asset-discovery
Skill3 starsChanged 6 months agoMITView on GitHub
Plan the asset acquisition strategy (procedural, library, generative, photogrammetry) for a Blender scene without installing or executing. Use after the brief, before scene planning.
3 other projects use a version of this.
Adopted by
Most recently taken up by
- SubhiSec/claude-ai-cyber-security-skillstheir own version, first seen Oct 25, 2026
- Youchu-lawhub/cn-litigation-toolkittheir own version, first seen Jul 11, 2026
- 0xGhostCAT/claude-ai-cyber-security-skillstheir own version, first seen Jun 2, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 3
- SubhiSec/claude-ai-cyber-security-skills★ 45same name
- 0xGhostCAT/claude-ai-cyber-security-skills★ 41same name
- Youchu-lawhub/cn-litigation-toolkit★ 23same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository49 other files it gives its agents.
- AGENTS.mdAGENTS.md
- acceptance-criteria-builderSkill
- asset-fallback-strategySkill
- asset-library-planSkill
- asset-license-checkerSkill
- asset-style-checkSkill
- blender-brainstormingSkill
- blender-recipe-decomposerSkill
- blender-troubleshootingSkill
- blendops-helpSkill
- bridge-conflictsSkill
- camera-compositionSkill
- character-portraitSkill
- cli-appendix-job-outlineSkill
- color-management-decisionSkill
- composition-quality-checkerSkill
- cycles-vs-eevee-decisionSkill
- done-criteriaSkill
- environment-shotSkill
- glb-animation-handoffSkill
- glb-web-handoffSkill
- intent-to-3d-brief-writerSkill
- interior-sceneSkill
- lighting-material-planSkill
- lighting-quality-checkerSkill
- material-quality-checkerSkill
- mobile-glb-budgetSkill
- output-format-decisionSkill
- pack-prerequisite-checkerSkill
- path-one-host-outlineSkill
- plain-language-responseSkill
- polycount-budget-checkerSkill
- pre-handoff-verificationSkill
- preview-reportSkill
- product-grid-scene-plannerSkill
- product-hero-scene-plannerSkill
- r3f-component-planSkill
- recipe-fit-assessorSkill
- render-export-evidenceSkill
- resolution-aspect-decisionSkill
- runtime-attempt-reportSkill
- runtime-path-pickerSkill
- runtime-readinessSkill
- runtime-setupSkill
- scene-readinessSkill
- scope-guardSkill
- stage-gatesSkill
- <skill-name>Skill
- workflow-stage-routerSkill
The file
We split this skill into the rules it gives an agent
12 rules. About 0 are common, 8 are distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈8
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 16
read the 8-slot brief from intent-to-3d-brief-writer
- Distinctive: line 24
after the 3D brief is locked, before any scene plan
- Distinctive: line 25
when scene assets aren't trivially given (e.g.
- Distinctive: line 26
when poly budget / GLB size / brand-licensing constraints exist
- Distinctive: line 27
when planner needs to know upfront whether assets are procedural or external
- Distinctive: line 49
no Blender runtime required
- Distinctive: line 95
No asset is downloaded, generated, fetched, or installed by this skill
- Very specific: line 108
If the chosen strategy is generative, it is Path 2-only (community mcp-for-blender, formerly ahujasid/blender-mcp, Hyper3D / Hunyuan3D …
- Very specific: line 150
if generative strategy is chosen, route to runtime-readiness first to confirm Path 2 (mcp-for-blender, formerly ahujasid/blender-mcp, …
- Distinctive: line 188
if the asset list is too long, group by class and propose tiered approach (essentials vs.
- Very specific: line 189
if the user has no preference, default to procedural-first per BlendOps evidence-before-done (procedural is reproducible)
- Distinctive: line 196
never fetch from this skill
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
asset-discovery
Purpose
Decide where the assets in a scene will come from before the scene planner commits to a layout. Asset acquisition decisions affect poly budget, web GLB size, licensing, and time-to-handoff. This skill produces a per-asset plan with explicit confidence labels and licensing notes — without installing tools, running Blender, or fetching anything.
This skill is BlendOps-specific (no direct analog in Anthropic Superpowers or BMad), driven by a real Blender domain need.
Quick start
- read the 8-slot brief from
intent-to-3d-brief-writer - enumerate every asset class needed (subjects, props, environment, materials, HDRIs)
- pick a strategy per asset class (procedural / library / generative / photogrammetry)
- record license + confidence label per choice
- hand off to scene planner
When to use
- after the 3D brief is locked, before any scene plan
- when scene assets aren't trivially given (e.g. user says "shoe" but doesn't supply a shoe model)
- when poly budget / GLB size / brand-licensing constraints exist
- when planner needs to know upfront whether assets are procedural or external
When not to use
<!-- blendops:generated:start exclusions -->- the user supplied all assets in the brief (skip; route directly to planner) → use
../intent-to-3d-brief-writer/SKILL.md(skip; route directly to planner) - runtime is already executing and assets are already in the scene → use
../product-hero-scene-planner/SKILL.md(route to evidence skill) - the request is iteration on an existing scene (assets are already chosen) → use
../render-export-evidence/SKILL.md(assets are already chosen)
<!-- blendops:generated:end exclusions -->Trigger phrases
<!-- blendops:generated:start triggers -->- "what assets do we need"
- "where do the models come from"
- "asset plan before scene planning"
- "do we generate or import"
- "surface asset license risks before planning"
<!-- blendops:generated:end triggers -->Prerequisites / readiness
- 8-slot brief from
intent-to-3d-brief-writer(or equivalent) - list of constraint slots (performance, brand, time)
- no Blender runtime required
- works in text-only mode
Input schema
Required inputs
- 8-slot brief from
intent-to-3d-brief-writer(subject, mood, deliverables, constraints, evidence, acceptance, audience, owner) - list of asset classes implied by the brief (e.g., hero subject, lighting, floor, environment backdrop)
Optional inputs
- known asset libraries the user has access to (approved brand library, internal library, user-supplied files)
- license preferences (public domain only, commercial allowed, brand-restricted)
- prior similar scenes to match asset choices
Assumptions to confirm
- the operator can defer fetching or generation to a later runtime step
- license restrictions matter for the deliverable (risks surfaced here; verdicts handled by
asset-license-checker) - truth states start at Runtime
Not Runand ArtifactNot Producedfor plan-only work (downgrade-only, never upgrade)
Output schema
Primary output
- per-asset-class plan with strategy + source candidate + license + confidence + risk notes
| Asset class | Strategy | Source candidate | License | Confidence | Risk notes |
| Hero shoe model | generative | Path 2 community mcp-for-blender (formerly ahujasid/blender-mcp) Hyper3D / Hunyuan3D integration | TBD | linked-only | poly budget; Path 2 caveat; needs asset-license-checker verdict |
| Floor + props | procedural | built-in procedural setup | N/A | verified-read | poly budget |
| Lighting fixtures | procedural | built-in area light setup | N/A | verified-read | none |
| Environment backdrop | library | approved environment library | commercial-OK / TBD | verified-read | filesize; style check via asset-style-check |
Secondary output
- budget reconciliation summary compared against
mobile-glb-budgetandpolycount-budget-checker - explicit list of assets the operator must obtain before any runtime step
- license risk callouts for
asset-license-checkerto adjudicate
Evidence / caveat output
- Runtime status:
Not Run - Artifact status:
Not Produced - Truth states are downgrade-only, never upgrade
- No asset is downloaded, generated, fetched, or installed by this skill
Required laws
- ../../laws/official-runtime-only.md
- ../../laws/evidence-before-done.md
- ../../laws/non-blender-user-language.md
- ../../laws/no-arbitrary-python-interface.md
Official runtime boundary
This skill does not download, generate, fetch, or install any asset. It does not run Blender, configure any MCP path, or touch the network. It produces a plain-language plan in markdown.
If the chosen strategy is generative, it is Path 2-only (community mcp-for-blender, formerly ahujasid/blender-mcp, Hyper3D / Hunyuan3D integrations) with per-path caveats (see docs/unofficial-runtime-bridges.md). Actual generation happens in a runtime step, never here.
Operating procedure
- Read the 8-slot brief from
intent-to-3d-brief-writer. - Enumerate every asset class implied (subjects, props, environment, materials, lighting backdrops, effects).
- For each asset class, pick one acquisition strategy:
- procedural — created inside Blender via built-in procedural rules; no external asset file.
- library — existing approved library or user-supplied asset.
- generative — Hyper3D / Hunyuan3D (Path 2-only via community
mcp-for-blender, formerlyahujasid/blender-mcp, with per-path caveats); actual generation happens in a runtime step, never here. - photogrammetry — user-supplied scan; cleanup required before scene assembly.
- For each pick: record source candidate, license, confidence label (
verified-read/linked-only/unknown), and risk notes. - Reconcile per-class polycount and file-size estimates against
mobile-glb-budget(andpolycount-budget-checker). Flag any overage risk explicitly. - List every asset that must be obtained before runtime; surface license risks for
asset-license-checker(do not issue license verdicts here) and flag multi-source combinations forasset-style-check. - Hand off the asset plan + brief to the target scene planner (
product-hero-scene-planner,character-portrait,environment-shot,interior-scene, orproduct-grid-scene-planner).
Decision tree
- subject is brand-specific (e.g., exact branded product) -> strategy must be
library(user-supplied / brand library); nevergenerativewithout explicit brand authorization - mood is highly specific -> backdrop =
library, color and surface treatments =procedural - tight web or mobile budget constraint -> reconcile against
mobile-glb-budget; favorproceduralover heavy external imports - iteration-loop deliverable -> favor
procedural(fast and reproducible to adjust) - one-shot marketing render ->
libraryorgenerative(Path 2-only with caveats) is acceptable once license risk is cleared byasset-license-checker
Playbooks
- Playbook A: "Cyberpunk shoe web hero" — shoe = generative or user-supplied; floor + props = procedural; HDRI = library; budget = web-tight
- Playbook B: "Brand product render" — subject = brand library only; environment = procedural; license = brand-restricted
- Playbook C: "Iteration sketch" — everything procedural; library only for HDRI
Mode handling
Text-only mode
- plan only, no fetch / generate / install
- Runtime status:
Not Run - Artifact status:
Not Produced - Truth states are downgrade-only, never upgrade
Runtime-ready mode
- plan stays text-only; downstream runtime steps consume the plan
- if
generativestrategy is chosen, route toruntime-readinessfirst to confirm Path 2 (mcp-for-blender, formerlyahujasid/blender-mcp, Hyper3D / Hunyuan3D integrations) readiness and caveats
Blocked runtime mode
- plan is still produced with Runtime
Not Runand ArtifactNot Produced - mark
generativeoptions blocked; favorproceduralorlibraryviaasset-fallback-strategy
Validation checklist
- every implied asset class enumerated
- canonical strategy chosen per asset class (
procedural/library/generative/photogrammetry) - source candidate named per choice
- license recorded per choice with risks surfaced for
asset-license-checker(no final license verdicts claimed here) - confidence label (
verified-read/linked-only/unknown) assigned per choice - budget reconciled against
mobile-glb-budgetand brief constraints - obtain-before-runtime asset list included
- generative strategy flagged as Path 2-only (
mcp-for-blender, formerlyahujasid/blender-mcp, Hyper3D / Hunyuan3D) with per-path caveats - no asset downloaded, fetched, installed, or generated by this skill
- truth states set to Runtime
Not Runand ArtifactNot Produced(downgrade-only, never upgrade)
Pass / Warn / Fail rubric
| Category | Pass | Warn | Fail |
| Asset coverage | All implied assets listed | 1-2 missing with note | 3+ missing |
| License records | Every asset has license entry | Some TBD with follow-up | Missing license entries |
| Confidence labels | Every choice labeled | Partial labels | No labels |
| Budget reconciliation | Summed and compared | Summed without comparison | Not summed |
| Runtime claim | None | None | Asset claimed to be fetched / generated by this skill |
Failure handling
- license unknown: mark
TBD, surface the risk note, and route toasset-license-checkerbefore the scene planner commits - generative strategy requested but Path 2 readiness unknown or unavailable: route to
runtime-readiness(andasset-fallback-strategyif blocked) - conflicting constraints (e.g., high-detail scan vs. tight mobile budget): surface conflict against
mobile-glb-budgetand route back tointent-to-3d-brief-writerif constraints must be relaxed
Troubleshooting
- if the asset list is too long, group by class and propose tiered approach (essentials vs. nice-to-have)
- if the user has no preference, default to procedural-first per BlendOps
evidence-before-done(procedural is reproducible)
Best practices
- procedural-first when license / budget pressure is high
- library-second when matching mood matters
- generative as a last resort, always with explicit caveats
- never fetch from this skill
Good examples
- "Cyberpunk shoe brief. Asset plan: hero shoe =
generativevia Path 2mcp-for-blender(formerlyahujasid/blender-mcp) Hyper3D/Hunyuan3D integration (license =TBD, risk surfaced forasset-license-checker; confidence =linked-only); floor + props =procedural(license = N/A; confidence =verified-read); environment lighting =library(approved studio backdrop; license = commercial-OK; confidence =verified-read). Budget reconciliation: estimated footprint checked againstmobile-glb-budget. Obtain-before-runtime list: hero shoe mesh and environment backdrop. Runtime:Not Run, Artifact:Not Produced."
Bad examples
- "Just use any free shoe model from the internet, we'll figure out license later." (no source named, no license, no confidence label, license risk ignored)
User-facing response template
- Brief recap (one line)
- Asset table (markdown)
- Budget summary
- License risks called out
- Generative caveats if applicable
- Handoff: scene planner with this asset plan + brief
Anti-patterns
- downloading, fetching, generating, or installing any asset from this skill
- issuing final license verdicts instead of surfacing license risk for
asset-license-checker - skipping style consistency handoffs (
asset-style-check) when mixing procedural, library, and generative sources - claiming generative strategy works in Path 1 or without checking Path 2 caveats via
runtime-readiness - referring to the community bridge as bare
blender-mcpinstead ofmcp-for-blender(formerlyahujasid/blender-mcp) - upgrading truth states above Runtime
Not Runor ArtifactNot Produced
Cross-skill handoff
<!-- blendops:generated:start handoffs -->- [upstream_reference] Before this skill →
../intent-to-3d-brief-writer/SKILL.md - [alternative] Scene planners (primary handoff with brief + asset plan) (character-portrait) →
../character-portrait/SKILL.md - [alternative] Scene planners (primary handoff with brief + asset plan) (environment-shot) →
../environment-shot/SKILL.md - [alternative] Scene planners (primary handoff with brief + asset plan) (interior-scene) →
../interior-scene/SKILL.md - [alternative] Scene planners (primary handoff with brief + asset plan) (product-grid-scene-planner) →
../product-grid-scene-planner/SKILL.md - [alternative] Scene planners (primary handoff with brief + asset plan) (product-hero-scene-planner) →
../product-hero-scene-planner/SKILL.md - [progression] License verdicts →
../asset-license-checker/SKILL.md - [progression] Style re-checks →
../asset-style-check/SKILL.md - [progression] Budget reconciliation (mobile-glb-budget) →
../mobile-glb-budget/SKILL.md - [progression] Budget reconciliation (polycount-budget-checker) →
../polycount-budget-checker/SKILL.md - [upstream_reference] Generative readiness →
../runtime-readiness/SKILL.md - [fallback] Fallback / constraint updates (asset-fallback-strategy) →
../asset-fallback-strategy/SKILL.md
<!-- blendops:generated:end handoffs -->Non-goals
- fetching / downloading / installing assets
- running Blender or generative tools
- making the scene plan
- license adjudication beyond surfacing risk
References
- BlendOps law: ../../laws/official-runtime-only.md
- BlendOps law: ../../laws/evidence-before-done.md
- BlendOps doc on Path 2 generative integrations: ../../docs/unofficial-runtime-bridges.md
- Skill system: ../../docs/skill-system.md
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