if-design-map
Skill0 starsChanged 7 months agoMITView on GitHub
Design the explorable two-dimensional map for an Ink interactive fiction project, including locations, connections, gates, revisits, and spatial unlocks.
In this repository27 other files it gives its agents.
- beta-reader-passSkill
- build-distributionSkill
- chapter-reviewSkill
- continuity-checkSkill
- create-character-bibleSkill
- define-style-bibleSkill
- draft-chapterSkill
- generate-high-level-outlineSkill
- if-design-dialogueSkill
- if-design-progressionSkill
- if-design-structureSkill
- if-draft-inkSkill
- if-init-projectSkill
- if-load-contextSkill
- if-plan-ink-sliceSkill
- if-playtest-reviewSkill
- if-sync-stateSkill
- ink-docSkill
- init-story-projectSkill
- load-story-contextSkill
- manuscript-reviewSkill
- plan-chapterSkill
- prepare-exportSkill
- rewrite-chapterSkill
- sync-story-bibleSkill
- update-character-stateSkill
- update-timelineSkill
The file
We split this skill into the rules it gives an agent
9 rules. About 0 are common, 7 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Use this skill to design or refine the spatial layer of a free-exploration Ink game.
- Very specific: line 55
Use English keys and filenames.
- Distinctive: line 60
Create a navigable topology with clear start location and revisitable hubs when useful.
- Distinctive: line 62
Ensure each unlock changes reachable space, available dialogue, or player knowledge.
- Distinctive: line 63
Keep optional locations useful but not required for basic completion unless documented as critical path.
- Very specific: line 64
Update locations.yaml as structured source of truth.
- Distinctive: line 77
Do not draft Ink location files here.
- Distinctive: line 78
Do not create decorative locations that have no gameplay or narrative function.
- Distinctive: line 79
Do not hide critical path requirements only in prose.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
IF Design Map
Overview
Use this skill to design or refine the spatial layer of a free-exploration Ink game. The map should support meaningful revisits, visible blockers, state-driven unlocks, and clear relationships between locations.
Files To Read
Always read:
story.yaml04_design/story_beats.md04_design/critical_path.md04_design/state_model.md
Read when relevant:
00_meta/*02_story/worldbuilding.md03_characters/*04_design/locations.yaml04_design/progression.yaml07_continuity/locations.yaml
Files To Write
Write or update:
04_design/map.md04_design/locations.yaml07_continuity/locations.yamlwhen stable canon location facts emerge.
Location Model
For each meaningful location, define:
- stable
id; - display name;
- narrative function;
- initial availability;
- connections;
- visible exits and blocked exits;
- discoveries available on first visit and revisit;
- characters who may appear there;
- obstacles or unlocks connected to the location;
- state changes the location can grant.
Language Rules
Use English keys and filenames. Write human-readable values in story.language.
Procedure
- Identify only locations that create action, discovery, pressure, or choice.
- Create a navigable topology with clear start location and revisitable hubs when useful.
- Mark gates and locked routes without solving progression details prematurely.
- Ensure each unlock changes reachable space, available dialogue, or player knowledge.
- Keep optional locations useful but not required for basic completion unless documented as critical path.
- Update
locations.yamlas structured source of truth.
Output
Provide:
- map summary;
- location list and major connections;
- gated areas and unlock dependencies;
- recommended next step, usually
if-design-dialogueorif-design-progression.
Restrictions
- Do not draft Ink location files here.
- Do not create decorative locations that have no gameplay or narrative function.
- Do not hide critical path requirements only in prose; record them structurally.
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Your trail
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