blender-recipe-decomposer
Skill3 starsChanged 6 months agoMITView on GitHub
Break over-scoped Blender intent into 2-5 cohesive recipes with brief seeds, stop conditions, order, dependencies, shared assets, and handoffs.
In this repository49 other files it gives its agents.
- AGENTS.mdAGENTS.md
- acceptance-criteria-builderSkill
- asset-discoverySkill
- asset-fallback-strategySkill
- asset-library-planSkill
- asset-license-checkerSkill
- asset-style-checkSkill
- blender-brainstormingSkill
- blender-troubleshootingSkill
- blendops-helpSkill
- bridge-conflictsSkill
- camera-compositionSkill
- character-portraitSkill
- cli-appendix-job-outlineSkill
- color-management-decisionSkill
- composition-quality-checkerSkill
- cycles-vs-eevee-decisionSkill
- done-criteriaSkill
- environment-shotSkill
- glb-animation-handoffSkill
- glb-web-handoffSkill
- intent-to-3d-brief-writerSkill
- interior-sceneSkill
- lighting-material-planSkill
- lighting-quality-checkerSkill
- material-quality-checkerSkill
- mobile-glb-budgetSkill
- output-format-decisionSkill
- pack-prerequisite-checkerSkill
- path-one-host-outlineSkill
- plain-language-responseSkill
- polycount-budget-checkerSkill
- pre-handoff-verificationSkill
- preview-reportSkill
- product-grid-scene-plannerSkill
- product-hero-scene-plannerSkill
- r3f-component-planSkill
- recipe-fit-assessorSkill
- render-export-evidenceSkill
- resolution-aspect-decisionSkill
- runtime-attempt-reportSkill
- runtime-path-pickerSkill
- runtime-readinessSkill
- runtime-setupSkill
- scene-readinessSkill
- scope-guardSkill
- stage-gatesSkill
- <skill-name>Skill
- workflow-stage-routerSkill
The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 4 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 9
When user intent is too big for one recipe (multiple deliverables, mixed modes, conflicting briefs), split it into smaller recipes that …
- Distinctive: line 21
before any planner runs
- Very specific: line 27
after recipes are already split or running → use ../scope-guard/SKILL.md (use scope-guard for added scope or done-criteria to evaluate …
- Distinctive: line 92
Read full intent and confirm splitting is acceptable.
- Distinctive: line 189
Keep recipes 2-5; outside that range usually wrong-sized.
- Distinctive: line 247
Run Blender, write Python, or render/export any artifacts.
- Very specific: line 250
Run per-recipe checklist stage gates (belongs to stage-gates).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
blender-recipe-decomposer
Purpose
When user intent is too big for one recipe (multiple deliverables, mixed modes, conflicting briefs), split it into smaller recipes that each fit the BlendOps recipe shape (brief → plan → assets → runtime → handoff).
Quick start
- enumerate distinct deliverables in the user intent
- group them into 2-5 cohesive recipes and plan shared assets early
- give each recipe a name, one-line brief seed, one-line stop condition seed, explicit out-of-scope boundary, and handoff target
- pin recipe start order (linear or parallel-OK) and dependencies
When to use
- intent has multiple distinct deliverables (e.g., hero render + animation + GLB + variant grid)
- intent crosses multiple scene types (portrait + environment in one ask)
- previous attempts collapsed under their own scope
- before any planner runs
When not to use
<!-- blendops:generated:start exclusions -->- single deliverable that is already right-sized (hand off directly to intent-to-3d-brief-writer) → use
../intent-to-3d-brief-writer/SKILL.md(hand off directly to intent-to-3d-brief-writer) - pure exploration or open ideation → use
../blender-brainstorming/SKILL.md(use blender-brainstorming instead) - after recipes are already split or running → use
../scope-guard/SKILL.md(use scope-guard for added scope or done-criteria to evaluate completion)
<!-- blendops:generated:end exclusions -->Trigger phrases
<!-- blendops:generated:start triggers -->- "I want all of these"
- "this is a lot"
- "we'll need several outputs"
- "across these scenes"
<!-- blendops:generated:end triggers -->Prerequisites / readiness
- intent stated by user (or extractable)
- user accepts that splitting will yield more reliable output
Input schema
Required inputs
| Input | Why it is required |
| Full user intent | Source for decomposition |
| Acceptable recipe count target (2-5 typical) | Constrains over-splitting |
Optional inputs
| Input | Use |
| Time / budget per recipe | Affects sizing |
| Deliverable priority | Drives recipe order |
Assumptions to confirm
- Splitting is acceptable (not all users want this).
- Each new recipe will need its own brief.
- Some shared assets across recipes is OK; design re-use early.
Output schema
Primary output
A recipe table containing: name, brief seed (one line), stop condition (one line), order, dependencies, out-of-scope boundary, and handoff target.
Secondary output
- shared assets list (used by 2+ recipes, planned early)
- recommended start recipe
- explicit out-of-scope reminder for each recipe
Evidence / caveat output
Decomposition is a pre-work scope splitter and creates no runtime or artifact truth claims. Truth states are downgrade-only (never upgrade without evidence); default artifact state is Not Produced.
Runtime status: Not Run | Attempted | Produced | Verified | Failed (default at decomposition: Not Run)
Artifact status: Not Produced | Produced | Verified | Failed (default at decomposition: Not Produced)
Evidence used: <links, paths, logs, or "none">
Limitations: <known gaps>
Required laws
../../laws/evidence-before-done.md../../laws/non-blender-user-language.md../../laws/no-arbitrary-python-interface.md../../laws/official-runtime-only.md
Official runtime boundary
Process / discipline skill — does not run Blender. Splits intent into recipe specs only.
Operating procedure
- Read full intent and confirm splitting is acceptable.
- Enumerate distinct deliverables.
- Identify shared assets across deliverables so re-use is planned early.
- Group deliverables into 2-5 cohesive recipes (see
references/recipe-grouping-rules.md); avoid both single mega-recipes and over-splitting (>5 fragments). - For each recipe, write: name, one-line brief seed, one-line stop condition, start order, dependencies, explicit out-of-scope boundary, and handoff target.
- Recommend the start recipe (typically shared-asset prep or foundational hero scene first).
- Respect downstream role boundaries:
- Hand each recipe to
intent-to-3d-brief-writerto author its full brief. - Hand each recipe to
done-criteriato pin its formal done condition. - Gate each recipe's execution with
stage-gates. - Route any scope added after splitting to
scope-guard.
- Hand each recipe to
Decision tree
Single deliverable?
→ No decomposition needed; pass directly to `intent-to-3d-brief-writer`
Pure exploration with no concrete deliverables yet?
→ Route to `blender-brainstorming` first
2-5 distinct deliverables?
→ Group + decompose into 2-5 cohesive recipes
6+ deliverables?
→ Strongly recommend product backlog approach; do not handle as a single intent or split into >5 fragments
Conflicting briefs (e.g., realistic + stylized in one ask)?
→ Split by style into separate recipes; do not merge
Shared assets across deliverables?
→ Plan shared-asset prep early; downstream recipes declare it as a dependency
Scope added after decomposition is agreed?
→ Route to `scope-guard`Playbooks
Playbook A: Hero + variants + animation (3 recipes)
- Hero static render (base recipe).
- Color variants grid (consumes hero scene + asset).
- Animation loop on hero (consumes hero scene; new export).
Playbook B: Portrait + environment + product (3 recipes, parallel-OK)
- Character portrait scene.
- Environment establishing shot.
- Product hero render. Each independent; parallel execution acceptable.
Playbook C: Multi-pack catalog (5 recipes)
- Asset library prep (shared).
- Product 1 hero.
- Product 2 hero.
- Product 3 hero.
- Catalog grid composite. Recipes 2-4 can run parallel; recipe 5 depends on 2-4.
Mode handling
Text-only mode
Decompose into recipe specs only. Decomposition creates no truth claims (Runtime status: Not Run, Artifact status: Not Produced).
Runtime-ready mode
Recipe specs may note intended runtime path candidates per recipe (via runtime-path-picker), while truth states remain Runtime status: Not Run and Artifact status: Not Produced until actual execution occurs downstream.
Blocked runtime mode
Decomposition proceeds normally as pre-work. Keep Runtime status: Not Run and Artifact status: Not Produced (or Failed if a prior attempt failed — downgrade-only, never invent a Blocked truth state).
Validation checklist
- Distinct deliverables enumerated
- Recipe count is between 2 and 5 (no mega-recipe, no >5 fragments)
- Each recipe has a name, one-line brief seed, and one-line stop condition
- Start order and dependencies are explicit for every recipe
- Shared assets across recipes are identified and planned early
- Recommended start recipe is stated
- Explicit out-of-scope boundary is stated per recipe
- Per-recipe handoff to
intent-to-3d-brief-writer(and downstream governance skills) is explicit - Truth states remain
Runtime status: Not RunandArtifact status: Not Produced
Pass / Warn / Fail rubric
| Verdict | Criteria |
| Pass | 2-5 cohesive recipes + name + brief + stop + order + handoff. |
| Warn | Recipes present but stop conditions soft, or order unclear. |
| Fail | One mega-recipe still; > 5 over-split fragments; missing stop conditions; no order. |
Failure handling
- Single mega-recipe → force split into 2-5 cohesive recipes per
references/recipe-grouping-rules.md. 5 fragments → consolidate adjacent deliverables into 2-5 cohesive recipes or defer excess to a backlog.
- Scope added after splitting → hand off to
scope-guard. - User refuses split → document as risk; warn that
stage-gatesgates anddone-criteriacriteria will be fragile.
Troubleshooting
| Problem | Response |
| Decomposed recipes have heavy dependencies | Re-group to reduce coupling; consider shared-asset pre-recipe. |
| Recipes overlap in scope | Re-draw boundaries; eliminate overlap. |
| Recipe order ambiguous | Pick one (typically asset-first → main render → variants → composite); justify. |
Best practices
- Keep recipes 2-5; outside that range usually wrong-sized.
- Plan shared assets early; reduces rework.
- Name recipes after the deliverable, not the process.
- Hand off each recipe to
intent-to-3d-brief-writerfor full brief.
Good examples
- "Recipes (3):
shoe-hero-render— Brief seed: Studio hero still of running shoe. Stop condition: Approved 4K PNG hero frame. Order: 1. Dependencies: none. Out of scope: colorway grid, animation. Handoff:intent-to-3d-brief-writer.shoe-color-variants-grid— Brief seed: 4-colorway comparison grid reusing hero studio rig. Stop condition: Approved composite grid PNG. Order: 2 (parallel-OK with 3 after 1). Dependencies:shoe-hero-rendershared assets. Out of scope: turntable motion. Handoff:intent-to-3d-brief-writer.shoe-orbit-animation— Brief seed: 360-degree web turntable GLB. Stop condition: Exported GLB passing web budget check. Order: 2 (parallel-OK with 2 after 1). Dependencies:shoe-hero-renderbase mesh. Out of scope: static print renders. Handoff:intent-to-3d-brief-writer. Shared assets planned early:shoe-base-mesh,hero-lighting-rig. Recommended start:shoe-hero-render. Runtime status:Not Run. Artifact status:Not Produced."
Bad examples
- "We'll do the hero render, 6 color variants, turntable animation, and mobile AR export in one recipe." — fails by keeping a single mega-recipe.
- "I split your request into 9 micro-recipes (one per camera angle and shader tweak) and wrote the full 3D brief for each." — fails by over-splitting (>5 fragments) and blurring roles with
intent-to-3d-brief-writer.
User-facing response template
User intent (full): <…>
Deliverables enumerated: <list>
Recipes:
| # | Name | Brief seed | Stop condition | Order | Dependencies | Out of scope | Handoff target |
|---|---|---|---|---|---|---|---|
| 1 | <name> | <one line> | <one line> | <order> | <deps> | <boundary> | <skill> |
| 2 | … | … | … | … | … | … | … |
Shared assets (planned early): <list>
Recommended start: <recipe name>
Next role handoffs:
- Full brief per recipe: `intent-to-3d-brief-writer`
- Done condition per recipe: `done-criteria`
- Stage gating per recipe: `stage-gates`
- Post-split scope additions: `scope-guard`
Runtime status: Not Run
Artifact status: Not Produced
Evidence used: none (decomposition pre-work only)
Limitations: <gaps>Anti-patterns
- Single mega-recipe.
5 fragmented recipes.
- Recipes without stop conditions.
- Skipping the dependency analysis.
Cross-skill handoff
<!-- blendops:generated:start handoffs -->- [progression] Full brief authoring for each split recipe →
../intent-to-3d-brief-writer/SKILL.md - [progression] Pinning formal done conditions per recipe →
../done-criteria/SKILL.md - [progression] Workflow stage gates per recipe →
../stage-gates/SKILL.md - [progression] Handling scope added after splitting →
../scope-guard/SKILL.md - [upstream_reference] Pre-decomposition ideation when deliverables are unclear →
../blender-brainstorming/SKILL.md
<!-- blendops:generated:end handoffs -->Non-goals
- Run Blender, write Python, or render/export any artifacts.
- Author full 3D briefs (belongs to
intent-to-3d-brief-writer). - Pin formal acceptance/stop gates (belongs to
done-criteria). - Run per-recipe checklist stage gates (belongs to
stage-gates). - Enforce scope creep after recipes are already split (belongs to
scope-guard). - Make or upgrade runtime or artifact truth claims.
References
references/recipe-grouping-rules.mdreferences/dependency-patterns.mdreferences/recipe-naming-rules.md../../docs/skill-system.md
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