forge-agent-report
Skill2 starsChanged 6 days agoMITView on GitHub
Use when dispatching a Boss or reading its report.
1 other project uses a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- ForgeyClap/claude-forgeedited, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 1
- ForgeyClap/claude-forge★ 294% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository99 other files it gives its agents.
- docs/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- brainstormingSkill
- claude-md-improverSkill
- dispatching-parallel-agentsSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- forge-a11ySkill
- forge-agentSkill
- forge-apiSkill
- forge-authSkill
- forge-autoresearchSkill
- forge-botsSkill
- forge-brainstormSkill
- forge-cliSkill
- forge-cmsSkill
- forge-code-reviewSkill
- forge-contextSkill
- forge-councilSkill
- forge-craftSkill
- forge-databaseSkill
- forge-dataSkill
- forge-debugSkill
- forge-deeplearnSkill
- forge-devopsSkill
- forge-docdriftSkill
- forge-doctorSkill
- forge-ecc-adapterSkill
- forge-ecommerceSkill
- forge-electronSkill
- forge-extensionSkill
- forge-figmaSkill
- forge-fullstackSkill
- forge-gameSkill
- forge-graded-verifySkill
- forge-guardianSkill
- forge-heartbeatSkill
- forge-i18n-docsSkill
- forge-intakeSkill
- forge-integrationSkill
- forge-long-form-writingSkill
- forge-mcp-clientsSkill
- forge-memorySkill
- forge-migrationSkill
- forge-mindmapSkill
- forge-mlopsSkill
- forge-mobileSkill
- forge-n8nSkill
- forge-nightshiftSkill
- forge-observabilitySkill
- forge-paymentsSkill
- forge-plan-largeSkill
- forge-prdSkill
- forge-predictionSkill
- forge-projectbrainSkill
- forge-prompt-coachSkill
- forge-qualitySkill
- forge-ragSkill
- forge-registrySkill
- forge-releaseSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 87
Only the last `forge-report block in the text is used (earlier ones may be drafts/examples from the agent's own reasoning).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
forge-agent-report — the completion-report contract
Stops the Lead from hand-transcribing a dispatched Boss's final message into the dashboard. Every dispatched agent ends its final message with ONE fenced block; this skill's tool parses, validates, and ingests it.
Naming note: the tool lives at
forge-bin/forge-report.cjs. The skill folder is namedforge-agent-report(notforge-report) becauseskills/forge-report/SKILL.mdalready exists for a different thing — the Lead's own end-of-task delivery report format. Don't confuse the two: this skill is the per-agent machine-checkable contract;forge-reportis the Lead's human-readable final report.
The contract (copy-paste into every dispatch prompt)
Include this requirement verbatim (or close to it) in every Agent(...) dispatch prompt (the outer fence
has four backticks so the inner three-backtick block stays part of the text you copy):
End your final message with EXACTLY ONE fenced block:
```forge-report
{
"status": "completed|partial|blocked|failed",
"work_package": "WP-…",
"files_changed": ["path/one", "path/two"],
"tests_run": "the exact command(s) + result — or \"none\" if honestly nothing ran",
"evidence": ["what actually proves this — command output, file diff, line count, etc."],
"blockers": ["only if status is blocked — what's blocking you"],
"next_action": "the single most useful next step",
"verdict": "OPTIONAL, verifier reports only: PROVEN|PARTLY-PROVEN|NOT-PROVEN|NO-CONFIDENT-RESULT (a builder leaves this key out)"
}
```
If you emit more than one such block while thinking out loud, only the LAST one counts — make sure it
reflects your true final status.When to use
- On every dispatch — the Lead includes the contract requirement above in the prompt of every
Agent(...)call, named or not. - On every return — when a dispatched agent's final message comes back, the Lead runs
validate(oringestdirectly) before treating the work as done. An agent claimingcompletedwith no real evidence, orblockedwith no blockers listed, is not a valid completion — send it back.
How to run
node .claude/forge-bin/forge-report.cjs validate <file|->
# parse + validate a saved copy of the agent's message; exit 0 valid / 2 invalid
node .claude/forge-bin/forge-report.cjs ingest <run_id> <file|-> --agent "<Boss name>" [--root <projectRoot>]
# parse + validate, then log ONE agent_output + ONE agent_evidence_added event into
# <run>/events.jsonl (both already-registered VISIBLE-REASONING event types) — the dashboard
# renders the report without the Lead re-typing anything. On an invalid report: logs NOTHING,
# exit 2 — send it back to the agent instead.<file|-> is either a saved file containing the agent's raw message, or - to read it from stdin.
Validation rules (the honesty gate)
statusmust be one ofcompleted | partial | blocked | failed.work_packagemust be a non-empty string.files_changedmust be an array ([]is fine for a pure investigation).evidencemust be an array, and whenstatusiscompletedit must contain at least one non-empty string — a completed claim without evidence is rejected. This is the entire point of the gate: an agent cannot claim done without showing its work.blockersmust be a non-empty array whenstatusisblocked— a blocked claim with nothing listed as blocking it is rejected.tests_runmust be a string or array —"none"is an honest, accepted answer; don't invent a test run that didn't happen.next_actionmust be a non-empty string.verdictis OPTIONAL and only for verifier reports (Verify Boss,forge-verify.cjs --claim): when present it must be exactly one of the four gradesPROVEN | PARTLY-PROVEN | NOT-PROVEN | NO-CONFIDENT-RESULT(VERDICT_GRADESinforge-report.cjs), anything else is rejected. OnlyPROVENcounts as a pass;PARTLY-PROVENandNO-CONFIDENT-RESULTare honest abstentions, never a pass. A builder report leaves the key out (details:.claude/skills/forge-verify/references/claim-verdict.md).- Only the last
```forge-reportblock in the text is used (earlier ones may be drafts/examples from the agent's own reasoning).
Honesty rules
- The tool never logs anything on an invalid report — a rejected report goes back to the agent, not into the dashboard.
- The whole report is redacted with
forge-bin/forge-store.cjs'sredactValue()before it is embedded in any event — a secret accidentally pasted intoevidenceortests_runnever reachesevents.jsonlin the clear. - This tool only checks the shape of the claim (does it have real evidence listed, are blockers
named, etc.) — it does not independently verify the evidence is true. Pair it with
forge-verifyfor a task-state cross-check againstevents.jsonl.
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