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roronoazoroshao369roronoazoroshao369/vibe-coding-os/skills/core/brainstorming/SKILL.md

brainstorming

Skill1 starsChanged 5 months agoMITView on GitHub

Explore intent, constraints, options, and open questions before committing to a design or code path. Use before non-trivial coding, ambiguous requests, product choices, architecture changes, debugging with unclear cause, or any work where a wrong assumption would be expensive. User request, known constraints, repo context, relevant prior specs or memory, and any hard deadline or acceptance criteria. A concise decision brief: clarified intent, assumptions, options, recommendation, unresolved questions, and suggested next workflow step. Generating 2-4 options before committing to a…

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The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 172 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use before non-trivial coding, ambiguous requests, product choices, architecture changes, debugging with unclear cause, or any work where a …

    line 20
  2. Distinctive:

    If this skill is not the right phase for your task, use one of these instead:

    line 56
  3. Distinctive:

    Use when a design space is wide, when a decision is high-impact or hard to reverse, or when stakeholders disagree on direction.

    line 66
  4. Distinctive:

    Keep the output concise enough to guide action.

    line 84

“Common” is measured: kept by at least 6 in 10 of the 172 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Skill: Brainstorming

Purpose

Explore intent, constraints, options, and open questions before committing to a design or code path.

When to use

Use before non-trivial coding, ambiguous requests, product choices, architecture changes, debugging with unclear cause, or any work where a wrong assumption would be expensive.

Inputs

User request, known constraints, repo context, relevant prior specs or memory, and any hard deadline or acceptance criteria.

Workflow

  1. Restate the user intent in your own words and separate facts from assumptions.
  2. List the smallest set of clarifying questions that would materially change the solution.
  3. Offer 2-4 viable approaches with trade-offs, risks, and likely validation paths.
  4. Identify non-goals and scope boundaries so brainstorming does not become implementation.
  5. Recommend one approach only after the uncertainty is visible.
  6. For non-trivial work, transition into a spec/design artifact before implementation.

Outputs

A concise decision brief: clarified intent, assumptions, options, recommendation, unresolved questions, and suggested next workflow step.

Failure modes

  • Brainstorming becomes hidden implementation planning without user-visible choices.
  • The agent asks too many low-value questions instead of making safe assumptions explicit.
  • A recommendation is presented without risks, non-goals, or validation strategy.

Verification checklist

  • Intent, assumptions, and unknowns are separated.
  • At least one alternative was considered for meaningful work.
  • The recommended path is proportional to the task.
  • Next step is clear: ask, spec, plan, implement, or stop.

Choose instead

Generating 2-4 options before committing to a direction.

If this skill is not the right phase for your task, use one of these instead:

  • skills/core/spec-first-development/SKILL.md — once a direction is chosen and a spec is needed.
  • skills/core/writing-plans/SKILL.md — once a direction is chosen and you want a step-by-step plan.

For the full decision tree across all 6 plan-family skills, see docs/workflows/plan-skill-decision-tree.md.

Parallel exploration (from creative-parallel-exploration)

Use when a design space is wide, when a decision is high-impact or hard to reverse, or when stakeholders disagree on direction.

  1. State the problem and the criteria the decision will be judged on.
  2. Generate 2–4 genuinely different candidate approaches.
  3. For each candidate, sketch how it works, its trade-offs, and its risks.
  4. Time-box the exploration so it does not become analysis paralysis.
  5. Score candidates against the criteria; note where evidence is thin.
  6. Choose one approach and record why, including the strongest ideas from rejected candidates worth carrying forward.
  7. Feed the decision into the spec or plan.

System context (from zoom-out-system-context)

Pause local edits and explain the broader system, seams, risks, and options before architecture-sensitive work.

  1. Inspect neighboring code and docs.
  2. Describe system purpose and boundaries.
  3. Identify seams, coupling, invariants, and risk zones.
  4. Recommend whether to proceed, prototype, create ADR, or narrow scope.
  5. Keep the output concise enough to guide action.

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