forge-animate
Skill2 starsChanged 5 months agoNo licenceView on GitHub
Forge suite — animation craft layer. Authors keyframes and F-curves, sets interpolation and easing (BEZIER/BACK/ELASTIC/BOUNCE), builds NLA clip libraries, bakes IK/constraint/sim motion to raw TRS keys, and exports skeletal + morph (blend-shape) animation to glTF/GLB, FBX, and USD formats — all headlessly from bpy Python. Use whenever animating objects or armatures, setting up keyframes, editing F-curve handles, choosing easing (ease-in-out, overshoot, bounce, spring), creating looping idles (Cycles modifier), adding camera shake (Noise modifier), baking IK/constraints before export, building NLA multi-clip sequences, exporting animated GLB for Three.js/R3F/Godot/Unity/UE5, or producing USD SkelAnimation. Also use for morph target / shape-key animation. Web/mobile compression of the exported GLB is forge-optimize's job (always Meshopt, never Draco, for animated/morph assets) — this skill hands off to it, it does not run gltf-transform itself. Run = call the Skill tool with the exact name. Saying "now run forge-X" in prose runs nothing. HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.
In this repository38 other files it gives its agents.
- atelier-componentsSkill
- atelier-copySkill
- atelier-dataSkill
- atelier-datavizSkill
- atelier-directionSkill
- atelier-foundationsSkill
- atelier-hardenSkill
- atelier-layoutSkill
- atelier-motionSkill
- atelier-perf-a11ySkill
- atelier-redesignSkill
- atelier-reviewSkill
- atelier-scrollSkill
- atelierSkill
- atelier-typographySkill
- atelier-uxSkill
- atelier-webglSkill
- codex-imagegenSkill
- codex-imagegen-tasteSkill
- forge-briefSkill
- forge-dataSkill
- forge-exportSkill
- forge-intakeSkill
- forge-lightSkill
- forge-materialSkill
- forge-modelSkill
- forge-optimizeSkill
- forge-parametricSkill
- forge-proceduralSkill
- forge-renderSkill
- forge-rigSkill
- forge-simSkill
- forgeSkill
- forge-standardsSkill
- forge-textureSkill
- forge-topologySkill
- forge-uvSkill
- forge-validateSkill
The file
We split this skill into the rules it gives an agent
9 rules. About 0 are common, 3 are distinctive, and 6 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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