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NVIDIAKnown publisherNVIDIA/simready-foundation/.agents/skills/simready-foundation-conform-fet-004-physx/SKILL.md

simready-foundation-conform-fet-004-physx

Skill156 starsChanged 52 days agoApache-2.0View on GitHub

Use for repairing exact FET_004_PHYSX SimReady conformance for simulate multi-body physics (physx) conformance. Use when a profile, validation report, or user request names FET_004_PHYSX; default to version `0.4.0` unless a profile or report pins another version.

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 4 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use this exact feature skill when the selected profile, validation report, or user request names FET_004_PHYSX.

    line 17
  2. Distinctive:

    Before changing an asset or package, read:

    line 23
  3. Distinctive:

    Treat the selected JSON manifest as authoritative for dependencies and requirement IDs.

    line 31
  4. Very specific:

    When the input already conforms to the neutral base feature, prefer the deterministic feature adapter to author the runtime-specific data …

    line 44
  5. Distinctive:

    Create or use a staged output location unless the user explicitly asks for in-place edits.

    line 58
  6. Distinctive:

    Do not create collider geometry.

    line 66
  7. Very specific:

    Prefer FET_004_PHYSX@0.4.0 for new PhysX profile pins when the profile exposes it.

    line 67

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

SimReady Conform FET_004_PHYSX

Purpose

Use this exact feature skill when the selected profile, validation report, or user request names FET_004_PHYSX. It repairs or stages simulate multi-body physics (physx) conformance without drifting into another runtime contract.

Default to FET_004_PHYSX@0.4.0 when the user asks for this feature without a version. Use an older integer version only when the profile, validation report, or user explicitly pins it. If the report names a different FET_###_RUNTIME feature, switch to that feature's matching skill before editing.

Source of Truth

Before changing an asset or package, read:

  • nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.1.0.json
  • nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.2.0.json
  • nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.3.0.json
  • nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX-0.4.0.json
  • nv_core/tiers/simready_foundation_tier_core/simready/foundation/tier_core/features/FET_004_PHYSX.md

Treat the selected JSON manifest as authoritative for dependencies and requirement IDs. Use the feature markdown for human-readable contract details, requirement links, samples, benchmarks, and adapters.

Feature Versions

VersionDependenciesRequirements
0.1.0FET_003_PHYSX@0.1.0, FET_004_STANDARD@0.1.0COL.001
0.2.0FET_003_PHYSX@0.2.0, FET_004_STANDARD@0.1.0PHYSX.COL.001, PHYSX.COL.002
0.3.0FET_003_PHYSX@0.3.0, FET_004_STANDARD@0.2.0PHYSX.COL.001, PHYSX.COL.002
0.4.0FET_003_PHYSX@0.4.0JT.001, JT.002, JT.003, JT.ART.002, JT.ART.003, JT.ART.004, RB.MB.001, RB.011, RB.012

Feature Adapter

When the input already conforms to the neutral base feature, prefer the deterministic feature adapter to author the runtime-specific data first (via the workspace upgrade command; see nv_core/sr_specs/docs/guides/feature_adapters/feature_adapters.md), then repair only the residual requirements below.

Adapter moduleAdapterTransitionAuthors
nv_core/cip_specs/asset_handler_modules/neutral_to_physxcollider_neutral_to_prop_physxFET_004_STANDARD@0.1.0 -> FET_004_PHYSX@0.1.0physics:approximation = "sdf" plus PhysxCollisionAPI / PhysxSDFMeshCollisionAPI / UsdPhysics.MeshCollisionAPI on existing colliders.
  • The adapter runs on a staged output stage and never creates geometry, joints, or articulation topology; it only annotates existing colliders.
  • It reaches FET_004_PHYSX@0.1.0 (COL.001) only. The default @4 is the multibody contract (JT.*, RB.MB.001, RB.011, RB.012); those joints require existing topology and are not authored by the adapter. Repair them manually per the Workflow below.

Workflow

  1. Confirm the input exists and identify the exact selected feature/version from the profile TOML, validation report, or user request.
  2. Load the selected FET_004_PHYSX manifest and the feature markdown before editing.
  3. Load requirement docs linked from the feature markdown for every reported failing requirement.
  4. Create or use a staged output location unless the user explicitly asks for in-place edits.
  5. Repair only the requirements listed by the selected FET_004_PHYSX manifest and its dependencies.
  6. Rerun the same profile gate or the narrowest available feature/capability validation gate. If runtime evidence is required and unavailable, report that limitation instead of claiming a pass.
  7. Summarize the selected FET_004_PHYSX version, changed files, validation evidence, and the first remaining blocker or next exact feature gate.

Feature Guidance

  • Repair PhysX multibody requirements on existing rigid bodies, joints, articulations, and colliders.
  • Do not create collider geometry; use only source/user-approved collider edits.
  • Prefer FET_004_PHYSX@0.4.0 for new PhysX profile pins when the profile exposes it.
  • Runtime-variant packaging. For an asset that exposes physics through variant sets (FET_000_PHYSX scaffolding), the PhysX collider annotations (PhysxCollisionAPI/PhysxSDFMeshCollisionAPI + physics:approximation = "sdf") belong in the runnables/physics/physx.usd payload as overs on every collider — not on the neutral base. This skill repairs the joint/articulation topology on the neutral base (rigid bodies, UsdPhysics joints, exactly one PhysicsArticulationRootAPI, and no local physics:approximation on any collider); author the per-runtime collider deltas via FET_000_PHYSX.

Report Fields

FieldMeaning
featureExact feature ID and version, for example FET_004_PHYSX@0.4.0.
inputSource asset, package root, or package definition inspected.
outputStaged output path, or in-place only when explicitly requested.
requirements_repairedRequirement IDs repaired in this pass.
validationCommand or inspection used to verify this exact feature.
statuspassed, failed, skipped, or blocked.
next_stepThe next exact feature skill or user/runtime evidence needed.

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