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peterbamuhigirepeterbamuhigire/chwezi-dev-engine/skills/frontend-ux/avalonia-desktop-development/SKILL.md

avalonia-desktop-development

Skill31 starsChanged 18 days agoMITView on GitHub

Use when building or reviewing cross-platform .NET desktop apps with Avalonia UI, AXAML, MVVM, compiled bindings, virtualised lists, accessibility, headless tests, WebViews, or Windows and macOS packaging. Use csharp-dotnet-development for non-UI .NET architecture.

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We split this skill into the rules it gives an agent

16 rules. About 0 are common, 6 are distinctive, and 10 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 10

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    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
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  1. Distinctive:

    Keep Avalonia UI logic in views and view models.

    line 51
  2. Distinctive:

    Use compiled bindings, typed data templates, async commands, virtualization, localization, and accessibility names as default quality gates.

    line 52
  3. Very specific:

    Create the root DataContext here (ideally resolved from a DI container).

    line 78
  4. Very specific:

    Prefer source-generated view models over hand-written INotifyPropertyChanged:

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  5. Very specific:

    Always declare x:DataType and bind type-safely:

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  6. Very specific:

    Avoid fixed positions/sizes.

    line 127
  7. Distinctive:

    Keep item templates lightweight, load thumbnails lazily/async, and filter/group in the view model rather than rendering all rows.

    line 161
  8. Very specific:

    Place images under Assets/, set Build Action AvaloniaResource (the default glob already covers Assets/), and reference with avares://:

    line 165
  9. Very specific:

    Use .resx resource files per culture (Resources.resx, Resources.fr.resx, …) with the generated strongly typed accessor.

    line 175
  10. Very specific:

    Ensure logical tab order, keyboard operability, access keys, and visible :focus styles.

    line 183
  11. Very specific:

    Use Skia-backed shapes (Rectangle/Ellipse/Path), Style.Animations keyframes (KeyFrame Cue="x%", Duration, IterationCount, Easing), …

    line 197
  12. Very specific:

    Prefer Grid over deeply nested StackPanels.

    line 203
  13. Very specific:

    Use Avalonia.Headless (+ Avalonia.Headless.XUnit, [AvaloniaTest]) to render and drive the real UI headlessly: simulate input, call …

    line 209
  14. Distinctive:

    Keep platform-specific assets (icons, manifests, entitlements) in the desktop project.

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  15. Distinctive:

    Read and search the solution first.

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  16. Distinctive:

    If repository access or execution is unavailable, provide a file-level plan and mark build, binding, packaging, and accessibility checks as …

    line 255

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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SKILL.md

Avalonia Desktop Development

Acknowledgement: Shared by Peter Bamuhigire, techguypeter.com, +256 784 464178.

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Chwezi Product Excellence Standard (mandatory)

Any Chwezi app or system UI work (effective 01 Nov 2026) MUST follow the Chwezi Product Excellence Standard in chwezi-design-engine (resolve via the engine-routing table; never hard-code the path): doctrine/product-excellence-standard.md and skill skills/00-cross-cutting-ops-qa-a11y/chwezi-product-excellence-standard. Engineering gates: product-excellence-engineering-gates.md. Desktop apps meet interaction parity (same states, flows and semantics, not pixel identity), consume tokens generated from the same source, and pass the screenshot matrix (light/dark, 200% text, RTL). Where this skill and the standard differ, the standard wins.

Use When

  • Building or reviewing a cross-platform desktop app (Windows, macOS, Linux) with Avalonia UI 11+ on .NET 8/10.
  • Writing AXAML/XAML views, MVVM view models, data bindings, styles/themes, or custom controls in Avalonia.
  • Displaying large collections (hundreds to thousands of items) that need virtualization and lightweight item templates.
  • Bundling image/icon assets, localizing (multi-language), adding accessibility, hosting a WebView, testing, or packaging an Avalonia app.
  • Migrating WPF/UWP/.NET MAUI thinking to Avalonia, or modernizing older Avalonia code to current 11.x practice.

Do Not Use When

  • The work is web-only (React/Next/HTML), mobile-only native (Swift/Kotlin/Flutter), or pure backend/API with no Avalonia UI.
  • It is generic .NET/C# work unrelated to the Avalonia view layer (use a general .NET guide instead).
  • A WPF-specific skill is needed for a Windows-only WPF app that will not run cross-platform.

Required Inputs

  • Target platforms (Windows / macOS / Linux), Avalonia version (assume 11.x unless told otherwise), and .NET version.
  • The feature: views/controls involved, data shape and collection sizes, theming needs, and any native integration (WebView, file dialogs, DB).
  • Existing project layout and MVVM toolkit in use (CommunityToolkit.Mvvm vs ReactiveUI vs hand-rolled).

Workflow

  1. Confirm project layout: shared UI project + thin per-platform entry projects + a domain/core project with no Avalonia reference.
  2. Build the UI in .axaml; keep logic in view models; keep domain logic in the core project so it is unit-testable.
  3. Wire the root view + DataContext in App.OnFrameworkInitializationCompleted, branching on IClassicDesktopStyleApplicationLifetime vs ISingleViewApplicationLifetime.
  4. Apply MVVM with CommunityToolkit.Mvvm ([ObservableProperty], [RelayCommand]); reach for ReactiveUI only for genuinely reactive streams.
  5. Turn on compiled bindings everywhere: x:DataType on every view/DataTemplate, AvaloniaUseCompiledBindingsByDefault on.
  6. Style with selectors + Classes; re-skin controls with ControlTheme; theme with FluentTheme + RequestedThemeVariant for light/dark.
  7. Virtualize large lists, run IO/PDF/DB work async off the UI thread, localize all strings, set automation names, then test headless and package.

Quality Standards

  • Keep Avalonia UI logic in views and view models; keep domain logic in a core project with no Avalonia dependency.
  • Use compiled bindings, typed data templates, async commands, virtualization, localization, and accessibility names as default quality gates.
  • Preserve responsive layouts across Windows, macOS, and Linux; avoid fixed sizes unless the control has a fixed-format reason.
  • Package with explicit runtime identifiers, signing/notarization where required, and a documented smoke test for each target platform.

Project Layout

  • Core/ — models, services, domain (no Avalonia dependency; fully unit-testable).
  • App/ — shared Avalonia UI: Views/, ViewModels/, Assets/, Styles/.
  • Desktop/ — entry point referencing Avalonia.Desktop (one project serves Windows + macOS + Linux).
  • Tests/ — view-model unit tests + Avalonia.Headless UI tests.
  • Files use the .axaml extension. App.axaml holds app-level resources/styles; Program.cs configures the AppBuilder.
  • Core packages: Avalonia, Avalonia.Desktop, Avalonia.Themes.Fluent, Avalonia.Diagnostics (dev), CommunityToolkit.Mvvm.

Application Lifecycle

public override void OnFrameworkInitializationCompleted()
{
    if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
        desktop.MainWindow = new MainWindow { DataContext = _provider.GetRequiredService<ShellViewModel>() };
    else if (ApplicationLifetime is ISingleViewApplicationLifetime single)
        single.MainView = new MainView { DataContext = _provider.GetRequiredService<ShellViewModel>() };
    base.OnFrameworkInitializationCompleted();
}

Create the root DataContext here (ideally resolved from a DI container). Do not scatter view-model construction across code-behind.

MVVM + Compiled Bindings

Prefer source-generated view models over hand-written INotifyPropertyChanged:

public partial class LibraryViewModel : ObservableObject
{
    public ObservableCollection<BookViewModel> Books { get; } = new();
    [ObservableProperty] private BookViewModel? _selectedBook;

    [RelayCommand(CanExecute = nameof(CanOpen))]
    private async Task OpenAsync(BookViewModel book) => await _reader.OpenAsync(book.FilePath);
    private bool CanOpen(BookViewModel b) => b is not null;
}

Always declare x:DataType and bind type-safely:

<UserControl xmlns="https://github.com/avaloniaui"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:vm="using:App.ViewModels"
             x:DataType="vm:LibraryViewModel">
    <ListBox ItemsSource="{Binding Books}" SelectedItem="{Binding SelectedBook}">
        <ListBox.ItemTemplate>
            <DataTemplate x:DataType="vm:BookViewModel">
                <TextBlock Text="{Binding Title}" />
            </DataTemplate>
        </ListBox.ItemTemplate>
    </ListBox>
</UserControl>

Compiled bindings fail the build on typos, run faster (no reflection), and are essential for large lists. Bind Button.Command to a [RelayCommand]; make commands async to keep the UI responsive. Use async commands + Dispatcher.UIThread.Post for any background → UI update.

  • CommunityToolkit.Mvvm is the default. ReactiveUI (ReactiveObject, RaiseAndSetIfChanged, ReactiveCommand, WhenAnyValue) is for complex reactive pipelines (e.g. debounced live search).
  • Binding sources: {Binding #Other.Prop} (element), {Binding $parent[Window].DataContext.Cmd}, RelativeSource FindAncestor, $self/$parent.
  • Converters: IValueConverter for type mismatches; prefer FuncValueConverter<TIn,TOut> and built-in BoolConverters/StringConverters/ObjectConverters.

Navigation (ViewModel-First)

Avalonia ships no navigation framework. Use a ViewLocator : IDataTemplate that maps FooViewModel → FooView by name, register it in Application.DataTemplates, and drive a CurrentPage view-model property bound to a host ContentControl/SplitView. Honour the *ViewModel → *View naming convention. Keep window/dialog code (Show, ShowDialog(owner)) behind an IDialogService so view models stay testable.

Layout & Controls

  • Panels: Grid (most versatile/performant; sizes Auto/*/absolute), StackPanel (use Spacing), WrapPanel, DockPanel (menus/toolbars/status bars), Canvas (absolute), RelativePanel, ScrollViewer (never wrap a ListBox/DataGrid, never nest).
  • Controls are content-rich: Button/SplitButton, TextBox (Watermark), AutoCompleteBox (type-ahead search), ComboBox, CheckBox, Slider, DatePicker, Menu/MenuItem (_ mnemonics, InputGesture), Flyout, Expander, TabControl, ProgressBar.
  • Avoid fixed positions/sizes; arrange in panels so the UI adapts. Favour Auto/* sizing and TextWrapping="Wrap" so layouts flex for long localized text.

Styling, Control Themes & Theming

Style with selectors (CSS-like), not WPF keyed styles. Use Classes and pseudo-classes (:pointerover, :pressed, :focus, :disabled, :checked):

<Style Selector="Button.primary">
    <Setter Property="Background" Value="{DynamicResource AccentBrush}" />
    <Setter Property="CornerRadius" Value="6" />
</Style>
<Style Selector="Button.primary:pointerover">
    <Setter Property="Background" Value="#1E5BD0" />
</Style>

Apply via Classes="primary" (no per-control reference needed). For full re-skins use ControlTheme (TargetType, nested ^ selectors, ControlTemplate + ContentPresenter + {TemplateBinding}) applied with Theme="{StaticResource …}". Theme the app with <FluentTheme /> and switch light/dark via RequestedThemeVariant (follow OS by default, offer an override). Organize resources/styles into .axaml dictionaries merged with ResourceInclude/StyleInclude; use DynamicResource for theme colours, StaticResource elsewhere.

Modernize legacy code: <FluentTheme Mode="…"/> → RequestedThemeVariant; Items="{Binding}" → ItemsSource="{Binding}". Both old forms are pre-Avalonia-11.

Virtualization for Large Collections

For hundreds/thousands of items, virtualization is mandatory:

  • ListBox virtualizes by default (VirtualizingStackPanel) — keep it; bind ItemsSource to ObservableCollection<T>.
  • ItemsControl does not virtualize by default — set its ItemsPanel to VirtualizingStackPanel.
  • ItemsRepeater virtualizes and supports custom layouts (UniformGridLayout for cover grids).
<ListBox ItemsSource="{Binding Books}">
  <ListBox.ItemsPanel><ItemsPanelTemplate><VirtualizingStackPanel/></ItemsPanelTemplate></ListBox.ItemsPanel>
</ListBox>

Keep item templates lightweight, load thumbnails lazily/async, and filter/group in the view model rather than rendering all rows. DataGrid (package Avalonia.Controls.DataGrid, add its Fluent theme include) suits tabular detail/admin views with explicit columns, not the main browse experience.

Assets & Image Bundling

Place images under Assets/, set Build Action AvaloniaResource (the default glob already covers Assets/**), and reference with avares://:

<Image Source="avares://App/Assets/icons/shelf.png" Width="32" Height="32" Stretch="Uniform" />

Stretch: Uniform (default), UniformToFill, Fill, None. Load runtime images via new Bitmap(...). Ship icons at the resolutions you use to limit bundle size; for monochrome/scalable iconography prefer vectors (PathIcon/StreamGeometry, or SVG via Avalonia.Svg.Skia); keep colourful raster icons as PNGs. Set Window.Icon for the app/window icon.

Localization

  • Use .resx resource files per culture (Resources.resx, Resources.fr.resx, …) with the generated strongly typed accessor.
  • Set CultureInfo.CurrentUICulture at startup; offer an in-app language switch persisted to settings.
  • Route all user-facing strings through keys via a culture-aware indexer/ILocalizer exposed on view models so switching language refreshes bindings without restart.
  • Format dates/numbers with the current culture; design layouts to flex (German/French run ~30% longer than English).

Accessibility

  • Set AutomationProperties.Name (and HelpText/LabeledBy) on interactive and icon-only controls so Narrator/VoiceOver announce them.
  • Ensure logical tab order, keyboard operability, access keys, and visible :focus styles.
  • Meet WCAG AA contrast in both light and dark variants. Custom templated controls should expose an AutomationPeer when they add new interaction semantics.

Hosting a WebView

Avalonia has no first-party WebView. Use a community control (Avalonia.WebView, WebViewControl-Avalonia) wrapping the OS engine (WebView2/Edge-Chromium on Windows, WKWebView on macOS). Bundle web assets as AvaloniaResource (avares://) or serve from localhost loopback. Bridge C# ↔ JS via host objects/message channels and ExecuteScript/PostMessage; marshal results to the UI thread. On Windows, ensure the WebView2 evergreen runtime is installed (bundle the bootstrapper in the installer); WKWebView ships with macOS. Provide a native fallback view in case the WebView fails to initialize.

Custom Controls

  • User controls aggregate existing controls; expose bindable state via styled properties (AvaloniaProperty.Register<TOwner,T>) and custom routed events (RoutedEvent.Register<…> with a RoutingStrategies). Prefer these for composite UI.
  • Templated controls are lookless: redefine appearance via ControlTheme/ControlTemplate + ContentPresenter + {TemplateBinding}; never hard-code sizes/colours in a template. Use only for genuinely new reusable widgets.

Graphics & Animation

Use Skia-backed shapes (Rectangle/Ellipse/Path), Style.Animations keyframes (KeyFrame Cue="x%", Duration, IterationCount, Easing), Transitions per setter (DoubleTransition, BrushTransition, ThicknessTransition, TransformOperationsTransition), and render transforms. Prefer lightweight declarative transitions for hover/selection micro-interactions over per-frame C#.

Performance

  • Compiled bindings everywhere; virtualize large lists with minimal templates.
  • Async + background threads for PDF/DB/IO; never block the UI thread; marshal UI updates with Dispatcher.UIThread.Post.
  • Prefer Grid over deeply nested StackPanels; cache/lazy-load and dispose Bitmaps; avoid Opacity/effects on large lists.
  • Inspect with Avalonia DevTools (Avalonia.Diagnostics, F12 in debug).

Testing

  • View models are plain C# — unit-test them with no Avalonia dependency (the main reason to keep logic out of code-behind).
  • Use Avalonia.Headless (+ Avalonia.Headless.XUnit, [AvaloniaTest]) to render and drive the real UI headlessly: simulate input, call Dispatcher.UIThread.RunJobs(), assert on control/view-model state.
  • Mock services behind interfaces (DI) so tests avoid filesystem/DB/WebView.

Packaging (Windows + macOS)

  • dotnet publish -c Release -r win-x64 | osx-arm64 | osx-x64; prefer self-contained so users need no separate .NET; trim cautiously (compiled bindings help).
  • Windows: MSIX or Velopack/Squirrel installer; bundle the WebView2 evergreen runtime; sign binaries.
  • macOS: build a .app bundle, codesign + notarize (Gatekeeper), distribute a notarized .dmg; set bundle id, .icns, Info.plist/entitlements.
  • Keep platform-specific assets (icons, manifests, entitlements) in the desktop project; share everything else.

Anti-Patterns

  • Hand-written INotifyPropertyChanged boilerplate instead of [ObservableProperty].
  • Reflection bindings / missing x:DataType, especially on hot/large lists.
  • Wrapping ListBox/DataGrid in a ScrollViewer; nesting ScrollViewers; non-virtualized big lists.
  • WPF Style TargetType thinking — Avalonia uses selectors + ControlTheme.
  • Hard-coded strings, fixed widths that clip translations, hard-coded template values.
  • <FluentTheme Mode="…"/> and Items="{Binding}" (outdated pre-11 forms).
  • Blocking the UI thread or touching UI objects off the UI thread; navigation/dialog code embedded in view models.

Outputs

  • Avalonia view (.axaml) + view model, styles/ControlTheme, or a review of existing Avalonia code against these standards.
  • Concrete, prescriptive guidance ("do X, avoid Y") with build-safe compiled-binding and virtualization defaults.

Inputs

ArtifactProduced byRequired?Why
Target platforms and user flowsProduct or project briefrequiredDefines controls, accessibility, and packaging constraints
Existing solution and UI conventionsRepository inspectionoptionalPreserves architecture and styling decisions

Decision rules

ConditionChoiceFailure avoided
Large or frequently updated collectionUse a virtualising control with compiled bindingsUI stalls and excess allocation
Shared logic has no UI dependencyKeep it in a view model or servicePlatform coupling
Platform API is unavoidableIsolate it behind an interfaceBroken cross-platform builds

Capability contract

Read and search the solution first. Edit only when authorised; execute the narrowest build and headless tests available. Network access is optional for version-specific documentation.

Degraded mode

If repository access or execution is unavailable, provide a file-level plan and mark build, binding, packaging, and accessibility checks as unverified.

  • This skill is self-contained. Load project files, Avalonia documentation, or related .NET skills only when the task needs version-specific API details or broader C#/.NET architecture guidance.

Evidence Produced

CategoryArtifactFormatExample
UX qualityAvalonia journey and platform verificationMarkdown plus screenshots/test outputkeyboard flow, states, binding errors, packaging, failure recovery, and accessibility
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Read next

  • csharp-dotnet-development for language/runtime depth and world-class-engineering for release evidence.

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