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luminary19luminary19/atelier/skills/forge-standards/SKILL.md

forge-standards

Skill2 starsChanged 5 months agoNo licenceView on GitHub

Forge suite — the "3D design tokens" layer. Defines and enforces every project-wide 3D constant before any geometry or texture is authored: coordinate system and handedness per export target (Blender Z-up RH → glTF/Three.js Y-up RH vs. Unreal Z-up LH → FBX), unit scale (meters in Blender, cm in UE5, the 100× correction), axis-swap matrices, real-world scale references, naming conventions (SM_/SK_/T_/M_/MI_ prefixes, _BC/_N/_ORM texture suffixes), pivot/origin placement rules per object class, per-platform polycount budgets (PC/console/mobile/web), texel density targets (px/m), UV utilization floors, ORM channel-pack policy, LOD ratios, and FORGE_STANDARDS.json schema. Use whenever DEFINING the 3D standards for a project (after the brief writes FORGE.md), resolving a "sideways mesh" or "100× scale" bug, establishing naming rules, budgeting polys or texel density, deciding pivot placement for a prop type, or generating the machine-readable standards file that other Forge skills ingest. Bootstrapping a brand-new 3D project (writing FORGE.md, "set up a 3D project") is `forge-brief`'s job — it runs first, then calls this skill. HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.

1 other project uses a version of this.

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The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 3 are distinctive, and 4 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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