animejs
Skill1 starsChanged 8 days agoMITView on GitHub
Audit how a codebase uses anime.js, report what is wasted or broken, agree a plan, then fix. anime.js drives its own animation loop, so the classic failures are: imperative anime() calls in framework components that never stop on unmount, v3-style code pasted into a v4 install (or vice versa), heavy update handlers running per frame, and using the library for one-shots CSS could handle. Report first, plan approved, then edit. Read the init/animation files the leads point to. Load references…
20 other projects use a version of this.
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Most recently taken up by
- delorenj/skillstheir own version, first seen Nov 7, 2026
- Murphiyii/murphiyii-skillstheir own version, first seen Oct 20, 2026
- luisitoluis/agent-skillstheir own version, first seen Oct 20, 2026
- ai-workspace-lab/xworkspace-core-skillstheir own version, first seen Oct 17, 2026
- raginii4guptaa/claude-skillstheir own version, first seen Oct 13, 2026
- xenodeve/xeno-skillstheir own version, first seen Oct 12, 2026
Used with
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Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
anton-abyzovSkillwaapi
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soilmassSkilllottie
Lottie animation format specification and usage. Use when exporting animations as Lottie JSON, working with dotLottie packages, or understanding Lottie capabilities and limitations. References LAC Lottie Spec v1.0 and dotLottie v2.0.
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anton-abyzovSkillthree
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
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FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
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software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
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LangChainSkillremotion-to-hyperframes
Port an existing Remotion (React) composition''s source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.
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Other versions20 projects use a version of this.
Word for word · 0
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Edited · 0
None found.
Wrote their own version · 20
- freshtechbro/claudedesignskills★ 824same name
- boraoztunc/skills★ 454same name
- topo-ai/ai-video-skills★ 49same name
- anton-abyzov/vskill★ 47same name
- BowTiedSwan/animejs-skills★ 46same name
- delorenj/skills★ 17same name
- charlesdove977/animejs-claude-skill★ 13same name
- ai-workspace-lab/xworkspace-core-skills★ 8same name
- hoanghd218/claude-code-2-days★ 8same name
- wilfreud/skills-or-something★ 2same name
10 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository44 other files it gives its agents.
- AGENTS.mdAGENTS.md
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The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 15
Run python <skill-dir>/scripts/audit.py <project-root> [--json] — detects v3 vs v4 usage style, anime( calls in framework components …
- Distinctive: line 19
Read the init/animation files the leads point to.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
name: animejs-optimizer description: Audit and optimize anime.js usage (v3 API and the v4 rewrite) — v3 vs v4 API drift (targets/onComplete vs createTimeline/stagger/createScope), missing scope cleanup in React/Vue (useEffect-less anime() calls), per-frame callback weight (update/complete closures), timeline composition, SVG animation costs, stagger placements, and needless libraries for animations CSS could do. Report with evidence and a fix plan approved before edits. Use when the user mentions anime.js, anime(), stagger(), createTimeline, createScope, "anime.js doesn't replay/stop", or animations in a React/Vue app keeping running after unmount -- even if they don't say "optimize".
Anime.js Optimizer
Audit how a codebase uses anime.js, report what is wasted or broken, agree a plan, then fix. anime.js drives its own animation loop, so the classic failures are: imperative anime() calls in framework components that never stop on unmount, v3-style code pasted into a v4 install (or vice versa), heavy update handlers running per frame, and using the library for one-shots CSS could handle. Report first, plan approved, then edit.
Workflow
1. Scope (quick)
- Project root (
package.jsonwithanimejs; record the major — v3 and v4 have completely different APIs). - Run
python <skill-dir>/scripts/audit.py <project-root> [--json]— detects v3 vs v4 usage style,anime(calls in framework components without cleanup, per-frame callback weights, timeline usage, distribution/stagger options, and mixed old/new API conflicts in one codebase.
2. Audit
Read the init/animation files the leads point to. Load references as fit:
| Area | Reference |
| API surface (v4 core: animate/timeline/stagger/scope; v3 shape) | references/api-versions.md |
| Framework lifecycle and cleanup: React/Vue patterns | references/lifecycle.md |
| Per-frame cost, callbacks, SVG, what CSS could replace | references/perf-a11y.md |
Runtime checks the script can't do: does the animation continue after the component unmounts (dev: navigate away and listen), does the timeline replay correctly, is easing/duration hydrated from CSS or JS timers.
Mark findings Confirmed or Suspected.
3. Report
Fill in assets/report-template.md, save as ANIMEJS_REPORT.md in the project root. Group: version drift, lifecycle, per-frame cost, scope decisions.
4. Plan — stop for approval
- Quick wins — remove/merge duplicate
anime()calls, fix v3-on-v4 mismatches, killupdatehandlers that do nothing. - Structural — move into lifecycle-managed scopes (v4
createScopeoruseEffect+animation.control()/.remove()-style cleanup), extract timelines, hoist shared eased configs, replace one-shot animations with CSS where reasonable. - Optional — v3→v4 migration plan (its own item; behavior deltas exist), removing anime.js for static reveals. Per step: files, expected effect, verification, rollback. Let the user drop or reorder.
5. Fix
Approved items only. Anime edits change visible motion: verify each group by exercising the page (mount/unmount, replay, interruption mid-animation).
6. Verify and wrap up
- Unmount tests: navigate routes away and confirm no orphaned RAF.
- Reduced-motion emulation where applicable; on-replay check for JS-triggered animations.
- Report deltas honestly; deferred items + next step.
Principles
- One loop, one owner. Imperative animations belong to a component lifecycle; anything created outside one must be explicitly removed in cleanup.
- v3 and v4 are different libraries. The
anime({targets,...})object API does not run on v4; spot mixed codebases early (the script flags version drift). - Per-frame handlers are the frame budget. Anything in
update/per-frame callbacks runs 60/s; move work out of the loop. - Don't animate what CSS animates. Static entrances with no interruption logic are often cheaper as CSS transitions; keep the library for timelines, orchestration and SVG work.
- Version decisions are plan items. Upgrading v3→v4 is a rewrite of call sites, never a bundled change.
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