team-release
Skill4 starsChanged 46 days agoMITView on GitHub
Release pipeline end-to-end: perf-audit, a11y-audit, security quick check and dependency-audit one after another → changelog → release-checklist → deploy (via an installed deployment skill when present) → post-deploy verification. Use to ship a version.
16 other projects use a version of this.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
- ShiningPlague/shiningplague-studiotheir own version, first seen Oct 11, 2026
- scotidev/GameDevStudiotheir own version, first seen Oct 9, 2026
- HunLuanZhiZhu/Game-Studios-Plugintheir own version, first seen Oct 5, 2026
Used with
Projects with it also use asset-spec, create-control-manifest and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 10 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 10 projects that use this
- +7 more from lilangMax
Other versions16 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 16
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
- hongyuanc/codex-game-studios★ 5same name
6 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository52 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- testing/CLAUDE.mdCLAUDE.md
- a11y-auditSkill
- adoptSkill
- api-contractSkill
- architecture-decisionSkill
- architecture-reviewSkill
- backlogSkill
- brainstormSkill
- changelogSkill
- code-reviewSkill
- collaboration-protocolSkill
- create-storiesSkill
- data-modelSkill
- dependency-auditSkill
- deploySkill
- design-systemSkill
- dev-storySkill
- docsSkill
- feature-specSkill
- game-conceptSkill
- hardenSkill
- helpSkill
- hotfixSkill
- impactSkill
- incidentSkill
- initSkill
- migrateSkill
- pentestSkill
- perf-auditSkill
- product-specSkill
- qa-planSkill
- refactorSkill
- release-checklistSkill
- retrospectiveSkill
- security-auditSkill
- setup-stackSkill
- skill-improveSkill
- skill-testSkill
- sprint-planSkill
- sprint-statusSkill
- stack-updateSkill
- startSkill
- story-doneSkill
- team-featureSkill
- team-gameSkill
- team-securitySkill
- tech-debtSkill
- test-setupSkill
- threat-modelSkill
- updateSkill
- ux-specSkill
The file
Files
Team: Release
Reply in the project conversation language (CLAUDE.md → Language); code, identifiers, paths and commit messages stay in English.
File writes and any mutation (git, deploy) happen only after an explicit "May I write?" / "Proceed?" — each one AskUserQuestion (proceed (Recommended) · show the draft/diff first · not now) → "yes". After the "write" answer: touch .claude/.write-consent (rule 7 — the consent-guard hook checks the marker). A partial report on ABORTED at any stage is mandatory.
Consent for delegated work is collected by this skill. A subagent spawned through Task cannot ask the user. Before each Task batch, the "Proceed?" question names the agents and the files each will create or change (reports, test files); that answer covers those files. A delegated step that needs to go beyond its brief (another file, a code or configuration change, a production mutation) stops and reports it, and the parent asks.
Commands are /web-studio:<name> in plugin mode and /<name> in copy mode. This skill runs the other studio skills through the Skill tool, one after another; each called skill keeps all of its own phases and gates — the write, commit, tag and "Proceed?" questions of /changelog, /release-checklist and /deploy are asked by those skills, never skipped here — and its verdict comes back as text this skill reads and quotes. ‖ would mean one Task batch of agents; this skill launches no two skills at once. Agents are spawned with a studio subagent_type: web-studio:<name> in plugin mode, <name> in copy mode (coordination-rules § Subagents). In the commands below, <hooks> is .claude/hooks/ in copy mode and ${CLAUDE_PLUGIN_ROOT}/hooks/ in plugin mode.
Phase 1: Checks, one after another
Through the Skill tool, in this order: /perf-audit full → /a11y-audit all → /security-audit quick → /dependency-audit. Read each verdict line before starting the next. Any failing verdict (FAIL from /a11y-audit or /security-audit, OVER BUDGET from /perf-audit, ACTION REQUIRED from /dependency-audit) → stop the sequence at once with a partial report: ABORTED (stage 1: <skill> <verdict>) — the remaining checks are named as not run.
Phase 2: Documents
/changelog <version> → /release-checklist <version>, each through the Skill tool (their own write and commit gates apply; the checklist creates the tag vX.Y.Z, with consent, which /deploy needs). NOT READY from the checklist → ABORTED (stage 2: release-checklist NOT READY — …) with the ❌ items (the release file then carries Verdict: NOT READY (…), which /deploy reads as BLOCKED).
Phase 3: Deploy
/deploy <version> through the Skill tool (confirmations inside; the delegate by .claude/docs/deploy-target-contract.md, manual runbook when none is declared) → smoke → monitoring. BLOCKED (…) or a red deploy that is rolled back → ABORTED (stage 3: deploy …).
Phase 4: Summary
- Version, what shipped, post-deploy metrics, known issues.
production/stage.txt→operate: "May I writeproduction/stage.txt→operate?" — oneAskUserQuestion: write (Recommended) · not now. After the "write" answer:touch .claude/.write-consent.- Commit gate (rule 7 (4),
.claude/docs/git-workflow.md§ Documents), recorded before it is asked —<hooks>session-state.sh set Gate "/team-release Phase 4: commit?"— and cleared after the answer (<hooks>session-state.sh set Gate "—"), so an open gate survives the next turn; oneAskUserQuestion:docs: stage operate after vX.Y.Zstaging exactlyproduction/stage.txtand.claude/agent-memory/when the run changed it (git-workflow § Agent memory), on the default branch (a release is tagged there; when HEAD is a story branch, name it and offer: switch to the default branch and commit there (Recommended) · commit here · leave uncommitted). Nothing is committed without the answer.
Verdict: RELEASED | ABORTED (stage 1: <check> <verdict>) | ABORTED (stage 2: …) | ABORTED (stage 3: …). Next step — one AskUserQuestion: /sprint-plan for the next cycle (Recommended) · /incident if the post-deploy checks fail · stop here.
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Your trail
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