forge-optimize
Skill2 starsChanged 5 months agoNo licenceView on GitHub
Forge suite — web/runtime optimization pipeline for 3D assets: compress, budget, and hand off GLB files to the browser. Takes a raw GLB exported by Blender (or another DCC) and delivers a browser-ready GLB with Draco or Meshopt geometry compression, KTX2/Basis Universal or WebP texture compression, mesh quantization, LOD generation, and spec-validation — then produces the handoff package that atelier-webgl expects (optimized GLB + poster WebP + decoder paths). Use whenever: compressing a GLB for web delivery, reducing file size, applying Draco or Meshopt, encoding KTX2 textures with UASTC or ETC1S, generating LOD levels from a GLB, setting up DRACOLoader / KTX2Loader / MeshoptDecoder in Three.js or R3F, validating a GLB against the Khronos spec, building a before/after size report, running gltf-transform or gltfpack, meeting web 3D budget targets (< 3 MB, < 100 draw calls, < 500k triangles), or preparing assets for the atelier-webgl handoff. Trigger phrases: "optimize GLB", "compress 3D model", "Draco compress", "Meshopt", "KTX2 textures", "web 3D budget", "gltf-transform", "gltfpack", "LOD for web", "GLB too large", "atelier handoff". HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.
- Installs packages
In this repository38 other files it gives its agents.
- atelier-componentsSkill
- atelier-copySkill
- atelier-dataSkill
- atelier-datavizSkill
- atelier-directionSkill
- atelier-foundationsSkill
- atelier-hardenSkill
- atelier-layoutSkill
- atelier-motionSkill
- atelier-perf-a11ySkill
- atelier-redesignSkill
- atelier-reviewSkill
- atelier-scrollSkill
- atelierSkill
- atelier-typographySkill
- atelier-uxSkill
- atelier-webglSkill
- codex-imagegenSkill
- codex-imagegen-tasteSkill
- forge-animateSkill
- forge-briefSkill
- forge-dataSkill
- forge-exportSkill
- forge-intakeSkill
- forge-lightSkill
- forge-materialSkill
- forge-modelSkill
- forge-parametricSkill
- forge-proceduralSkill
- forge-renderSkill
- forge-rigSkill
- forge-simSkill
- forgeSkill
- forge-standardsSkill
- forge-textureSkill
- forge-topologySkill
- forge-uvSkill
- forge-validateSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
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