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raginii4guptaaraginii4guptaa/claude-skills/skills/animejs/SKILL.md

animejs

Skill0 starsChanged 3 months agoLicence not identifiedView on GitHub

Authoritative Anime.js v4 animation engine skill — builds production animations for vanilla JS, React, Next.js, Vue, Svelte, Astro, and Three.js. Use when the user requests animation, motion, transitions, tweens, timelines, staggers, scroll-triggered or scroll-synced effects, parallax, SVG line-drawing or morphing, motion paths, text splitting or scramble/typewriter effects, drag interactions, FLIP/layout animations, spring physics, easing curves, counters, loaders, hero reveals, micro-interactions, or Anime.js/animejs specifically. Also use for migrating Anime.js v3 (`anime({})`) to v4 (`animate()`), debugging animations that don't run, or fixing janky/low-FPS motion. Covers the full v4 API — animate, createTimer, createTimeline, createAnimatable, createDraggable, createScope, createSpring, onScroll/ScrollObserver, splitText, scrambleText, svg.morphTo, svg.createDrawable, svg.createMotionPath, createLayout, waapi, stagger, and utils. Do NOT use for Motion.dev/Framer Motion (use motion-dev-animations), GSAP, or pure-CSS transitions with no JS.

  • Installs packages

20 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use waapi, lottie and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • anton-abyzovSkill

    waapi

    Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

    Also in 5 projects that use this

  • soilmassSkill

    lottie

    Lottie animation format specification and usage. Use when exporting animations as Lottie JSON, working with dotLottie packages, or understanding Lottie capabilities and limitations. References LAC Lottie Spec v1.0 and dotLottie v2.0.

    Also in 6 projects that use this

  • anton-abyzovSkill

    three

    Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

    Also in 5 projects that use this

  • FldicoahkiinSkill

    contribute-catalog

    Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

    Also in 3 projects that use this

  • software-mansion-labsSkill

    typegpu

    TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.

    Also in 3 projects that use this

  • LangChainSkill

    remotion-to-hyperframes

    Port an existing Remotion (React) composition''s source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.

    Also in 5 projects that use this

  • +2 more from anton-abyzov

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 20 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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