taste-motion
Skill1 starsChanged 3 months agoMITView on GitHub
Motion craft for agent-built interfaces: duration and easing tokens, entrance choreography, hover/active micro-interactions, scroll-driven reveals, layout transitions, and prefers-reduced-motion compliance. Prevents the two AI-motion crimes: nothing moves at all, or everything moves forever. Stack on the design-taste core skill.
1 other project uses a version of this.
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Most recently taken up by
- MichaelOgunjimi/skillstheir own version, first seen Oct 2, 2026
Other versions1 project uses a version of this.
Word for word · 0
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Wrote their own version · 1
- MichaelOgunjimi/skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository23 other files it gives its agents.
- brutalist-industrialSkill
- cinematic-motionSkill
- corporate-trustSkill
- dark-techSkill
- design-tasteSkill
- editorial-minimalSkill
- japanese-minimalSkill
- neo-brutalismSkill
- playful-colorSkill
- quiet-luxurySkill
- retro-printSkill
- taste-accessibilitySkill
- taste-brand-identitySkill
- taste-code-craftSkill
- taste-code-reviewSkill
- taste-colorSkill
- taste-design-reviewSkill
- taste-design-systemSkill
- taste-gsapSkill
- taste-landing-pageSkill
- taste-typographySkill
- taste-ux-copySkill
- taste-web-performanceSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 35
Never use ease-in-out as a catch-all.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
taste-motion
Motion's job is to explain the interface, not decorate it. Every animation must answer: what happened, where is it, what do I do next.
1. THE DURATION SCALE (Fixed Tokens)
| Token | Duration | Use for |
--dur-fast | 100–150ms | hovers, pressed states, focus rings |
--dur-base | 200–300ms | small entrances, state changes (toggle, open/close) |
--dur-slow | 400–600ms | section reveals, page-level transitions, dialog open |
--dur-hero | 600–900ms | the ONE hero entrance sequence |
Under 100ms reads as a blink (unless it's a snap, which brutalist packs do deliberately). Over 900ms reads as a slow website.
2. THE EASING TOKENS (Fixed)
- Standard (UI states):
cubic-bezier(0.4, 0, 0.2, 1)— fast in, calm out. Default for hovers and toggles. - Emphasized (entrances/reveals):
cubic-bezier(0.22, 1, 0.36, 1)— long calm tail. Premium feel. - Exit:
cubic-bezier(0.4, 0, 1, 1)or faster — exits are snappier than entrances. - Spring/overshoot (playful packs only):
cubic-bezier(0.34, 1.56, 0.64, 1)— max once per element, never on loops. - Never use
ease-in-outas a catch-all. Never uselinearexcept for marquees/progress.
3. WHAT TO ANIMATE (And What Not To)
Animate: transform and opacity. That's it. 60fps guaranteed.
Never animate: width/height (layout jank — use transform: scale), margin, top/left (use transform), box-shadow at large sizes (use a pre-blurred pseudo-element), filter: blur on large surfaces.
4. CHOREOGRAPHY (Entrances)
- One scene per section: on scroll reveal, the section's elements enter in 2–3 stages (heading → body → CTA), 60–120ms apart, same duration and easing. Stagger is hierarchy.
- Distance ≤ 20px for reveals (translateY 8–16px) + opacity. Bigger distances look like PowerPoint.
- Scale entrances ≤ 0.96→1 and only on dialogs/popovers, never on full sections.
- Hero: one sequence, 600–900ms total, elements entering once. No looping float, no repeating wave.
- Loop allowance: exactly one class of loops allowed per page — ambient status indicators (live dots, loaders, spinners). Everything else loops = error.
5. MICRO-INTERACTIONS (Hover, Press, Focus)
- Hover: 100–150ms, standard easing, one property change (bg tone, border, translateY −1 to −3px). Never both color AND position AND shadow at once.
- Pressed: inverse of hover (translate down, shadow off), 80–120ms.
- Focus-visible: 2px ring, 3:1 contrast,
outline-offset: 2px, animated in with 100ms fade — neveroutline: nonewithout replacement. - Disabled: no hover states at all — the element must look inert (opacity 0.4–0.5, no pointer change).
- Transitions on load/state-change only where the state is visible; a transition nobody can perceive is dead code.
6. SCROLL & LAYOUT
- Scroll-triggered: IntersectionObserver (or CSS
animation-timelinewhere supported), one reveal per element, then done. No elements that re-animate on every scroll pass. - Sticky: allowed for nav and section labels; sticky + animation = performance risk, keep the animation out.
- View transitions / page transitions: 300–500ms, shared-element moves where they earn it (list → detail). Disabled entirely under
prefers-reduced-motion. - Layout transitions:
FLIPpattern (transform-based), never re-layout animations.
7. REDUCED MOTION (Non-Negotiable)
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}- Above the CSS gate, zero motion by default when the media query matches: no parallax, no auto-scroll carousels, no marquees.
- Animate presence only: content appears without motion (opacity 0→1 over 1 frame).
8. CHECKLIST (Fail the Page If…)
- Any element animates for more than ~1.5s (outside loops/loaders).
- More than one looping element per viewport.
- Any
width,height,margin, ortopanimation. - Reveal distances beyond 20px.
ease-in-outused as the global easing.- Every element on the page animates on load (bounce-entrance festival).
- No
prefers-reduced-motionhandling exists at all.
If you can't explain an animation in one sentence, delete it.
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