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bladecoderbladecoder/narrative-skills/skills/if/if-init-project/SKILL.md

if-init-project

Skill0 starsChanged 7 months agoMITView on GitHub

Create or normalize the canonical project structure for an Ink interactive fiction story with free map exploration and free-order character conversations.

The file

We split this skill into the rules it gives an agent

8 rules. About 0 are common, 6 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this skill to initialize the current directory as an Ink interactive fiction project.

    line 10
  2. Very specific:

    Ask only for missing information that blocks initialization, especially story.language.

    line 24
  3. Distinctive:

    Use normal Unicode and correct orthography for the selected language.

    line 104
  4. Distinctive:

    Create missing folders and files from the canonical IF structure.

    line 109
  5. Very specific:

    Create 05_ink/main.ink as a minimal entrypoint with includes/placeholders only if no Ink source exists.

    line 113
  6. Distinctive:

    Do not draft a full game here.

    line 118
  7. Distinctive:

    Do not invent confirmed locations, characters, objects, or unlocks.

    line 119
  8. Distinctive:

    Do not rename canonical files away from English names.

    line 120

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

IF Init Project

Overview

Use this skill to initialize the current directory as an Ink interactive fiction project. It extends the traditional narrative project contract with design files for locations, dialogue, progression, state, Ink source, and playtest review.

Required Inputs

Collect or infer:

  • provisional title;
  • story language;
  • genre, tone, audience, POV, and tense;
  • premise and playable fantasy;
  • expected scope;
  • free exploration constraints;
  • known locations, characters, obstacles, inventory, knowledge, or skills.

Ask only for missing information that blocks initialization, especially story.language.

Files To Create Or Update

Create or normalize:

README.md
story.yaml

00_meta/
01_style/
02_story/
03_characters/

04_design/
  map.md
  locations.yaml
  dialogue_matrix.md
  progression.yaml
  state_model.md
  story_beats.md
  critical_path.md
  slices/

05_ink/
  main.ink
  locations/
  dialogues/
  systems/

06_playtest/
  route_matrix.md
  playability.review.md

07_continuity/
  canon_facts.yaml
  entities.yaml
  locations.yaml
  unresolved_threads.yaml

08_exports/

Metadata Contract

Persist this minimum contract in story.yaml:

project:
  title: ""
  format: "interactive_fiction_ink"
  status: "initialized"
story:
  genre: ""
  subgenre: ""
  language: ""
  audience: ""
  estimated_length: ""
  premise_status: "provisional"
narrative:
  tone: ""
  voice: ""
  pov: ""
  tense: ""
interactive:
  engine: "ink"
  entrypoint: "05_ink/main.ink"
  navigation_model: "free_2d_map"
  conversation_model: "free_order_dialogues"
workflow:
  canonical_root: "."
  initialized_at: ""
  next_skill: "if-design-structure"

Language Rules

  • Skill text, folder names, filenames, and YAML keys stay in English.
  • Human-readable project content is written in story.language.
  • Use normal Unicode and correct orthography for the selected language.

Procedure

  1. Inspect the current directory and preserve useful existing material.
  2. Create missing folders and files from the canonical IF structure.
  3. Initialize story.yaml without overwriting confirmed metadata.
  4. Seed design files with concise operational prompts in story.language.
  5. Seed YAML files as valid structured empty data where no facts are known.
  6. Create 05_ink/main.ink as a minimal entrypoint with includes/placeholders only if no Ink source exists.
  7. Recommend if-design-structure next.

Restrictions

  • Do not draft a full game here.
  • Do not invent confirmed locations, characters, objects, or unlocks.
  • Do not rename canonical files away from English names.

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