starsChanged 5 months agoMITView on GitHub
Applies mobile app best practices — navigation, offline, push, performance, and platform conventions. Use when building or reviewing React Native, Flutter, or native iOS/Android features.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- YosemiteCrew/Yosemite-Crewtheir own version, first seen Nov 1, 2026
- ngnthanhdev/claude_template_codetheir own version, first seen Aug 20, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- YosemiteCrew/Yosemite-Crew★ 2ksame name
- ngnthanhdev/claude_template_code★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/engineering-skills.mdcCursor rule
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The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 87
No error state on failed API
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Mobile Patterns
Mobile is not a narrow website — offline, battery, app store rules, and platform conventions matter. This skill covers cross-platform mobile delivery; web-specific UI stays in [[ui-craft]] and [[react-patterns]].
Pairs with [[ux-design]] for flows, [[test-first]] / [[e2e-testing]] for device tests, [[perf-budget]] for startup and jank, [[hardening]] for secure storage, and [[launch-readiness]] for store releases.
When to Use
- Building React Native, Flutter, or native mobile features
- Navigation, deep links, or app state issues
- Offline/sync behavior
- Push notifications
- App store submission prep
- Mobile performance (startup, list scroll, memory)
Skip for responsive web-only — use [[ui-craft]] and [[react-patterns]].
Process
1. Platform scope
Document:
- Framework — RN, Flutter, Swift, Kotlin
- Min OS versions — iOS / Android
- Offline requirement — read-only vs read-write offline
2. Navigation architecture
- One primary navigation pattern (tabs, stack, drawer — not all three)
- Deep links map to screens with auth guard
- Back behavior matches platform (Android back, iOS swipe)
- Modal vs push — modals for short tasks only
3. State and data
- API client with timeout/retry ([[resilience]])
- Optimistic UI where safe; rollback on failure
- Secure token storage (Keychain/Keystore — never AsyncStorage for secrets)
- Cache strategy for offline read ([[caching-strategy]])
4. Performance
| Area | Target |
| Cold start | <2s to interactive |
| List scroll | 60fps; virtualized lists |
| Images | Sized, cached, WebP where supported |
| Bundle | Monitor size per release |
Profile on real device, not simulator only.
5. Push and permissions
- Request permission in context — after user sees value
- Handle denied permission gracefully
- Payload → deep link to relevant screen
- Unsubscribe / notification settings in app
6. Release checklist
- Version/build number bumped
- Store screenshots and metadata ([[technical-writing]])
- Privacy nutrition labels / Data safety form accurate
- Crash reporting wired ([[observability]])
- Staged rollout (Play %) / TestFlight before 100%
Common Rationalizations
- "Mobile web is enough" — Push, offline, and store discovery need native/hybrid.
- "Works on my iPhone" — Test Android mid-range and small screens.
- "We’ll add offline later" — Network assumptions break on subway and flights.
Red Flags
- Secrets in plain storage
- WebView for entire app (store rejection risk)
- No error state on failed API
- Lists without virtualization (1000+ items)
- Push permission on first launch before value
Verification
- Navigation and deep links documented
- Token storage uses secure platform APIs
- Offline behavior defined and tested
- Performance checked on real device
- Store release checklist passed for ship
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