animejs
Skill0 starsChanged 6 months agoMITView on GitHub
Anime.js 4.0 animation engine reference. Lightweight, modular, high-performance. Trigger: When building web animations, timelines, stagger effects, scroll animations, SVG morphing, text effects, or drag interactions with animejs.
- Installs packages
20 other projects use a version of this.
Adopted by
Most recently taken up by
- RuneStone-Tech/optimize-anythingtheir own version, first seen Nov 8, 2026
- delorenj/skillstheir own version, first seen Nov 7, 2026
- Murphiyii/murphiyii-skillstheir own version, first seen Oct 20, 2026
- ai-workspace-lab/xworkspace-core-skillstheir own version, first seen Oct 17, 2026
- raginii4guptaa/claude-skillstheir own version, first seen Oct 13, 2026
- xenodeve/xeno-skillstheir own version, first seen Oct 12, 2026
Used with
Projects with it also use waapi, lottie and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
anton-abyzovSkillwaapi
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Also in 5 projects that use this
soilmassSkilllottie
Lottie animation format specification and usage. Use when exporting animations as Lottie JSON, working with dotLottie packages, or understanding Lottie capabilities and limitations. References LAC Lottie Spec v1.0 and dotLottie v2.0.
Also in 6 projects that use this
anton-abyzovSkillthree
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Also in 5 projects that use this
FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
Also in 3 projects that use this
software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Also in 3 projects that use this
LangChainSkillremotion-to-hyperframes
Port an existing Remotion (React) composition''s source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.
Also in 5 projects that use this
- +2 more from anton-abyzov
Other versions20 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 20
- freshtechbro/claudedesignskills★ 824same name
- boraoztunc/skills★ 454same name
- topo-ai/ai-video-skills★ 49same name
- anton-abyzov/vskill★ 47same name
- BowTiedSwan/animejs-skills★ 46same name
- delorenj/skills★ 17same name
- charlesdove977/animejs-claude-skill★ 13same name
- ai-workspace-lab/xworkspace-core-skills★ 8same name
- hoanghd218/claude-code-2-days★ 8same name
- wilfreud/skills-or-something★ 2same name
10 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository2 other files it gives its agents.
- hover-stylesSkill
- theme-toggle-effectSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 5 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Use this skill when:
- Very specific: line 22
Do NOT use for: physics simulations (Matter.js), Canvas/WebGL (Three.js), video/audio sync.
- Distinctive: line 228
Import only what you need — modular imports (~24KB total)
- Distinctive: line 229
Use transforms (x, y, scale, rotate) — GPU-accelerated
- Distinctive: line 230
Prefer timelines over nested callbacks
- Distinctive: line 232
Avoid animating layout — use transform/opacity, not width/height
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When to Use
Use this skill when:
- CSS property animations (transforms, colors, opacity)
- Sequenced animations with timelines
- Scroll-triggered or scroll-synced animations
- SVG morphing, line drawing, motion paths
- Text animations (split, scramble)
- Drag-and-drop with spring physics
- Responsive animations with media queries
Do NOT use for: physics simulations (Matter.js), Canvas/WebGL (Three.js), video/audio sync.
Quick Decision
| Need | Function |
| One-shot animation | animate() |
| Sequence orchestration | createTimeline() |
| Real-time updates (mouse/scroll) | createAnimatable() |
| Drag with physics | createDraggable() |
| Layout changes (FLIP) | createLayout() |
| Responsive/media queries | createScope() |
| Scroll-triggered | onScroll() |
| SVG morphing / drawing | morphTo / createDrawable |
| Text split/animate | splitText() |
| Staggered delays | stagger() |
| Spring physics | createSpring() |
Installation
npm install animejsimport { animate, createTimeline, stagger } from 'animejs';
// CDN: https://cdn.jsdelivr.net/npm/animejs/+esmanimate() — Core
animate(targets, params);
// Targets: CSS selector, DOM element, NodeList, JS object
animate('.box', { x: 100, duration: 800, ease: 'outExpo' });Properties & Values
animate('.el', {
// Transforms (GPU-accelerated)
x: 100, y: 50, rotate: 90, scale: 1.5, skew: 15,
// CSS
opacity: 0.5, backgroundColor: '#ff0000',
// Relative
x: '+=50', x: '*=2',
// Function-based
delay: (el, i) => i * 100,
});Playback
animate('.el', {
x: 100, duration: 1000, delay: 500, ease: 'outExpo',
loop: true, alternate: true, autoplay: true,
onComplete: (anim) => {},
});Control
const anim = animate('.el', { x: 100, autoplay: false });
anim.play(); anim.pause(); anim.reverse(); anim.restart();
anim.seek(500); anim.cancel(); anim.revert();
anim.progress; anim.duration; // propertiescreateTimeline()
const tl = createTimeline({ defaults: { duration: 500, ease: 'outExpo' } });
tl.add('.box', { x: 100 })
.add('.circle', { y: 100 }, '-=200') // overlap
.add('.text', { opacity: 0 }, '<'); // same timePositions: 500 (absolute), '+=200' (after), '-=100' (before), '<' (simultaneous), 'label'
onScroll() — Scroll
import { animate, onScroll } from 'animejs';
animate('.el', {
x: 200,
autoplay: onScroll({ target: '.section', sync: true, repeat: true }),
});stagger()
animate('.dots', { y: -20, delay: stagger(100) });
animate('.dots', { y: -20, delay: stagger(100, { from: 'center' }) });
animate('.dots', { scale: stagger([0.5, 1.5]) }); // value range
animate('.cell', { scale: [0,1], delay: stagger(50, { grid: [10,10], from: 'center' }) });SVG
import { animate, morphTo, createDrawable, createMotionPath } from 'animejs';
animate('#a', { d: morphTo('#b'), duration: 1000 }); // morph
animate(createDrawable('path'), { draw: ['0 0','0 1'] }); // line draw
animate('.car', { ...createMotionPath('.road') }); // motion pathText
import { splitText, animate, stagger, scrambleText } from 'animejs';
const { chars } = splitText('.heading', { chars: true });
animate(chars, { opacity: [0,1], y: [20,0], delay: stagger(30) });
animate('.el', { ...scrambleText({ text: 'New text', duration: 1000 }) });createDraggable()
import { createDraggable, createSpring } from 'animejs';
createDraggable('.card', {
container: '.board', snap: 100,
releaseEase: createSpring({ stiffness: 200, damping: 20 }),
});createAnimatable() — Real-time
import { createAnimatable } from 'animejs';
const box = createAnimatable('.box', { x: { duration: 500, ease: 'outSpring' } });
box.x(200); // animate to
box.x(); // get currentcreateScope() — Responsive
import { createScope, createTimeline } from 'animejs';
createScope({ mediaQueries: { mobile: '(max-width: 768px)' } })
.add(({ matches }) => {
createTimeline().add('.nav', { x: matches.mobile ? ['-100%',0] : [0,0] });
});Easings
'linear' 'ease'
'inSine' 'outSine' 'inOutSine' 'inQuad' 'outQuad' 'inOutQuad'
'inCubic' 'outCubic' 'inOutCubic' 'inExpo' 'outExpo' 'inOutExpo'
'inBack' 'outBack' 'inOutBack' 'inElastic' 'outElastic' 'inOutElastic'
'cubicBezier(.25,.1,.25,1)' 'steps(5)' 'spring(1,100,10,0)' 'outSpring'Common Patterns
// Loop with alternate
animate('.box', { x: 250, duration: 800, ease: 'inOutExpo', loop: true, alternate: true });
// Timeline stagger
createTimeline()
.add('.logo', { opacity: [0,1], y: [-20,0] })
.add('.title', { opacity: [0,1], delay: stagger(50) }, '-=200');
// Scroll parallax
animate('.parallax', { y: ['-20%','20%'], autoplay: onScroll({ sync: true }) });
// Mouse tracking
const b = createAnimatable('.blob', { x: { duration: 800 }, y: { duration: 800 } });
document.addEventListener('mousemove', (e) => { b.x(e.clientX); b.y(e.clientY); });Hard Rules
- Import only what you need — modular imports (~24KB total)
- Use transforms (x, y, scale, rotate) — GPU-accelerated
- Prefer timelines over nested callbacks
- Clean up on unmount — call
revert()orcancel() - Avoid animating layout — use transform/opacity, not width/height
References
| Resource | URL |
| Official docs | https://animejs.com/documentation |
| Easings editor | https://animejs.com/easing-editor |
| GitHub | https://github.com/juliangarnier/anime |
| npm | https://www.npmjs.com/package/animejs |
| CodePen examples | https://codepen.io/collection/Poerqa |
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