forge-topology
Skill2 starsChanged 5 months agoNo licenceView on GitHub
Forge suite — topology & edge-flow discipline. Audit, repair, and enforce mesh quality before any downstream work (subdivision, rigging, baking, export, booleans). Produces: JSON topology report, auto-repaired mesh, wireframe QA PNG, LOD chain GLBs, and boolean-cleaned geometry. Use whenever you need to: audit topology, fix non-manifold geometry, check or place poles, enforce quad flow, retopologize a high-poly mesh, generate an LOD chain, decimate for web/game budgets, run QuadriFlow or Voxel remesh, bake high-to-low normals, repair after a boolean operation, validate watertightness, apply a TRS or axis-swap to an existing mesh, serialize a quaternion for export, or bake handedness/ up-axis conversion into the geometry before export. Defining the project-wide coordinate system, handedness, scale unit and pivot rules is **forge-standards**'s job — this skill OPERATES on a mesh, it does not set the standard. Also triggers on: "bad normals", "flipped faces", "ngon cleanup", "LOD0 LOD1 LOD2", "simplify mesh", "reduce polycount", "retopo", "manifold check", "gltfpack", "mesh is broken", "fix topology", "apply transforms to mesh", "bake axis swap into mesh", "quaternion order for export", "slerp", "serialize rotation". HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.
In this repository38 other files it gives its agents.
- atelier-componentsSkill
- atelier-copySkill
- atelier-dataSkill
- atelier-datavizSkill
- atelier-directionSkill
- atelier-foundationsSkill
- atelier-hardenSkill
- atelier-layoutSkill
- atelier-motionSkill
- atelier-perf-a11ySkill
- atelier-redesignSkill
- atelier-reviewSkill
- atelier-scrollSkill
- atelierSkill
- atelier-typographySkill
- atelier-uxSkill
- atelier-webglSkill
- codex-imagegenSkill
- codex-imagegen-tasteSkill
- forge-animateSkill
- forge-briefSkill
- forge-dataSkill
- forge-exportSkill
- forge-intakeSkill
- forge-lightSkill
- forge-materialSkill
- forge-modelSkill
- forge-optimizeSkill
- forge-parametricSkill
- forge-proceduralSkill
- forge-renderSkill
- forge-rigSkill
- forge-simSkill
- forgeSkill
- forge-standardsSkill
- forge-textureSkill
- forge-uvSkill
- forge-validateSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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