if-design-structure
Skill0 starsChanged 7 months agoMITView on GitHub
Define the playable structure of an Ink interactive fiction story, including core loop, free map exploration, free-order conversations, phases, and player progression promise.
In this repository27 other files it gives its agents.
- beta-reader-passSkill
- build-distributionSkill
- chapter-reviewSkill
- continuity-checkSkill
- create-character-bibleSkill
- define-style-bibleSkill
- draft-chapterSkill
- generate-high-level-outlineSkill
- if-design-dialogueSkill
- if-design-mapSkill
- if-design-progressionSkill
- if-draft-inkSkill
- if-init-projectSkill
- if-load-contextSkill
- if-plan-ink-sliceSkill
- if-playtest-reviewSkill
- if-sync-stateSkill
- ink-docSkill
- init-story-projectSkill
- load-story-contextSkill
- manuscript-reviewSkill
- plan-chapterSkill
- prepare-exportSkill
- rewrite-chapterSkill
- sync-story-bibleSkill
- update-character-stateSkill
- update-timelineSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 5 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Use this skill to turn a premise into a playable IF design before detailed map, dialogue, progression, or Ink drafting work.
- Very specific: line 59
Write project content in story.language.
- Distinctive: line 67
Create a critical path that proves the game can be completed without prescribing one exact player order.
- Distinctive: line 82
Do not write Ink source here.
- Distinctive: line 83
Do not over-specify individual dialogue lines.
- Distinctive: line 84
Do not create a purely linear chapter outline.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
IF Design Structure
Overview
Use this skill to turn a premise into a playable IF design before detailed map, dialogue, progression, or Ink drafting work. It defines what the player repeatedly does, what changes as they explore, and how narrative pressure survives non-linear order.
Files To Read
Always read:
story.yaml00_meta/premise.md00_meta/goals.md00_meta/constraints.md
Read when present:
01_style/*02_story/logline.md02_story/themes.md02_story/worldbuilding.md03_characters/*- existing
04_design/*
Files To Write
Write or update:
04_design/story_beats.md04_design/critical_path.md04_design/state_model.md
Optionally refine:
02_story/logline.md02_story/synopsis.md
Design Requirements
Define:
- playable promise;
- player role and agency boundaries;
- core loop;
- starting state;
- broad phases or acts;
- critical path through the mystery, quest, or central problem;
- optional exploration content principles;
- how map exploration and conversation exploration reinforce each other;
- fail-soft policy for missed content and repeated visits.
Language Rules
Write project content in story.language. Keep filenames and YAML keys in English.
Procedure
- Identify the central dramatic problem and convert it into player-facing activity.
- Define the core loop as repeated verbs, not abstract themes.
- Establish the opening playable state and what the player can freely inspect.
- Define phase changes caused by knowledge, inventory, skills, relationships, or obstacle resolution.
- Create a critical path that proves the game can be completed without prescribing one exact player order.
- Record state categories needed later by map, dialogue, progression, and Ink systems.
Output
Summarize:
- core loop;
- phase structure;
- critical path;
- state categories introduced;
- recommended next skills, usually
if-design-mapandif-design-dialogue.
Restrictions
- Do not write Ink source here.
- Do not over-specify individual dialogue lines.
- Do not create a purely linear chapter outline.
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

