forge-brief
Skill2 starsChanged 5 months agoNo licenceView on GitHub
Forge suite — define the 3D asset brief and write FORGE.md (the project-memory file every other Forge skill reads). Produces: a completed FORGE.md at the project root with target engine, coordinate system, poly/texel budgets, render settings, PBR workflow, the determinism contract (seed + sample counts for idempotent rebuilds), output paths, and (when ATELIER.md is present) the extracted world/aesthetic/signature-moment/OKLCH-hue that drives look-dev. Use this FIRST whenever starting any Forge 3D pipeline — including "define the asset", "set up a 3D project", "what are the budgets for this mesh", "create FORGE.md", "brief a 3D asset", "extract the aesthetic from ATELIER.md for Blender", "what engine is the target", "set poly budget", "set texel density", "configure render engine". (The bare "init Forge" / "forge init" phrase is owned by the `forge` router's `init` mode, which scaffolds FORGE.md inline and then calls this skill — this skill does not claim that trigger.) HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.
In this repository38 other files it gives its agents.
- atelier-componentsSkill
- atelier-copySkill
- atelier-dataSkill
- atelier-datavizSkill
- atelier-directionSkill
- atelier-foundationsSkill
- atelier-hardenSkill
- atelier-layoutSkill
- atelier-motionSkill
- atelier-perf-a11ySkill
- atelier-redesignSkill
- atelier-reviewSkill
- atelier-scrollSkill
- atelierSkill
- atelier-typographySkill
- atelier-uxSkill
- atelier-webglSkill
- codex-imagegenSkill
- codex-imagegen-tasteSkill
- forge-animateSkill
- forge-dataSkill
- forge-exportSkill
- forge-intakeSkill
- forge-lightSkill
- forge-materialSkill
- forge-modelSkill
- forge-optimizeSkill
- forge-parametricSkill
- forge-proceduralSkill
- forge-renderSkill
- forge-rigSkill
- forge-simSkill
- forgeSkill
- forge-standardsSkill
- forge-textureSkill
- forge-topologySkill
- forge-uvSkill
- forge-validateSkill
The file
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We split this skill into the rules it gives an agent
13 rules. About 0 are common, 3 are distinctive, and 10 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
10
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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