brainstorm
Skill4 starsChanged 46 days agoMITView on GitHub
Explores a product or web-game idea before specification — audience, problem, competitors, constraints, differentiation, MVP candidates; for games also MDA and core loop. Produces a concept brief. Use when the idea is vague.
189 other projects use a version of this.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 189
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository52 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- testing/CLAUDE.mdCLAUDE.md
- a11y-auditSkill
- adoptSkill
- api-contractSkill
- architecture-decisionSkill
- architecture-reviewSkill
- backlogSkill
- changelogSkill
- code-reviewSkill
- collaboration-protocolSkill
- create-storiesSkill
- data-modelSkill
- dependency-auditSkill
- deploySkill
- design-systemSkill
- dev-storySkill
- docsSkill
- feature-specSkill
- game-conceptSkill
- hardenSkill
- helpSkill
- hotfixSkill
- impactSkill
- incidentSkill
- initSkill
- migrateSkill
- pentestSkill
- perf-auditSkill
- product-specSkill
- qa-planSkill
- refactorSkill
- release-checklistSkill
- retrospectiveSkill
- security-auditSkill
- setup-stackSkill
- skill-improveSkill
- skill-testSkill
- sprint-planSkill
- sprint-statusSkill
- stack-updateSkill
- startSkill
- story-doneSkill
- team-featureSkill
- team-gameSkill
- team-releaseSkill
- team-securitySkill
- tech-debtSkill
- test-setupSkill
- threat-modelSkill
- updateSkill
- ux-specSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 36
When HEAD is a story branch, name it and offer: switch to the default branch and commit there (Recommended — a pipeline-wide document) · …
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorm
Reply in the project conversation language (CLAUDE.md → Language); code, identifiers, paths and commit messages stay in English.
Reference: stack-reference/index.md (what the studio builds and with which versions); the brief feeds the
product-spec.md / game-concept.md templates that follow. This skill delegates nothing: the conversation, the framing and the brief are the director's own work, so Task is not among its tools. In the commands below, <hooks> is .claude/hooks/ in copy mode and ${CLAUDE_PLUGIN_ROOT}/hooks/ in plugin mode.
Phase 1: Conversation
Clarify via AskUserQuestion, one question at a time; with no argument, the first question is the idea itself.
- For whom.
- Which pain or desire.
- What already exists on the market: allow
WebSearchfor 3–5 comparable products. WhenWebSearchis unavailable, say so in one line, ask the user for the comparables they know, and carry them into the brief markedunverified (named by the user)— never a comparable invented from memory. - Constraints: time, budget, stack, platforms.
- For games: genre, session, the player's "verb" (the most frequent action).
Phase 2: Framing
Generate 3 positioning variants (narrow/medium/wide scope) with cost and risk; for games — 3 core-loop variants (MDA: mechanics → dynamics → aesthetics). Propose success metrics and "what must be true" for the idea to work (hypotheses to validate).
Phase 3: Concept brief
- Draft
docs/specs/concept-brief.mdfrom.claude/docs/templates/concept-brief.md: the eight sections in the template's order (essence, personas, pain, differentiation, MVP candidate, hypotheses with a validation table, risks, next step)./product-specPhase 1 reads this file as its input, so a brief that invents its own shape costs the next skill the facts it came for. - A section with nothing behind it is written as
n/a — reason, never dropped. - Show the draft in the chat, then "May I write
docs/specs/concept-brief.md?" — oneAskUserQuestion: write (Recommended) · show the draft/diff first · not now. After the "write" answer:touch .claude/.write-consent(rule 7 — the consent-guard hook checks the marker).
Phase 4: Commit (documents lane)
Right after the write, one commit gate (rule 7 (4), .claude/docs/git-workflow.md § Documents): one AskUserQuestion offering docs: concept brief, staging exactly the written files — docs/specs/concept-brief.md. Record the gate before asking — <hooks>session-state.sh set Gate "/brainstorm Phase 4: commit?" — and clear it after the answer (<hooks>session-state.sh set Gate "—").
- On the default branch when no story work is in progress.
- When HEAD is a story branch, name it and offer: switch to the default branch and commit there (Recommended — a pipeline-wide document) · commit here (the document belongs to this story) · leave uncommitted.
- Code, configs, workflows and scripts never ride the
docs:commit.
Nothing is committed without the answer.
Verdict: COMPLETE. Next step — one AskUserQuestion: /setup-stack (Recommended) · /product-spec or /game-concept directly · revise the brief.
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

