if-plan-ink-slice
Skill0 starsChanged 7 months agoMITView on GitHub
Plan a single implementable Ink slice, such as one location, character dialogue, obstacle, system, or progression beat, before writing or revising Ink source files.
In this repository27 other files it gives its agents.
- beta-reader-passSkill
- build-distributionSkill
- chapter-reviewSkill
- continuity-checkSkill
- create-character-bibleSkill
- define-style-bibleSkill
- draft-chapterSkill
- generate-high-level-outlineSkill
- if-design-dialogueSkill
- if-design-mapSkill
- if-design-progressionSkill
- if-design-structureSkill
- if-draft-inkSkill
- if-init-projectSkill
- if-load-contextSkill
- if-playtest-reviewSkill
- if-sync-stateSkill
- ink-docSkill
- init-story-projectSkill
- load-story-contextSkill
- manuscript-reviewSkill
- plan-chapterSkill
- prepare-exportSkill
- rewrite-chapterSkill
- sync-story-bibleSkill
- update-character-stateSkill
- update-timelineSkill
The file
We split this skill into the rules it gives an agent
9 rules. About 0 are common, 6 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 10
Use this skill to prepare one bounded unit of Ink implementation.
- Distinctive: line 32
Read according to slice type:
- Distinctive: line 44
Write or update one plan file under:
- Very specific: line 50
Use English filenames and stable snake_case slice IDs.
- Very specific: line 68
Write project content in story.language.
- Distinctive: line 73
Read only the Ink and design files needed for this slice.
- Distinctive: line 81
Do not write Ink source here.
- Distinctive: line 82
Do not plan multiple unrelated slices in one file.
- Distinctive: line 83
Do not introduce new state without adding it to the plan and state model.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
IF Plan Ink Slice
Overview
Use this skill to prepare one bounded unit of Ink implementation. The slice plan should be specific enough that if-draft-ink can write code without re-solving map, dialogue, or progression design.
Slice Types
Supported slice types:
- location;
- dialogue;
- obstacle;
- navigation system;
- inventory, knowledge, or skill system;
- phase transition;
- ending or major branch.
Files To Read
Always read:
story.yaml04_design/state_model.md04_design/progression.yaml
Read according to slice type:
04_design/map.md04_design/locations.yaml04_design/dialogue_matrix.md04_design/story_beats.md04_design/critical_path.md- relevant
05_ink/* ink-docreferences only when Ink syntax decisions are needed.
Files To Write
Write or update one plan file under:
04_design/slices/<slice_id>.plan.mdUse English filenames and stable snake_case slice IDs.
Plan Requirements
Each slice plan must define:
- slice ID and type;
- source design records involved;
- Ink files expected to change;
- entry and exit knots or stitches;
- state variables read and written;
- choices shown to the player;
- repeat behavior on revisit;
- required includes or tunnels;
- acceptance criteria.
Language Rules
Write project content in story.language. Keep filenames, IDs, and Ink identifiers in English unless the project already uses another stable convention.
Procedure
- Locate the target design item and confirm its role.
- Read only the Ink and design files needed for this slice.
- Define the player-facing interaction and state transitions.
- Decide how the slice reconnects to navigation or dialogue loops.
- Record implementation constraints and acceptance checks.
- Recommend
if-draft-ink.
Restrictions
- Do not write Ink source here.
- Do not plan multiple unrelated slices in one file.
- Do not introduce new state without adding it to the plan and state model.
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

