forge-quality
Skill2 starsChanged 6 days agoMITView on GitHub
Use at router Step 1 of a build (wat vergeten we): quality lenses.
1 other project uses a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- ForgeyClap/claude-forgeedited, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 1
- ForgeyClap/claude-forge★ 291% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository99 other files it gives its agents.
- docs/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- brainstormingSkill
- claude-md-improverSkill
- dispatching-parallel-agentsSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- forge-a11ySkill
- forge-agent-reportSkill
- forge-agentSkill
- forge-apiSkill
- forge-authSkill
- forge-autoresearchSkill
- forge-botsSkill
- forge-brainstormSkill
- forge-cliSkill
- forge-cmsSkill
- forge-code-reviewSkill
- forge-contextSkill
- forge-councilSkill
- forge-craftSkill
- forge-databaseSkill
- forge-dataSkill
- forge-debugSkill
- forge-deeplearnSkill
- forge-devopsSkill
- forge-docdriftSkill
- forge-doctorSkill
- forge-ecc-adapterSkill
- forge-ecommerceSkill
- forge-electronSkill
- forge-extensionSkill
- forge-figmaSkill
- forge-fullstackSkill
- forge-gameSkill
- forge-graded-verifySkill
- forge-guardianSkill
- forge-heartbeatSkill
- forge-i18n-docsSkill
- forge-intakeSkill
- forge-integrationSkill
- forge-long-form-writingSkill
- forge-mcp-clientsSkill
- forge-memorySkill
- forge-migrationSkill
- forge-mindmapSkill
- forge-mlopsSkill
- forge-mobileSkill
- forge-n8nSkill
- forge-nightshiftSkill
- forge-observabilitySkill
- forge-paymentsSkill
- forge-plan-largeSkill
- forge-prdSkill
- forge-predictionSkill
- forge-projectbrainSkill
- forge-prompt-coachSkill
- forge-ragSkill
- forge-registrySkill
- forge-releaseSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 29
Run analyze; machine output beats any human-written table.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
forge-quality — Quality Intelligence Layer
Layer-2 instruction (progressive disclosure): this file is small; domain knowledge lives in layer 3
(.claude/config/quality/cards/*.md, 0 tokens until loaded). The module is
.claude/forge-bin/forge-quality.cjs; the canonical domain list is
.claude/config/orchestration/domain-catalog.json — on a conflict the CATALOG wins and the
diverging seam gets fixed, never a second list started.
Commands
node .claude/forge-bin/forge-quality.cjs analyze "<the mission>" # THE entry point: profile + playbook + lenses + omissions + card descriptors + council in one JSON (F-14)
node .claude/forge-bin/forge-quality.cjs profile "<the mission>" # the MissionProfile only
node .claude/forge-bin/forge-quality.cjs card <slug> # one knowledge card (layer 3, on-demand)
node .claude/forge-bin/forge-quality.cjs drift # catalog vs 4 seams — every difference is a finding (exit 3 on drift)
node .claude/forge-bin/forge-quality.cjs kernel # the fixed Quality Kernel (~600-800 tokens)
node .claude/forge-bin/forge-quality.cjs gate --domain <domain> # the domain's quality gate card as a PASS/FAIL/NOT_RUN checklist (--json; unknown domain -> GENERIC or PROVISIONAL card, exit 0; exit 2 invalid name, 3 invalid card)
node .claude/forge-bin/forge-quality.cjs gate --list # every gate card with its check counts (--schema prints the card schema)Workflow (router Step 1 — required for BUILD tasks)
- Run
analyze; machine output beats any human-written table.classification_confidence: nonemeans: the fallback is an ASSUMPTION — resolve the type explicitly (intake) before building. - Lenses: every lens gets EXACTLY one disposition (RELEVANT/NOT_APPLICABLE/DEFERRED/OWNER_GATED) with a reason. Silently skipping does not exist; neither does silently adding one.
- Omissions are candidate requirements (pre-validated;
omissions_validmust be true — a hand-edited card goes back throughvalidateRequirementCard). A RESEARCH_HYPOTHESIS never becomes a hard requirement directly — promotion requiresconfirmed_by{type: local-validation| official-source|experiment, ref}. - Knowledge cards: load only descriptors with
exists: trueviacard <slug>— max 6 cards, max 3 retrieval rounds. A missing card is an honest notice, never invented content.
Council (selective, never the default)
councilTrigger decides: NONE is the default; FULL only on an explicit request or high impact +
high uncertainty. Real dispatch runs through the Agent tool; the CouncilDecisionRecord is validated
with validateCouncilRecord — that validation is shape_only (labels don't prove a principal; real
provenance is owner-gated, see OWNER-GATED.md). Council consensus is NEVER proof — only
tests/measurements are.
Quality gate cards (Verify Boss)
One card per catalog domain in .claude/config/quality/cards/ as <domain>.json (the .md files there
are the knowledge cards above). A card holds at most 12 checks, each with claim, evidence_required,
how_to_run, severity (block|warn) and honesty_note, plus hard_gates, not_applicable_when and
gaps. Every check cites a section of the domain playbook (or a FORGE_HARD_RULES.json rule) and a
fragment that must still be found there: gate re-checks the citations and prints STALE CARD when the
playbook changed. Where a playbook has no verifiable gate, the card says so in gaps instead of inventing
one. gate only lists: Verify Boss marks each check PASS / FAIL / NOT_RUN with evidence, and a block check
that is FAIL or NOT_RUN fails the gate.
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