simready-foundation-conform-fet-007-standard
Skill156 starsChanged 53 days agoApache-2.0View on GitHub
Use for repairing SimReady nonvisual sensor material attributes on bound USD materials.
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- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- simready-foundation-add-capabilitySkill
- simready-foundation-add-feature-adapterSkill
- simready-foundation-add-featureSkill
- simready-foundation-add-profileSkill
- simready-foundation-add-requirementSkill
- simready-foundation-add-runtime-testSkill
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- simready-foundation-conform-fet-000-standardSkill
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- simready-foundation-conform-fet-002-standardSkill
- simready-foundation-conform-fet-003-mujocoSkill
- simready-foundation-conform-fet-003-newtonSkill
- simready-foundation-conform-fet-003-physxSkill
- simready-foundation-conform-fet-003-standardSkill
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- simready-foundation-conform-fet-022-isaacSkill
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- simready-foundation-conform-fet-025-rosSkill
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- simready-foundation-conform-fet-028-standardSkill
- simready-foundation-conform-fet-030-standardSkill
- simready-foundation-conform-fet-031-standardSkill
- simready-foundation-conform-fet-032-standardSkill
- simready-foundation-conform-fet-033-standardSkill
- simready-foundation-conform-fet-100-isaacSkill
- simready-foundation-create-packageSkill
- simready-foundation-update-capabilitySkill
- simready-foundation-update-feature-adapterSkill
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- simready-foundation-update-requirementSkill
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21 rules. About 0 are common, 15 are distinctive, and 6 are very specific to this project.
≈0
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Distinctive · estimate
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- Common
- Distinctive
- Very specific
- Distinctive: line 25
Read the source-of-truth files named below before editing.
- Very specific: line 29
Before changing an asset, load the selected FET_007_STANDARD manifest and requirement docs:
- Distinctive: line 37
Treat the selected JSON manifest as authoritative for the required IDs.
- Distinctive: line 58
Use this checklist when changing the repository:
- Very specific: line 63
Create a staged output folder under output_root.
- Distinctive: line 65
default prim and composed payload/reference boundaries
- Distinctive: line 73
Use explicit source or user-supplied material labels first.
- Distinctive: line 74
Use strong visual-material evidence only when the mapping is obvious and allowed by the current validator.
- Very specific: line 75
Use user-approved defaults for generic classes such as plastic, steel, rubber, wood, fabric, or clear_glass.
- Distinctive: line 78
Remove, move, or bind orphaned non-visual material attributes only when the material-binding intent is clear.
- Very specific: line 79
Add or fix omni:simready:nonvisual:base from explicit material evidence.
- Very specific: line 80
Add or fix omni:simready:nonvisual:coating, defaulting to none only when no coating evidence exists and that policy is approved.
- Very specific: line 81
Add or fix omni:simready:nonvisual:attributes, using ["none"] or an empty token array only when no special sensor attributes are intended …
- Distinctive: line 82
Remove time samples from non-visual attributes only after preserving one intended default value.
- Distinctive: line 109
Remove time samples and author a default value when one sampled value is clearly the intended static material label.
- Distinctive: line 111
Remove non-visual attributes from a clearly orphaned scratch material only when that material is not referenced or bound.
- Distinctive: line 126
Use the current validator value list for pass/fail decisions.
- Distinctive: line 157
Do not silently mutate the source asset.
- Distinctive: line 158
Do not hide later profile failures after the selected feature gate passes or fails.
- Distinctive: line 159
Do not invent geometry, metadata, or runtime behavior that conflicts with the asset intent.
- Distinctive: line 191
Keep the user-facing summary short: which materials were classified, what evidence justified the values, what validation could run, and …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
SimReady Conform FET_007_STANDARD Nonvisual Materials
Purpose
Use this workflow skill when the selected profile, validation report, or user request targets FET_007_STANDARD@0.2.0 non-visual sensor material attributes. FET_007_STANDARD authors and repairs sensor-facing material classification on bound UsdShade.Material prims so radar, lidar, thermal, and related RTX sensor simulations can reason about surfaces beyond visible shader appearance.
This is a material-semantics repair skill, not a shader-generation skill. Work on a staged copy under the requested output directory, preserve existing visual material bindings, and stop at the first FET_007_STANDARD issue that needs material identity or user judgement.
FET_007_STANDARD is optional in the consolidated Robotics-Prop profile and is not part of the default prop robotics profile sequence. When a profile does not include FET_007_STANDARD, run this skill only when the user explicitly asks for non-visual sensor material conformance or supplies a profile/workflow that includes FET_007_STANDARD.
Prerequisites
Read the source-of-truth files named below before editing. Work on staged outputs where the skill requires them, and keep validation evidence with the result.
Source of Truth
Before changing an asset, load the selected FET_007_STANDARD manifest and requirement docs:
nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_007_STANDARD-0.2.0.jsonnv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_007_STANDARD.mdnv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/capabilities/nonvisual_sensors/nonvisual_materials/capability-nonvisual_materials.mdnv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/capabilities/nonvisual_sensors/nonvisual_materials/requirements.mdnv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/capabilities/nonvisual_sensors/nonvisual_materials/validation.py
Treat the selected JSON manifest as authoritative for the required IDs. If the markdown, manifest, validator, or report disagree on allowed values or requirement behavior, follow the current validation report and call out the mismatch in the stage summary.
For per-requirement repair details, read references/fet007-requirements.md when a FET_007_STANDARD validation report or inspection identifies matching failures.
Inputs
Collect these before editing:
| Input | Requirement |
usd_asset | Required .usd, .usda, .usdc, or unpacked USD-family asset to repair. |
output_root | Required or inferred folder for staged assets and reports. |
simready_profile | Profile being validated, if one includes FET_007_STANDARD. |
profile_version | Profile version, if supplied by the user or validation command. |
validation_report | Preferred JSON or markdown report from the failing profile or feature validation gate. |
fet007_feature | Selected feature ID and version, currently FET_007_STANDARD@0.2.0. |
material_evidence | Source DCC material metadata, visual material names, shader parameters, property reports, render review, or user-supplied material classifications. |
classification_policy | User-approved defaults or mappings for unknown materials, coatings, and special attributes. |
Instructions
Use this checklist when changing the repository:
- Confirm the input asset exists and determine whether FET_007_STANDARD is actually selected by the profile or explicitly requested by the user.
- Parse the validation report and filter to FET_007_STANDARD/NVM failures. Do not repair visual shader, texture, rigid-body, physics-material, or grasp issues in this skill.
- Load the selected FET_007_STANDARD manifest version and the requirement repair map.
- Create a staged output folder under
output_root; do not mutate the source unless the user explicitly asks for in-place repair. - Inspect the stage before editing:
- default prim and composed payload/reference boundaries
- renderable
UsdGeom.GprimandUsdGeom.Subsetprims with computed purposedefaultorrender - computed full-purpose material bindings for those prims
- bound and unbound
UsdShade.Materialprims - existing
omni:simready:nonvisual:base,omni:simready:nonvisual:coating, andomni:simready:nonvisual:attributes - time samples on those attributes
- visual material evidence such as shader metallic, opacity, diffuse color, material names, texture names, and source DCC metadata
- Decide the non-visual material classification before authoring:
- Use explicit source or user-supplied material labels first.
- Use strong visual-material evidence only when the mapping is obvious and allowed by the current validator.
- Use user-approved defaults for generic classes such as
plastic,steel,rubber,wood,fabric, orclear_glass. - Block when the real material is not representable by the allowed values, or when multiple classes are plausible.
- Apply repairs in this order:
- Remove, move, or bind orphaned non-visual material attributes only when the material-binding intent is clear.
- Add or fix
omni:simready:nonvisual:basefrom explicit material evidence. - Add or fix
omni:simready:nonvisual:coating, defaulting tononeonly when no coating evidence exists and that policy is approved. - Add or fix
omni:simready:nonvisual:attributes, using["none"]or an empty token array only when no special sensor attributes are intended by policy. - Remove time samples from non-visual attributes only after preserving one intended default value.
- Re-check consistency with the visual material semantics.
- Rerun the same validation gate when a profile includes FET_007_STANDARD, or the narrowest available Foundation/OAV capability check for non-visual materials. If no executable FET_007_STANDARD gate is available, report the USD inspection results and the validation gap.
- Summarize the stage as passed, failed, skipped, or blocked. Stop when FET_007_STANDARD passes or the next FET_007_STANDARD failure requires material identity, sensor-response policy, visual review, or source-material data.
Examples
Example request:
Repair FET_007_STANDARD nonvisual sensor material attributes on a USD asset.Expected result summary:
staged_asset: repaired copy or output directory
validation: selected feature/profile gate and report path
remaining_failures: next failing requirement IDs, if anyRepair Policy
Make automatic repairs only when the intended result is mechanical and locally verifiable:
- Fix attribute type names to
tokenortoken[]when the value is already valid. - Replace invalid token values with a clear approved mapping from source material evidence.
- Remove time samples and author a default value when one sampled value is clearly the intended static material label.
- Move non-visual attributes from an unbound duplicate material to the bound material only when the duplicate relationship is obvious.
- Remove non-visual attributes from a clearly orphaned scratch material only when that material is not referenced or bound.
Block and report instead of guessing when:
- A material has no reliable source classification.
- A visual material name or shader color is too generic to identify a sensor material class.
- The asset material is outside the current allowed FET_007_STANDARD value list.
- The validator and docs disagree and the repair would risk making sensor semantics less truthful.
- A material appears visually inconsistent with the proposed non-visual class.
- The staged asset has no bound visual materials and the user did not ask to create visual materials first.
Classification Guidance
FET_007_STANDARD values are semantic labels, not visual decoration. Do not choose them just to satisfy the validator.
Use the current validator value list for pass/fail decisions. Notable current values include:
- Base examples:
aluminum,steel,oxidized_steel,iron,plastic,rubber,wood,fabric,leather,clear_glass,frosted_glass,concrete,brick,stone,water,snow,ice,calibration_lambertian - Coating values:
none,paint,clearcoat,paint_clearcoat - Attribute values:
none,emissive,retroreflective,single_sided,visually_transparent
Common consistency checks:
- Metallic visual materials should map to a metal base such as
steel,aluminum,iron,brass, orbronze. - Transparent visual materials should usually use a glass-like base and include
visually_transparent. - Painted materials should use a base material plus
paintorpaint_clearcoat. - Rubber-like dark flexible surfaces should use
rubber, not genericplastic, when evidence supports it. - Emissive visual materials should include
emissive; road reflectors and similar objects may includeretroreflective.
Validation Handoff
Preserve reports under the staged output directory. If a selected profile includes FET_007_STANDARD and the Physical AI Skill Hub validation commands are available, use the same profile gate that exposed the failure:
uv run --python 3.12 validate-simready-profile <staged-usd> \
--profile <profile> \
--profile-version <version> \
--foundation-root <simready-foundation-root> \
--foundation-spec-root <simready-foundation-root>/nv_core/sr_specs/docs \
--report <output-root>/simready-profile-after-fet007.jsonIf no selected profile includes FET_007_STANDARD, do not mutate a profile TOML file just to test the skill. Run the available non-visual materials capability validator directly if the local environment exposes it; otherwise report the deterministic USD inspection and note that profile validation cannot exercise FET_007_STANDARD until a profile selects it.
Limitations
- Do not silently mutate the source asset; work on the requested staged output.
- Do not hide later profile failures after the selected feature gate passes or fails.
- Do not invent geometry, metadata, or runtime behavior that conflicts with the asset intent.
Troubleshooting
- Error: validation tooling is unavailable. Solution: run the narrowest available USD or static check and report the gap.
- Error: a repair would change asset intent. Solution: stop and ask for direction or stage the smallest reversible edit.
- Error: later profile gates still fail. Solution: report the next failing feature and hand off to the matching conformance skill.
Resources
assets/openai.yamlpreserves optional UI metadata for clients that read skill display hints. It is not required for the workflow.references/contains detailed requirement notes; load only the files needed for the active validation failure.
Summary Format
Report:
| Field | Meaning |
input_usd_path | Original USD path. |
output_usd_path | Latest staged/repaired USD path. |
profile and profile_version | Validation target, if any. |
fet007_feature | Selected FET_007_STANDARD feature ID and version. |
material_evidence | Source used for non-visual classification. |
classified_materials | Bound material prims and authored base/coating/attribute values. |
unbound_material_repairs | Orphaned attribute fixes or bindings changed for NVM.004. |
time_sample_repairs | Attributes changed for NVM.006. |
requirements_repaired | Requirement IDs changed by this skill. |
requirements_blocked | Requirement IDs that need material identity, source data, or user judgement. |
validation_report | Path to the rerun validation or inspection report. |
next_step | Usually run FET_007_STANDARD-capable validation or collect missing material evidence. |
Keep the user-facing summary short: which materials were classified, what evidence justified the values, what validation could run, and what remains blocked.
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