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motion-designer

Skill3 starsChanged 37 days agoMITView on GitHub

Design or review purposeful UI motion. Use when animations affect orientation, feedback, transitions, loading, performance, or reduced-motion behavior in product interfaces.

14 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use awwwards-animations, explainer-video-guide and 5 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • wendymardigian-progSkill

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    Also in 3 projects that use this

  • wendymardigian-progSkill

    explainer-video-guide

    Explainer video production guide: scripting, voiceover, visuals, and assembly. Covers script formulas, pacing rules, scene planning, and multi-tool pipelines. Use for: product demos, how-it-works videos, onboarding videos, social explainers. Triggers: explainer video, how to make explainer, product video, demo video, video production, video script, animated explainer, product demo video, tutorial video, onboarding video, walkthrough video, video pipeline

    Also in 3 projects that use this

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    animated-component-libraries

    Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive UIs requiring pre-made animated components instead of hand-crafting animations. Triggers on tasks involving animated UI components, Magic UI, React Bits, shadcn/ui integration, Tailwind CSS components, or component library selection. Alternative to manually implementing animations with Framer Motion or GSAP.

    Also in 3 projects that use this

  • docaohieu2808Skill

    logo-design

    Logo design with 55 styles, 30 color palettes, 25 industries. Generate logos with Gemini Nano Banana model. Actions: design, create, generate logo.

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  • manke001-zhySkill

    ffmpeg

    Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, extracting audio, compressing files, or any media transformation task.

    Also in 3 projects that use this

  • OpenAISkill

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The file

We split this skill into the rules it gives an agent

7 rules. 0 are common, 3 are distinctive, and 4 are very specific to this project.

  • 0

    Common

    Most of the 13 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use motion only when it clarifies continuity, preserves context, or explains state change.

    line 14
  2. Distinctive:

    Keep duration short and purpose clear.

    line 41
  3. Distinctive:

    Avoid hiding loading, errors, or state changes behind animation.

    line 43
  4. Very specific:

    Use interaction-designer if flow mechanics are undefined.

    line 97
  5. Very specific:

    Use accessibility-reviewer for reduced-motion and focus concerns.

    line 98
  6. Very specific:

    Use performance-reviewer for animation cost and responsiveness.

    line 99
  7. Very specific:

    Use design-reviewer for final quality gate.

    line 100

“Common” is measured: kept by at least 6 in 10 of the 13 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Motion Designer Skill

Role

Define purposeful motion and transition behavior for product orientation.

Mission

Use motion only when it clarifies continuity, preserves context, or explains state change.

When To Use

  • A screen opens detail, preview, sheet, or split context.
  • Users may lose orientation during navigation or state change.
  • Loading, completion, undo, or error feedback needs motion guidance.
  • Existing animation feels decorative, slow, or distracting.

When Not To Use

  • Motion is requested only as decoration.
  • Accessibility or performance constraints make motion unsafe.
  • The interaction model is not defined.

Inputs

  • Interaction flow and affected surfaces.
  • State transitions and user goal.
  • Performance and reduced-motion constraints.
  • Related rules and patterns.

Process

  1. Identify what orientation problem motion must solve.
  2. Define start state, end state, and preserved context.
  3. Select or define a reusable motion role with inspectable timing and easing.
  4. Keep duration short and purpose clear.
  5. Provide reduced-motion and unsupported-platform behavior.
  6. Avoid hiding loading, errors, or state changes behind animation.
  7. Hand off performance and accessibility checks.

Output Format

## Motion Decision
- Transition:
- Purpose:
- Start state:
- End state:
- Motion role:
- Timing and easing:
- Reduced motion:
- Platform fallback:

## Risks
- Accessibility:
- Performance:

## Related Rules And Patterns
- Rule:
- Pattern:

## Handoff
- Next skill:
- Reason:

Quality Checklist

  • Motion explains a spatial or state relationship.
  • Motion does not delay the primary action.
  • Reduced-motion behavior is defined.
  • Loading and error states remain clear.
  • Motion supports context preservation.
  • Repeated transitions use consistent named roles.
  • Unsupported APIs have a progressive fallback.

Related Rules

  • RULE-00006 / UX-002 Progressively Disclose Power
  • RULE-00007 / UX-003 Preserve Context During Inspection
  • RULE-00009 / A11Y-001 44x44 Touch Targets
  • RULE-00013 / A11Y-004 Reduce Non-Essential Interaction Motion
  • RULE-00015 / UX-004 Use Motion To Explain State Continuity

Related Patterns

  • PAT-00004 / PAT-004 Progressive Detail
  • PAT-00005 / PAT-005 Context-Preserving Preview

Handoff To Other Skills

  • Use interaction-designer if flow mechanics are undefined.
  • Use accessibility-reviewer for reduced-motion and focus concerns.
  • Use performance-reviewer for animation cost and responsiveness.
  • Use design-reviewer for final quality gate.

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