forge-mobile
Skill2 starsChanged 6 days agoMITView on GitHub
Playbook for mobile apps: React Native, Expo, Flutter (gebruik bij een mobiele app).
1 other project uses a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- ForgeyClap/claude-forgeedited, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 1
- ForgeyClap/claude-forge★ 240% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository99 other files it gives its agents.
- docs/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- brainstormingSkill
- claude-md-improverSkill
- dispatching-parallel-agentsSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- forge-a11ySkill
- forge-agent-reportSkill
- forge-agentSkill
- forge-apiSkill
- forge-authSkill
- forge-autoresearchSkill
- forge-botsSkill
- forge-brainstormSkill
- forge-cliSkill
- forge-cmsSkill
- forge-code-reviewSkill
- forge-contextSkill
- forge-councilSkill
- forge-craftSkill
- forge-databaseSkill
- forge-dataSkill
- forge-debugSkill
- forge-deeplearnSkill
- forge-devopsSkill
- forge-docdriftSkill
- forge-doctorSkill
- forge-ecc-adapterSkill
- forge-ecommerceSkill
- forge-electronSkill
- forge-extensionSkill
- forge-figmaSkill
- forge-fullstackSkill
- forge-gameSkill
- forge-graded-verifySkill
- forge-guardianSkill
- forge-heartbeatSkill
- forge-i18n-docsSkill
- forge-intakeSkill
- forge-integrationSkill
- forge-long-form-writingSkill
- forge-mcp-clientsSkill
- forge-memorySkill
- forge-migrationSkill
- forge-mindmapSkill
- forge-mlopsSkill
- forge-n8nSkill
- forge-nightshiftSkill
- forge-observabilitySkill
- forge-paymentsSkill
- forge-plan-largeSkill
- forge-prdSkill
- forge-predictionSkill
- forge-projectbrainSkill
- forge-prompt-coachSkill
- forge-qualitySkill
- forge-ragSkill
- forge-registrySkill
- forge-releaseSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- could be automatic: a setting could enforce it
- Distinctive: line 16
Use for: mobile apps in React Native, Expo or Flutter: a release build that installs, secure storage, permissions.
- Very specific: line 17
Not for: backend/API work (forge-integration) or money flows (forge-payments).
- Distinctive: line 25
Offline-where-promised actually works: If offline use is promised, cached reads, queued writes, and a clear "no connection" state exist — …
- Very specific: line 43
No secrets in the JS bundle or committed (EXPO_PUBLIC_* values are inlined into the bundle — never a secret).
- Very specific: line 48
No test/demo/mock data, no debug menu, no __DEV__ shortcut in the release build.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Forge playbook — Mobile app (React Native / Expo / Flutter)
Provenance
Forge-native playbook. The references add material rewritten in our own words (no file copied verbatim), seen on main on 2026-11-02:
- expo/skills expo-overview, expo-upgrade, eas-update, eas-app-stores (MIT, (c) 650 Industries, see LICENSE) →
references/expo.md. - flutter/skills architecture, integration-test, layout-fix and routing skills (BSD-3-Clause, (c) 2026 The Flutter Authors, see LICENSE) →
references/flutter.md. Forge changes: no Expo MCP server, no Bash grants, noeas login/feedback upload steps; publishing, store submission and account actions are owner-gated.
When to use
- Use for: mobile apps in React Native, Expo or Flutter: a release build that installs, secure storage, permissions.
- Not for: backend/API work (
forge-integration) or money flows (forge-payments). - Domain framing, team roles and honesty rule:
references/overview.md.
Hard rules (non-negotiable)
- A native build that actually installs.
- No secrets in the client bundle. A mobile bundle is trivially extractable (decompile the APK, read the JS bundle).
- Secure token storage.
- Least-privilege permissions with rationale.
- Offline-where-promised actually works. If offline use is promised, cached reads, queued writes, and a clear "no connection" state exist — not network calls that silently fail.
- No test/demo/mock data, no debug menus, no
__DEV__-only shortcuts in the release build.
Full text of every rule: references/hard-rules.md. Stack mechanics: references/expo.md (Expo/EAS: SDK detection, npx expo install, upgrades, OTA limits, store builds) and references/flutter.md (Flutter: layered architecture, layout errors, go_router, integration tests).
Team (conditional by stack/level)
Lead: build-boss. Native work: mobile-dev (RN/Expo/Flutter). Support: ui-boss (touch targets, safe-area/notch, keyboard, orientation, dark mode), test-boss (device/emulator QA — Detox or Maestro for RN, flutter test + integration_test for Flutter), security-boss (secure storage + secrets audit), typescript-reviewer and/or react-reviewer for RN code (RN is React-based). Backend calls: forge-integration team.
Skills / commands / MCP
Skills, commands, MCP and opt-in dependencies: references/team-and-tools.md.
Fan-out & flow
L2 a single-screen or small app; L3 multi-screen + navigation + offline + native modules + a store build; L4 phased for a large app with several native integrations. Serial: app architecture (navigation + state + data layer) → screens → secure-storage + offline layer → device/emulator QA → release build → store-readiness pass. Parallel: independent screens/features build in parallel once the navigation contract and data layer are fixed (that contract is the integration seam — you are the integration layer).
Domain gates
- Release binary builds and installs + launches on a device or emulator (evidence: build output + a launch screenshot/log), not just Metro/Expo Go.
- No secrets in the JS bundle or committed (
EXPO_PUBLIC_*values are inlined into the bundle — never a secret); tokens in secure store (Keychain/Keystore/SecureStore), not AsyncStorage/SharedPreferences. - Permissions minimal and justified — iOS usage-description strings present, Android manifest minimal.
- Offline paths work where promised (cached reads, queued writes, no-connection UI) — or offline is honestly declared out of scope.
- Safe-area/notch, keyboard avoidance, orientation, and dark mode (if supported) handled; touch targets adequate (~44pt); long lists use
FlatList/virtualization, not a giantScrollView. - OTA updates (EAS Update) only for JS/assets the installed runtime supports; native changes and SDK upgrades ship as a new store build; runtime version and channel stated.
- No test/demo/mock data, no debug menu, no
__DEV__shortcut in the release build; release signing configured; app icon + splash + version set.
Ship-readiness (unique)
Evidence checklist before handoff: references/ship-readiness.md.
Safety, approval and honesty
- Approval / safety: no secrets in the client bundle; tokens in the OS secure store.
- Approval / safety: store-listing assets and forms are owner action. So are store submission, production OTA publish,
eas login/account setup, and creating or holding signing keystores and store credentials (agents never read them). - Honest failure: Metro/Expo Go running is not a shipped app; show the release build installed and launched.
- Honest failure: no Mac/EAS: the iOS build is not-run.
- Honest failure: a finished EAS build or queued submission is not "accepted by the store" — report the real review status.
- Shared gates for every playbook (honesty, owner approval, secrets, reviews):
.claude/docs/forge-reference/playbook-template.md.
References
references/overview.md— domain framing paragraph(s) from under the title.references/hard-rules.md— full text of every hard rule.references/team-and-tools.md— full team roster, skills, commands, MCP and opt-in runtimes.references/ship-readiness.md— full ship-readiness evidence checklist.references/expo.md— Expo/EAS: detect SDK, version-pinned docs, upgrades, EAS Update rules, store builds.references/flutter.md— Flutter: UI/Logic/Data architecture, feature checklist, layout errors, go_router + deep links, tests, release.references/rn-patterns.md— React Native: Zod-validated deep links, state table, FlashList rules, safe-area, tests.references/ios-swift.md— native iOS: SwiftUI state and navigation, concurrency, testing; signing is an owner action.references/android-kotlin.md— native Android: layers, Compose state, Gradle hygiene, testing; keystore is an owner action.references/store-release.md— store listing (ASO) checklist, screenshots, review-rejection pitfalls; submission is an owner action.
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