agentleFS
ThanhNguyxnOrgThanhNguyxnOrg/blendops/skills/product-hero-scene-planner/SKILL.md

product-hero-scene-planner

Skill3 starsChanged 6 months agoMITView on GitHub

Generate a complete product-hero scene plan from non-Blender-user intent with explicit assumptions and gates.

The file

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We split this skill into the rules it gives an agent

18 rules. About 0 are common, 6 are distinctive, and 12 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 12

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    keep runtime claims evidence-bound

    line 23
  2. Distinctive:

    follow suggested next-skill handoff

    line 24
  3. Very specific:

    when raw user intent still needs initial brief normalization → use ../intent-to-3d-brief-writer/SKILL.md (use intent-to-3d-brief-writer …

    line 35
  4. Very specific:

    when planning a multi-item catalog or grid layout → use ../product-grid-scene-planner/SKILL.md (use product-grid-scene-planner)

    line 36
  5. Very specific:

    when deep-diving camera/framing mechanics → use ../camera-composition/SKILL.md (use lighting-material-plan)

    line 37
  6. Very specific:

    when writing measurable pass/fail acceptance tables → use ../acceptance-criteria-builder/SKILL.md (use scene-readiness) <!-- …

    line 38
  7. Very specific:

    if a live scene already exists, read-only inspection data (get_objects_summary) provided so real dimensions replace assumptions

    line 52
  8. Very specific:

    read-only live-scene summary (get_objects_summary) if an existing scene is being planned against

    line 63
  9. Very specific:

    When a live scene exists, consume read-only inspection results (get_objects_summary) rather than assuming object dimensions, without …

    line 102
  10. Distinctive:

    If output destination is unknown → pause and ask for destination first, or provide explicitly caveated options.

    line 119
  11. Very specific:

    If a live scene exists → use read-only get_objects_summary data for object scale/counts instead of guessing.

    line 120
  12. Distinctive:

    If any plan section cannot be completed → mark that section explicitly deferred with a caveat (never silently omit).

    line 121
  13. Very specific:

    If constraints conflict (e.g., cinematic glass refractions vs strict mobile web budget) → present Option A / Option B trade-offs and route …

    line 122
  14. Very specific:

    prefer read-only get_objects_summary facts over dimensional assumptions if a live scene exists

    line 137
  15. Very specific:

    No source model available: log intake risk in assumptions register and route to asset-discovery or asset-fallback-strategy.

    line 173
  16. Very specific:

    keep real-world object dimensions plausible.

    line 177
  17. Distinctive:

    ensure every plan section is either complete or explicitly deferred with a caveat

    line 178
  18. Distinctive:

    keep high-level scene planning modular so downstream planners and acceptance builders can consume it cleanly

    line 179

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

product-hero-scene-planner

Purpose

Turn user intent or an upstream brief into a complete, plain-language product-hero scene plan (subject, composition, camera, lighting, material, environment, plus render, export, and web-handoff intent) before any runtime phase.

Canonical role: high-level scene-planning for single product-hero workflows in BlendOps. Keep role boundaries strict:

  • intent-to-3d-brief-writer writes the upstream brief.
  • THIS skill (product-hero-scene-planner) produces the complete product-hero scene plan and assumptions register.
  • camera-composition deep-dives framing and lens setup.
  • lighting-material-plan deep-dives lookdev and shader/light rigs.
  • acceptance-criteria-builder writes measurable acceptance rows.
  • done-criteria pins the done condition.
  • scene-readiness reviews scene readiness later.

Quick start

  • confirm this skill fits your goal
  • provide required inputs first
  • keep runtime claims evidence-bound
  • follow suggested next-skill handoff

When to use

  • single product-hero scene planning from user intent or an intent-to-3d-brief-writer brief
  • pre-runtime structural planning across subject, camera, composition, lighting, material, environment, and delivery intent
  • translating non-Blender product presentation goals into an assumption-tracked scene plan

When not to use

<!-- blendops:generated:start exclusions -->
  • to execute Blender commands, write Python, or claim generated artifacts → use ../intent-to-3d-brief-writer/SKILL.md (Delegates out-of-scope requests to intent-to-3d-brief-writer)
  • to skip unresolved critical ambiguity or hide missing inputs → use ../camera-composition/SKILL.md (Delegates out-of-scope requests to camera-composition)
  • when raw user intent still needs initial brief normalization → use ../intent-to-3d-brief-writer/SKILL.md (use intent-to-3d-brief-writer first)
  • when planning a multi-item catalog or grid layout → use ../product-grid-scene-planner/SKILL.md (use product-grid-scene-planner)
  • when deep-diving camera/framing mechanics → use ../camera-composition/SKILL.md (use lighting-material-plan)
  • when writing measurable pass/fail acceptance tables → use ../acceptance-criteria-builder/SKILL.md (use scene-readiness)
<!-- blendops:generated:end exclusions -->

Trigger phrases

<!-- blendops:generated:start triggers -->
  • "plan a product hero scene"
  • "turn this into a Blender plan"
  • "prepare cyberpunk shoe scene plan"
<!-- blendops:generated:end triggers -->

Prerequisites / readiness

  • output destination clarified (web, app, game, or still/video render)
  • upstream brief from intent-to-3d-brief-writer provided or user intent clear enough to extract constraints
  • runtime readiness optionally checked via runtime-readiness (does not alter this skill's truth states: Runtime stays Not Run, Artifacts stay Not Produced)
  • if a live scene already exists, read-only inspection data (get_objects_summary) provided so real dimensions replace assumptions

Input schema

Required inputs

  • user prompt or upstream brief (from intent-to-3d-brief-writer)
  • output destination (web/app/game/render)

Optional inputs

  • style/mood references
  • product constraints and plausible real-world object dimensions
  • read-only live-scene summary (get_objects_summary) if an existing scene is being planned against
  • performance constraints (e.g., target polycount or mobile web limits)

Assumptions to confirm

  • source model availability and scale plausibility (if get_objects_summary is unavailable)
  • quality priority (realtime web vs marketing render)
  • acceptable caveat level for deferred sections

Output schema

Primary output

  • complete product-hero scene plan covering:
    1. Subject plan (primary product, context props, plausible real-world dimensions or get_objects_summary measurements)
    2. Composition plan (focal hierarchy, framing intent, negative space)
    3. Camera plan (angle, lens intent, depth-of-field strategy)
    4. Lighting plan (key/fill/rim roles, mood intent)
    5. Material plan (surface finish intent, portability caveats)
    6. Environment plan (backdrop, support surface, reflections/context)
    7. Render & export intent (format, resolution/aspect intent, engine direction)
    8. Web-handoff intent (GLB/realtime readiness notes, or explicit deferral if render-only)

Secondary output

  • assumptions register (explicitly listing every unconfirmed input or dimensional assumption)
  • targeted clarification questions (when critical inputs are missing or conflicting)

Evidence / caveat output

  • explicit deferral log (every omitted or partial plan section must be marked deferred with a concrete caveat)
  • fixed truth-state declaration: Runtime: Not Run, Artifacts: Not Produced (downgrade-only, never upgrade)

Required laws

  • ../../laws/official-runtime-only.md
  • ../../laws/evidence-before-done.md
  • ../../laws/non-blender-user-language.md
  • ../../laws/no-arbitrary-python-interface.md

Official runtime boundary

Planning-only skill: no Blender execution, no Python scripts, and no artifact generation.

  • Runtime truth state must remain Not Run (from canonical states Not Run | Attempted | Produced | Verified | Failed).
  • Artifact truth state must remain Not Produced (downgrade-only, never upgrade).
  • When a live scene exists, consume read-only inspection results (get_objects_summary) rather than assuming object dimensions, without executing scene mutations.

Operating procedure

  1. Restate user intent and desired outcome in plain, non-Blender language (or ingest the brief from intent-to-3d-brief-writer).
  2. Identify target audience and output destination profile (web, app, game, or render).
  3. Extract hard constraints (brand, style, real-world sizing, delivery platform).
  4. Generate targeted clarification questions if critical data is missing.
  5. Build subject plan: define primary hero object, support props, and plausible real-world dimensions (use read-only get_objects_summary measurements instead of assumptions whenever a live scene exists).
  6. Build high-level composition plan (focal hierarchy, framing, negative space) ready for deep-dive in camera-composition.
  7. Build high-level camera plan (angle, focal length intent, depth strategy) ready for deep-dive in camera-composition.
  8. Build high-level lighting plan (key/fill/rim roles and mood intent) ready for deep-dive in lighting-material-plan.
  9. Build high-level material plan (surface finish intent and export portability caveats) ready for deep-dive in lighting-material-plan.
  10. Build environment plan (backdrop, ground plane, ambient context).
  11. Define render/export intent and web-handoff intent (ensure every section in steps 5–11 is either present or explicitly deferred with a documented caveat).
  12. Populate the assumptions register, lock truth states (Runtime: Not Run, Artifacts: Not Produced), and specify next-skill handoffs (acceptance-criteria-builder for measurable acceptance rows, done-criteria for done conditions, and scene-readiness for post-build review).

Decision tree

  • If output destination is unknown → pause and ask for destination first, or provide explicitly caveated options.
  • If a live scene exists → use read-only get_objects_summary data for object scale/counts instead of guessing; otherwise record plausible real-world dimensions in the assumptions register.
  • If any plan section cannot be completed → mark that section explicitly deferred with a caveat (never silently omit).
  • If constraints conflict (e.g., cinematic glass refractions vs strict mobile web budget) → present Option A / Option B trade-offs and route to acceptance-criteria-builder.
  • Regardless of whether downstream runtime is ready, unknown, or blocked → keep planning-only mode with Runtime: Not Run and Artifacts: Not Produced.

Playbooks

  • Playbook A: Text-only planning path (no live scene; relies on plausible real-world sizing assumptions + full assumptions register; Runtime: Not Run, Artifacts: Not Produced).
  • Playbook B: Live-scene-informed planning path (consumes read-only get_objects_summary to ground object dimensions; prepares handoffs to deep-dive planners; Runtime: Not Run, Artifacts: Not Produced).
  • Playbook C: Blocked-downstream path (delivers complete scene plan, assumptions register, and blocker caveats while keeping Runtime: Not Run and Artifacts: Not Produced).

Mode handling

Text-only mode

  • deliver complete scene plan and assumptions register using plausible real-world dimensions
  • truth states stay Runtime: Not Run and Artifacts: Not Produced

Runtime-ready mode

  • prefer read-only get_objects_summary facts over dimensional assumptions if a live scene exists
  • include structured handoff steps for downstream planners and checkers
  • truth states stay Runtime: Not Run and Artifacts: Not Produced (no upgrade in this skill)

Blocked runtime mode

  • deliver complete scene plan, assumptions register, and blocker-aware next actions
  • truth states stay Runtime: Not Run and Artifacts: Not Produced

Validation checklist

  • intent and output destination restated in plain language
  • subject plan includes plausible real-world dimensions (or get_objects_summary data when a live scene exists)
  • composition, camera, lighting, material, and environment plans are all present (or explicitly deferred with a caveat)
  • render/export intent and web-handoff intent are present (or explicitly deferred with a caveat)
  • assumptions register is complete and explicit
  • clarification questions included for any unresolved critical inputs
  • truth states explicitly set to Runtime: Not Run and Artifacts: Not Produced (no overclaims or upgrades)
  • no Python code or Blender execution commands included
  • role boundaries respected with explicit handoffs to camera-composition, lighting-material-plan, acceptance-criteria-builder, done-criteria, and scene-readiness

Pass / Warn / Fail rubric

CategoryPassWarnFail
Intent & sizing groundingIntent clear; dimensions grounded via get_objects_summary or plausible real-world sizingMinor non-critical ambiguity; sizing assumed with caveatCore intent unclear or implausible/untracked object scale
Plan completenessAll 8 plan sections present or explicitly deferred with a caveatDeferral caveats present but briefAny plan section silently omitted or left vague without deferral caveat
Assumption transparencyComplete assumptions register + clear deferral caveatsMinor assumptions listed inline instead of registerHidden assumptions or silent guesses
Evidence & role boundaryRuntime: Not Run, Artifacts: Not Produced; clean handoffs; no PythonSlightly verbose handoff boundaryRuntime/artifact state upgraded, Python included, or blurs into deep-dive/acceptance/checker roles

Failure handling

  • Missing critical inputs: block and ask targeted questions.
  • Conflicting constraints: provide prioritized options with caveats.
  • Unknown runtime readiness: continue in text-only planning mode.

Troubleshooting

  • Prompt too broad or unstructured: hand off upstream to intent-to-3d-brief-writer before finalizing the scene plan.
  • Web + cinematic conflict: flag trade-off in assumptions register and route to cycles-vs-eevee-decision or mobile-glb-budget.
  • No source model available: log intake risk in assumptions register and route to asset-discovery or asset-fallback-strategy.

Best practices

  • preserve non-Blender user language and explain visual trade-offs plainly
  • keep real-world object dimensions plausible; when a live scene exists, always use read-only inspection (get_objects_summary) rather than assumptions
  • ensure every plan section is either complete or explicitly deferred with a caveat
  • keep high-level scene planning modular so downstream planners and acceptance builders can consume it cleanly

Good examples

“Complete product-hero plan covering subject (plausible 28 cm shoe length assumed; no live scene get_objects_summary available), composition, camera, lighting, material, environment, and render/export/web-handoff intent, with an explicit assumptions register and truth states locked at Runtime: Not Run and Artifacts: Not Produced.”

Bad examples

“Hero scene done.” (no structure, no caveats)

User-facing response template

  • What you asked for: (plain-language goal and destination)
  • Proposed product-hero scene plan: (subject & sizing, composition, camera, lighting, material, environment, render/export intent, web-handoff intent)
  • Deferred sections & caveats: (any section deferred and why, or "None")
  • Assumptions register: (explicit list of unverified inputs and sizing assumptions)
  • Current status: Runtime: Not Run | Artifacts: Not Produced
  • Next action / handoff: (recommended next skill from catalog)

Anti-patterns

  • skipping required laws or runtime boundary statements
  • claiming runtime/artifact success without evidence
  • claiming runtime execution or upgrading truth states beyond Runtime: Not Run and Artifacts: Not Produced
  • assigning Not Run to artifacts instead of runtime (confusing runtime and artifact truth states)
  • silently omitting any plan section instead of marking it explicitly deferred with a caveat
  • guessing object scale when a live scene exists and read-only get_objects_summary can be inspected
  • blurring roles by writing deep camera/light rigs, measurable acceptance tables, or stop conditions instead of handing off
  • including Python code or Blender CLI/MCP execution commands in the plan
  • producing Blender-jargon-heavy output without plain-language explanation

Cross-skill handoff

<!-- blendops:generated:start handoffs -->
  • [upstream_reference] Upstream input (if raw prompt needs structuring) → ../intent-to-3d-brief-writer/SKILL.md
  • [progression] Next (deep-dive framing & camera) → ../camera-composition/SKILL.md
  • [progression] Next (deep-dive lookdev & lighting) → ../lighting-material-plan/SKILL.md
  • [fallback] Then (measurable pass/fail rows) → ../acceptance-criteria-builder/SKILL.md
  • [upstream_reference] Then (pin done condition) → ../done-criteria/SKILL.md
  • [progression] Later (post-build readiness review) → ../scene-readiness/SKILL.md
  • [conditional] Delivery handoff (when web/render output is targeted) (glb-web-handoff) → ../glb-web-handoff/SKILL.md
  • [conditional] Delivery handoff (when web/render output is targeted) (render-export-evidence) → ../render-export-evidence/SKILL.md
<!-- blendops:generated:end handoffs -->

Non-goals

  • executing Blender commands, MCP mutations, or CLI jobs
  • writing Python scripts
  • claiming Attempted, Produced, or Verified runtime/artifact states
  • replacing intent-to-3d-brief-writer (upstream brief), camera-composition (deep framing), lighting-material-plan (deep lookdev), acceptance-criteria-builder (measurable acceptance rows), done-criteria (done conditions), or scene-readiness (readiness review)

References

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