forge-intake
Skill2 starsChanged 5 months agoNo licenceView on GitHub
Forge suite — physical-world and AI-world 3D intake. Converts real-world photo sequences into production-ready meshes or Gaussian splats (photogrammetry via COLMAP/Meshroom/ RealityScan), trains and exports Gaussian-splat / NeRF scenes (gsplat, Nerfstudio Splatfacto), and turns AI-generated raw geometry into clean, game-ready assets (Meshy/Tripo/TripoSR/Hunyuan3D → retopology + UV unwrap + texture rebake → GLB/FBX). Use whenever you need to: process a photo scan, run photogrammetry, reconstruct a 3D scene from images, train a Gaussian splat, convert a .ply splat file, generate 3D from a text prompt or reference image, clean up a raw AI-generated or scanned mesh, retopologise a dense scan, rebake textures off a raw scan, fix non-manifold geometry on raw capture, or make a raw scan/AI mesh game-ready. This is the INTAKE gate for raw scan/AI geometry only — for retopo/decimation/LOD of an EXISTING clean mesh use forge-topology; for PBR baking on a clean mesh use forge-texture. Produces validated GLB/FBX/PLY ready for downstream Forge skills. HEADLESS-FIRST: mesh tracks are driven from code and verified by reading a render PNG; splat tracks are verified by PSNR/SSIM (Open3D offscreen render needs a real GPU/OpenGL) and produce .ply/.sog; cloud AI tracks call vendor APIs over the network. Part of the Forge suite.
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4 other projects use a version of this.
Adopted by
Most recently taken up by
- fabioalencar/forgedesigntheir own version, first seen Oct 20, 2026
- Dshamir/slm-forgetheir own version, first seen Oct 13, 2026
- ForgeyClap/claude-forgetheir own version, first seen Oct 11, 2026
- ForgeyClap/Forge-Coretheir own version, first seen Oct 11, 2026
Other versions4 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 4
- ForgeyClap/claude-forge★ 2same name
- ForgeyClap/Forge-Core★ 2same name
- Dshamir/slm-forge★ 1same name
- fabioalencar/forgedesign★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository38 other files it gives its agents.
- atelier-componentsSkill
- atelier-copySkill
- atelier-dataSkill
- atelier-datavizSkill
- atelier-directionSkill
- atelier-foundationsSkill
- atelier-hardenSkill
- atelier-layoutSkill
- atelier-motionSkill
- atelier-perf-a11ySkill
- atelier-redesignSkill
- atelier-reviewSkill
- atelier-scrollSkill
- atelierSkill
- atelier-typographySkill
- atelier-uxSkill
- atelier-webglSkill
- codex-imagegenSkill
- codex-imagegen-tasteSkill
- forge-animateSkill
- forge-briefSkill
- forge-dataSkill
- forge-exportSkill
- forge-lightSkill
- forge-materialSkill
- forge-modelSkill
- forge-optimizeSkill
- forge-parametricSkill
- forge-proceduralSkill
- forge-renderSkill
- forge-rigSkill
- forge-simSkill
- forgeSkill
- forge-standardsSkill
- forge-textureSkill
- forge-topologySkill
- forge-uvSkill
- forge-validateSkill
The file
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We split this skill into the rules it gives an agent
15 rules. 0 are common, 5 are distinctive, and 10 are very specific to this project.
0
Common
Most of the 4 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
10
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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