interior-scene
Skill3 starsChanged 6 months agoMITView on GitHub
Plan an interior architectural visualization scene (room layout, furniture, materials, natural + artificial lighting) before any modeling or render attempt.
In this repository49 other files it gives its agents.
- AGENTS.mdAGENTS.md
- acceptance-criteria-builderSkill
- asset-discoverySkill
- asset-fallback-strategySkill
- asset-library-planSkill
- asset-license-checkerSkill
- asset-style-checkSkill
- blender-brainstormingSkill
- blender-recipe-decomposerSkill
- blender-troubleshootingSkill
- blendops-helpSkill
- bridge-conflictsSkill
- camera-compositionSkill
- character-portraitSkill
- cli-appendix-job-outlineSkill
- color-management-decisionSkill
- composition-quality-checkerSkill
- cycles-vs-eevee-decisionSkill
- done-criteriaSkill
- environment-shotSkill
- glb-animation-handoffSkill
- glb-web-handoffSkill
- intent-to-3d-brief-writerSkill
- lighting-material-planSkill
- lighting-quality-checkerSkill
- material-quality-checkerSkill
- mobile-glb-budgetSkill
- output-format-decisionSkill
- pack-prerequisite-checkerSkill
- path-one-host-outlineSkill
- plain-language-responseSkill
- polycount-budget-checkerSkill
- pre-handoff-verificationSkill
- preview-reportSkill
- product-grid-scene-plannerSkill
- product-hero-scene-plannerSkill
- r3f-component-planSkill
- recipe-fit-assessorSkill
- render-export-evidenceSkill
- resolution-aspect-decisionSkill
- runtime-attempt-reportSkill
- runtime-path-pickerSkill
- runtime-readinessSkill
- runtime-setupSkill
- scene-readinessSkill
- scope-guardSkill
- stage-gatesSkill
- <skill-name>Skill
- workflow-stage-routerSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 22
before any modeling, furniture sourcing, or rendering
- Very specific: line 109
Read brief from intent-to-3d-brief-writer.
- Distinctive: line 198
Always provide a camera in corner (not center) for room scenes — center loses depth.
- Distinctive: line 200
Treat windows as light sources, not decorations.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
interior-scene
Purpose
Translate an interior architectural visualization intent (room or interior space planned for catalog, brand, or showcase) into a complete, structured room plan with an assumptions register. Distinct from environment-shot (outdoor/wide places; an establishing shot of an interior room belongs HERE when furniture and surfaces dominate), product-hero-scene-planner (single manufactured product), and character-portrait (single subject).
Quick start
- lock style early and pin room type + plausible room dimensions (never invent dimensions; record any defaults in the assumptions register)
- pin architecture basics (walls, floor, ceiling, windows, doors)
- pin furniture + props + material palette
- pin lighting (natural + artificial mix) + mood + time of day
- pin camera angle + lens
- emit a structured plan with an assumptions register + handoff to
asset-discovery,mobile-glb-budget,asset-style-check, and quality checkers
When to use
- intent is an interior room, space, or venue where furniture and surfaces dominate (including interior establishing shots)
- architectural visualization, catalog, brand showcase, hospitality, or residential room planning
- before any modeling, furniture sourcing, or rendering
When not to use
<!-- blendops:generated:start exclusions -->- outdoor establishing → use
../environment-shot/SKILL.md(use environment-shot) - single hero product → use
../product-hero-scene-planner/SKILL.md(use product-hero-scene-planner) - character portrait → use
../character-portrait/SKILL.md(use character-portrait)
<!-- blendops:generated:end exclusions -->Trigger phrases
<!-- blendops:generated:start triggers -->- "interior of"
- "living room scene"
- "office showcase"
- "hotel lobby"
- "kitchen showroom"
<!-- blendops:generated:end triggers -->Prerequisites / readiness
- brief from
intent-to-3d-brief-writer - room type + style known
- aspect / use case known
Input schema
Required inputs
| Input | Why it is required |
| Room type + plausible dimensions | Drives layout, scale, and furniture fit (dimensions must be plausible, never invented) |
| Style era / aesthetic | Locked early to drive architecture, material palette, and furniture choices |
| Time of day + mood | Drives natural light direction, intensity, and artificial fixture balance |
| Aspect ratio | Drives camera framing and composition rules |
Optional inputs
| Input | Use |
| Reference images / boards | Style calibration |
| Brand guidelines | Color, material, and branding alignment |
| Specific furniture requests | Flagged as rows for asset-discovery |
Assumptions to confirm
- Plausible room dimensions explicitly stated or flagged for confirmation (never silently invented).
- Style is locked early and consistent across architecture, furniture, and props (validated via
asset-style-check). - Scene scope is realizable within target asset/performance constraints (budget questions routed to
mobile-glb-budget). - Camera position, lens, and target are locked before modeling.
Output schema
Primary output
A complete interior room plan containing:
- Room (type, plausible dimensions, locked style)
- Architecture (walls, floor, ceiling, windows, doors)
- Furniture + props
- Material palette (key surfaces + finishes)
- Lighting (natural light via windows + artificial fixtures + practical lamps)
- Camera (position, lens, target)
- Mood + time of day
- Assumptions register (all unconfirmed inputs and plausible dimension assumptions)
Secondary output
- asset rows flagged for
asset-discovery - style consistency notes for
asset-style-check - budget questions flagged for
mobile-glb-budget - validation handoff list for
composition-quality-checker,lighting-quality-checker,material-quality-checker, andscene-readiness
Evidence / caveat output
Runtime status: Not Run | Attempted | Produced | Verified | Failed
Artifact status: Not Produced | Produced | Verified | Failed
Evidence used: <links, paths, logs, or "none">
Limitations: <known gaps>Required laws
../../laws/evidence-before-done.md../../laws/non-blender-user-language.md../../laws/no-arbitrary-python-interface.md../../laws/official-runtime-only.md
Official runtime boundary
Planning-only skill — does not model, source furniture, render, or execute Blender. Runtime status stays Not Run and artifact status stays Not Produced (downgrade-only, never upgrade). Hand off asset sourcing to asset-discovery, budget questions to mobile-glb-budget, style checks to asset-style-check, and validation to composition-quality-checker, lighting-quality-checker, material-quality-checker, and scene-readiness.
Operating procedure
- Read brief from
intent-to-3d-brief-writer; lock style early and pin room type + plausible room dimensions (never invent dimensions; log any unconfirmed values in the assumptions register). - Pin architecture basics: walls, floor, ceiling, windows, and doors (see
references/interior-architecture-rules.md). - Plan furniture layout + props (see
references/furniture-layout-rules.md). - Pin material palette and key surfaces matching the locked style.
- Plan lighting: natural light (windows + sun direction) + artificial light (overhead fixtures + practical lamps).
- Pin camera position, lens, and target (see
references/interior-camera-rules.md). - Pin mood + time of day.
- Compile the assumptions register and list asset rows for
asset-discovery. - Emit handoffs to
asset-discovery,mobile-glb-budget,asset-style-check,composition-quality-checker,lighting-quality-checker,material-quality-checker, andscene-readiness.
Decision tree
Room dimensions missing or unrealistic for use case (e.g. 100m² home office)?
→ Do not invent dimensions; warn, propose plausible defaults in the assumptions register, and verify intent
Style unclear in brief?
→ Return to intent-to-3d-brief-writer before planning furniture or materials
Style + furniture mismatch (e.g. modern brief + ornate Victorian sofa)?
→ Fail; lock one style early and route to asset-style-check
Performance or polycount budget in question?
→ Route budget questions to mobile-glb-budget
Time of day mid-day but only artificial lighting planned?
→ Warn; natural window light should be accounted for alongside artificial fixtures
Wide-angle 14mm in a small room?
→ Warn; distortion likely; propose 24mm + camera repositioningPlaybooks
Playbook A: Modern living room hero (16:9 catalog)
24–35mm wide; camera in corner; afternoon natural light through window; sofa + coffee table + rug as primary furniture; minimal palette; soft shadows.
Playbook B: Hospitality lobby (1:1 social)
35mm; camera centered toward focal art / reception; warm artificial lighting + minimal natural; rich materials.
Playbook C: Office showroom (wide 2.39:1)
24mm; camera elevated; mix natural + artificial; clean material palette; depth layered (foreground furniture + midground workstations + background views).
Mode handling
Text-only mode
Emit the structured room plan, assumptions register, and handoff list. Runtime stays Not Run; artifacts stay Not Produced.
Runtime-ready mode
Emit the structured room plan, assumptions register, and downstream handoffs. Do not execute Blender; runtime stays Not Run and artifacts stay Not Produced.
Blocked runtime mode
Emit the structured room plan and assumptions register; flag what cannot be confirmed downstream. Runtime stays Not Run; artifacts stay Not Produced.
Validation checklist
- Style locked early
- Room type + plausible dimensions pinned (never invented)
- Assumptions register populated
- Architecture basics (walls, floor, ceiling, windows, doors) pinned
- Furniture + props listed
- Material palette + key surfaces listed
- Lighting plan (natural + artificial) explicit
- Camera position + lens + target chosen
- Mood + time of day pinned
- Asset rows flagged for
asset-discovery - Handoffs named (
mobile-glb-budget,asset-style-check,composition-quality-checker,lighting-quality-checker,material-quality-checker,scene-readiness) - Runtime status locked to
Not Runand Artifact status locked toNot Produced
Pass / Warn / Fail rubric
| Verdict | Criteria |
| Pass | All room plan sections complete, style locked early, plausible dimensions with assumptions register, natural + artificial lighting planned, assets flagged, handoffs named, truth states set to Not Run / Not Produced. |
| Warn | Minor ambiguity recorded in assumptions register (e.g. secondary prop finish or exact window orientation pending confirmation). |
| Fail | Invented or implausible room dimensions; missing assumptions register; style + furniture clash; missing lighting or camera plan; truth states upgraded beyond Not Run / Not Produced. |
Failure handling
- Unclear brief or style → hand off to
intent-to-3d-brief-writer. - Style mismatch across assets → hand off to
asset-style-check. - Unknown asset or performance budget → hand off to
mobile-glb-budget. - Composition, lighting, material, or overall scene validation issues → hand off to
composition-quality-checker,lighting-quality-checker,material-quality-checker, andscene-readiness.
Troubleshooting
| Problem | Resolution |
| Room dimensions not supplied by user | Do not invent silently; propose standard plausible dimensions in the assumptions register and request confirmation. |
| Planned layout feels empty or lacks depth | Add foreground/midground prop layers in the plan, place camera in a corner rather than room center, and flag for composition-quality-checker. |
| Planned lighting lacks contrast | Balance natural window light direction with warm artificial practical lamps, and flag for lighting-quality-checker. |
| Planned materials or furniture clash | Lock the style palette early and route to asset-style-check and material-quality-checker. |
| Wide-angle lens distortion risk in small room | Plan for a 24–35mm lens with corner camera placement and verify via composition-quality-checker. |
Best practices
- Plan natural + artificial lighting together; they form a system.
- Always provide a camera in corner (not center) for room scenes — center loses depth.
- Lock palette early (3–5 colors max).
- Treat windows as light sources, not decorations.
Good examples
- "Room: modern minimalist living room, 4×6m, ceiling 2.7m, style locked to warm Scandinavian modern. Architecture: light oak floor, matte white walls, floor-to-ceiling window on south wall, fireplace center back, flush wood door on east wall. Furniture + props: 3-seat neutral fabric sofa facing fireplace, low oak coffee table, woven area rug, single armchair right, ceramic vase on table. Material palette: light oak, matte white plaster, brushed concrete, warm grey linen. Lighting: afternoon natural sunlight through south window (dominant) + 2 recessed ceiling lights + 1 warm floor lamp by armchair. Camera: 35mm lens, north-east corner at eye-level, targeting sofa and fireplace framing. Mood + time of day: calm, warm afternoon (15:00). Assumptions register: 2.7m ceiling height assumed as plausible residential standard pending user confirmation; standard doorway width assumed. Runtime status: Not Run. Artifact status: Not Produced."
Bad examples
- "Living room scene." — no dims, style, lighting, or camera.
User-facing response template
Room: <type / plausible dims / locked style>
Architecture: <walls / floor / ceiling / windows / doors>
Furniture + props: <list>
Material palette: <3-5 dominant finishes>
Key surfaces: <floor / wall / ceiling / furniture fabric>
Lighting: Natural: <window + sun direction + intensity> | Artificial: <ceiling fixtures + practical lamps> | Ambient environment: <sky/exterior bounce if any>
Camera: <focal length> | <position> | <eye-line> | <target>
Mood + time of day: <line>
Assumptions register: <explicitly confirmed vs assumed plausible dimensions, style locks, and constraints>
Assets to discover (for asset-discovery): <list>
Runtime status: Not Run
Artifact status: Not Produced
Evidence used: <brief / inputs or "none">
Limitations: <gaps>
Next: asset-discovery | mobile-glb-budget | asset-style-check | composition-quality-checker | lighting-quality-checker | material-quality-checker | scene-readinessAnti-patterns
- Center-of-room camera for hero shots (loses depth).
- Skipping window light when natural light is available.
- Mixing style eras without intent.
- Inventing room dimensions.
Cross-skill handoff
<!-- blendops:generated:start handoffs -->- [upstream_reference] Upstream brief →
../intent-to-3d-brief-writer/SKILL.md - [upstream_reference] Outdoor / wide establishing shot redirect →
../environment-shot/SKILL.md - [upstream_reference] Single hero product redirect →
../product-hero-scene-planner/SKILL.md - [upstream_reference] Single character portrait redirect →
../character-portrait/SKILL.md - [upstream_reference] Asset discovery →
../asset-discovery/SKILL.md - [upstream_reference] Performance / polycount budget →
../mobile-glb-budget/SKILL.md - [upstream_reference] Style consistency check →
../asset-style-check/SKILL.md - [progression] Composition validation →
../composition-quality-checker/SKILL.md - [progression] Lighting validation →
../lighting-quality-checker/SKILL.md - [progression] Material validation →
../material-quality-checker/SKILL.md - [progression] Scene quality validation →
../scene-readiness/SKILL.md
<!-- blendops:generated:end handoffs -->Non-goals
- Model the room or geometry.
- Source furniture or download assets (belongs to
asset-discovery). - Decide performance or polycount budgets (belongs to
mobile-glb-budget). - Audit cross-asset style consistency or validate composition, lighting, materials, or scene quality (belongs to
asset-style-check,composition-quality-checker,lighting-quality-checker,material-quality-checker, andscene-readiness). - Render or run Blender.
References
references/interior-architecture-rules.mdreferences/furniture-layout-rules.mdreferences/interior-camera-rules.md../../docs/skill-system.md
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