design-flow
Skill7 starsChanged 7 months agoMITView on GitHub
Designs an end-to-end user flow before any pixels are drawn — entry point, screens, decisions, branches, error/recovery paths, edge cases, microcopy hooks. Outputs a structured spec engineering and design can build from.
9 other projects use a version of this.
Adopted by
Most recently taken up by
- drinkspiller/skillstheir own version, first seen Nov 6, 2026
- th3r-dev/th3-skillstheir own version, first seen Nov 1, 2026
- taro1037-design/claude-skillstheir own version, first seen Oct 20, 2026
- hakushiidev/claude-skillstheir own version, first seen Oct 15, 2026
- rynbol/claude-skillstheir own version, first seen Oct 13, 2026
- DanielNoamTuby/claude-skillstheir own version, first seen Sep 20, 2026
Other versions9 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 9
- julianoczkowski/designer-skills★ 536same name
- chipweaver/veripower★ 10same name
- Nihalgraphics/AI-Product-OS-for-UI-UX-Brand-Prototype★ 2same name
- drinkspiller/skills★ 1same name
- DanielNoamTuby/claude-skills★ 0same name
- hakushiidev/claude-skills★ 0same name
- rynbol/claude-skills★ 0same name
- taro1037-design/claude-skills★ 0same name
- th3r-dev/th3-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository45 other files it gives its agents.
- .claude/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- a11y-auditSkill
- api-designSkill
- architecture-reviewSkill
- business-blueprintSkill
- business-logic-auditSkill
- changelogSkill
- ci-pipelineSkill
- code-coverageSkill
- competitive-analysisSkill
- convert-codeSkill
- create-componentSkill
- db-migrationSkill
- debugSkill
- dependency-auditSkill
- deploy-checklistSkill
- docker-setupSkill
- env-setupSkill
- error-monitorSkill
- estimateSkill
- explain-codeSkill
- fix-issueSkill
- generate-docsSkill
- git-cleanupSkill
- grill-meSkill
- handoffSkill
- legal-pagesSkill
- memory-importSkill
- memorySkill
- microcopySkill
- migrate-frameworkSkill
- onboardSkill
- optimizeSkill
- pr-summarySkill
- refactorSkill
- reference-appSkill
- review-prSkill
- security-scanSkill
- seo-scaffoldSkill
- tddSkill
- web-launch-checkSkill
- wireframeSkill
- write-skillSkill
- write-testsSkill
The file
We split this skill into the rules it gives an agent
12 rules. 0 are common, 11 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 9 edited versions we read keep these.
11
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 20
Before designing anything, get answers in one round:
- Distinctive: line 29
Do not start designing without these.
- Distinctive: line 46
Every flow has decisions. Build a table:
- Distinctive: line 53
Every alternative path that's reachable must have its own design.
- Distinctive: line 86
Don't ship "Submit" or "Error: invalid input." Specify the actual copy.
- Very specific: line 94
Write the result to .claude/memory/project/flow-<name>.md so future sessions inherit it.
- Distinctive: line 155
Don't design without the 6 questions answered.
- Distinctive: line 156
Don't draw pixels at story altitude.
- Distinctive: line 157
Don't skip edge cases — they're the point.
- Distinctive: line 158
Don't design dark patterns.
- Distinctive: line 159
Don't recommend a flow longer than the goal requires.
- Distinctive: line 160
Always cite prior art when borrowing patterns from competitors.
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
/design-flow
Design a complete user flow at the right altitude. Most flow design fails because it stops at the happy path — this skill walks the full surface (decisions, branches, edge cases, recovery) and outputs something engineers can actually build.
When to use
- Designing a new feature flow before any UI work.
- Spec'ing an existing flow that's never been documented.
- Translating a vague product goal ("we need onboarding") into a concrete user-facing journey.
- Comparing your flow against how Stripe / Linear / Notion / Shopify handle the same problem.
Operating method — ASK FIRST
Before designing anything, get answers in one round:
- Who is the user? Persona + context. Not "a user" — "a small-business owner whose first action is connecting a bank account on a phone."
- What's their goal? The thing they want completed.
- What's the success criterion? Measurable. "First-time user can complete in under 90 seconds, ≤ 3 attempts."
- What's the entry point? Where do they arrive from? Email link, marketing CTA, in-app banner, deep link from another product?
- What's the hardest case? The edge that's breaking it today (or the case you're worried about).
- What constraints? Compliance (KYC, GDPR consent), accessibility, mobile-first, third-party integrations.
Do not start designing without these. Designing the wrong flow takes the same time as designing the right one — and one of them ships.
Method
1. Story altitude
Walk the journey end to end in plain language. 5–12 numbered steps. Each step:
- Where the user is (URL / screen / state).
- What they see.
- What they decide.
- What they do.
- What the system responds.
This pass tests whether the journey is coherent before any wireframing.
2. Decisions and branches
Every flow has decisions. Build a table:
| Decision point | Default path | Alternatives | If user bails | If error |
| Pick auth method | Magic link to email | Google OAuth, SAML SSO | Save email, send link 1h later | Show error + retry |
| Confirm phone | Enter SMS code | Resend, change number | Hold account 7d | Show error + alt verification |
Every alternative path that's reachable must have its own design. Branches you don't design will break in production.
3. Edge cases
Walk these explicitly:
- Empty state — first-time, no data yet.
- Partial state — some required info missing.
- Long content — names with 200 characters, lists with 10K items.
- Special characters — emoji, RTL text, accents, zero-width.
- Slow network — what's shown for 5+ seconds?
- Offline — the network drops mid-flow.
- Returning user mid-flow — they bailed yesterday, came back today; resume or restart?
- Permission denied — the user lacks the role for this action.
- Concurrent edit — two people editing the same resource.
- Account state — suspended, past-due, trial-expired, archived.
- Locale / timezone — date display, currency, number formats.
- Accessibility — keyboard-only flow, screen-reader sense, reduced motion.
Each relevant edge case needs a planned response.
4. Microcopy hooks
For every screen, name the strings that matter:
- Page title / heading.
- Primary CTA label.
- Secondary action.
- Field labels.
- Error messages (per failure mode).
- Empty-state explanation + CTA.
- Success confirmation.
Don't ship "Submit" or "Error: invalid input." Specify the actual copy. Voice and tone come from the project's existing convention (read existing UI for the pattern); fall back to direct, friendly, verb-led if no convention exists.
5. Compare to prior art (optional)
For flows that have a thousand prior implementations (signup, checkout, password reset, invitations, onboarding), look at how 2–3 mature products handle it before designing. The /competitive-analysis skill is the deep version of this. For a quick check, just name the references in the output: "Stripe handles this with X; we'll differ because Y."
6. Save the design
Write the result to .claude/memory/project/flow-<name>.md so future sessions inherit it. Add to MEMORY.md index.
Output format
## Flow: <name>
### Goal
<one sentence>
### User
<persona — specific>
### Success criterion
<measurable>
### Entry points
- <where they come from>
- <where they come from>
### Story
1. User arrives at <X> from <source>. They see <screen 1 summary>. They <action>.
2. System <response>. User sees <screen 2 summary>. They decide <decision 1>.
3. …
### Screens (state-by-state)
| Screen | Purpose | States needed | Key components |
|---|---|---|---|
| /signup | First-touch | default, error (email taken), loading | Email input, primary CTA, OAuth alts |
| /signup/verify | Confirm code | default, code-sent, error (bad code), expired | Code input, resend link, change-email link |
| …
### Decisions and branches
[table]
### Edge cases
- <case 1> — handled how
- <case 2> — handled how
### Microcopy
| Screen | Element | Copy |
|---|---|---|
| /signup | Page title | "Create your account" |
| /signup | Primary CTA | "Send magic link" |
| /signup | Error: email taken | "That email's already in use. Sign in instead?" |
| …
### Open questions for you
1. <question>
2. <question>
### Engineering handoff
- Routes needed: …
- Backend endpoints: …
- New components needed: …
- Reused components: …
- Analytics events to instrument: …Boundaries
- Don't design without the 6 questions answered. Domain ambiguity makes for irrelevant design.
- Don't draw pixels at story altitude.
- Don't skip edge cases — they're the point.
- Don't design dark patterns. Refuse, name them, offer honest alternatives.
- Don't recommend a flow longer than the goal requires. The shortest flow that covers all states wins.
- Always cite prior art when borrowing patterns from competitors.
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