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Skill7 starsChanged 10 months agoMITView on GitHub

Animation tool selection and implementation guidance. Use when choosing between GSAP, Framer Motion, Rive, CSS, or other animation tools. Provides comparison and implementation patterns for each.

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SKILL.md

Animation Tools

Tool selection guide and implementation patterns.

Tool Comparison

ToolBest ForBundle SizeLearning Curve
CSSSimple transitions0kbLow
GSAPComplex sequences~60kbMedium
Framer MotionReact apps~30kbMedium
Motion OneLightweight web~3kbLow
LottiePre-designed playback~50kbLow
RiveInteractive/stateful~150kbMedium
RemotionVideo renderingN/AMedium

Selection Decision Tree

Is it a simple hover/transition?
  → CSS

Is it a pre-designed animation from After Effects?
  → Lottie

Does it need complex state logic?
  → Rive

Is it a complex sequence with precise timing?
  → GSAP

Is it a React app with declarative needs?
  → Framer Motion

Do you need smallest bundle size?
  → Motion One or CSS

Are you rendering video?
  → Remotion

Implementation Examples

CSS (Simple Transitions)

.button {
  transition:
    transform 200ms cubic-bezier(0.2, 0, 0, 1),
    opacity 200ms cubic-bezier(0.2, 0, 0, 1);
}
.button:hover {
  transform: scale(1.05);
}

GSAP (Complex Sequences)

import gsap from 'gsap';

const tl = gsap.timeline();
tl.from('.title', { opacity: 0, y: 20, duration: 0.3, ease: 'power2.out' })
  .from('.subtitle', { opacity: 0, y: 20, duration: 0.3, ease: 'power2.out' }, '-=0.1')
  .from('.cta', { opacity: 0, scale: 0.9, duration: 0.3, ease: 'back.out(1.7)' }, '-=0.1');

Framer Motion (React)

import { motion, AnimatePresence } from 'framer-motion';

<AnimatePresence>
  {isVisible && (
    <motion.div
      initial={{ opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
      exit={{ opacity: 0, y: -20 }}
      transition={{ duration: 0.25, ease: [0.05, 0.7, 0.1, 1] }}
    />
  )}
</AnimatePresence>

Motion One (Lightweight)

import { animate } from 'motion';

animate('.element',
  { opacity: [0, 1], y: [20, 0] },
  { duration: 0.25, easing: [0.05, 0.7, 0.1, 1] }
);

See references/gsap.md for GSAP deep dive. See references/framer-motion.md for Framer Motion patterns. See references/rive.md for Rive state machines.

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