if-init-project
Skill0 starsChanged 7 months agoMITView on GitHub
Create or normalize the canonical project structure for an Ink interactive fiction story with free map exploration and free-order character conversations.
In this repository27 other files it gives its agents.
- beta-reader-passSkill
- build-distributionSkill
- chapter-reviewSkill
- continuity-checkSkill
- create-character-bibleSkill
- define-style-bibleSkill
- draft-chapterSkill
- generate-high-level-outlineSkill
- if-design-dialogueSkill
- if-design-mapSkill
- if-design-progressionSkill
- if-design-structureSkill
- if-draft-inkSkill
- if-load-contextSkill
- if-plan-ink-sliceSkill
- if-playtest-reviewSkill
- if-sync-stateSkill
- ink-docSkill
- init-story-projectSkill
- load-story-contextSkill
- manuscript-reviewSkill
- plan-chapterSkill
- prepare-exportSkill
- rewrite-chapterSkill
- sync-story-bibleSkill
- update-character-stateSkill
- update-timelineSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 6 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Use this skill to initialize the current directory as an Ink interactive fiction project.
- Very specific: line 24
Ask only for missing information that blocks initialization, especially story.language.
- Distinctive: line 104
Use normal Unicode and correct orthography for the selected language.
- Distinctive: line 109
Create missing folders and files from the canonical IF structure.
- Very specific: line 113
Create 05_ink/main.ink as a minimal entrypoint with includes/placeholders only if no Ink source exists.
- Distinctive: line 118
Do not draft a full game here.
- Distinctive: line 119
Do not invent confirmed locations, characters, objects, or unlocks.
- Distinctive: line 120
Do not rename canonical files away from English names.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
IF Init Project
Overview
Use this skill to initialize the current directory as an Ink interactive fiction project. It extends the traditional narrative project contract with design files for locations, dialogue, progression, state, Ink source, and playtest review.
Required Inputs
Collect or infer:
- provisional title;
- story language;
- genre, tone, audience, POV, and tense;
- premise and playable fantasy;
- expected scope;
- free exploration constraints;
- known locations, characters, obstacles, inventory, knowledge, or skills.
Ask only for missing information that blocks initialization, especially story.language.
Files To Create Or Update
Create or normalize:
README.md
story.yaml
00_meta/
01_style/
02_story/
03_characters/
04_design/
map.md
locations.yaml
dialogue_matrix.md
progression.yaml
state_model.md
story_beats.md
critical_path.md
slices/
05_ink/
main.ink
locations/
dialogues/
systems/
06_playtest/
route_matrix.md
playability.review.md
07_continuity/
canon_facts.yaml
entities.yaml
locations.yaml
unresolved_threads.yaml
08_exports/Metadata Contract
Persist this minimum contract in story.yaml:
project:
title: ""
format: "interactive_fiction_ink"
status: "initialized"
story:
genre: ""
subgenre: ""
language: ""
audience: ""
estimated_length: ""
premise_status: "provisional"
narrative:
tone: ""
voice: ""
pov: ""
tense: ""
interactive:
engine: "ink"
entrypoint: "05_ink/main.ink"
navigation_model: "free_2d_map"
conversation_model: "free_order_dialogues"
workflow:
canonical_root: "."
initialized_at: ""
next_skill: "if-design-structure"Language Rules
- Skill text, folder names, filenames, and YAML keys stay in English.
- Human-readable project content is written in
story.language. - Use normal Unicode and correct orthography for the selected language.
Procedure
- Inspect the current directory and preserve useful existing material.
- Create missing folders and files from the canonical IF structure.
- Initialize
story.yamlwithout overwriting confirmed metadata. - Seed design files with concise operational prompts in
story.language. - Seed YAML files as valid structured empty data where no facts are known.
- Create
05_ink/main.inkas a minimal entrypoint with includes/placeholders only if no Ink source exists. - Recommend
if-design-structurenext.
Restrictions
- Do not draft a full game here.
- Do not invent confirmed locations, characters, objects, or unlocks.
- Do not rename canonical files away from English names.
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