taste-color
Skill1 starsChanged 3 months agoMITView on GitHub
Color craft for agent-built interfaces: palette construction in OKLCH, the 60-30-10 discipline, one-accent rule, WCAG 2.2 contrast math, semantic tokens, color-blind-safe pairs, and dark mode mapping. Use whenever picking colors, building palettes, or reviewing UI color. Stack on the design-taste core skill.
In this repository23 other files it gives its agents.
- brutalist-industrialSkill
- cinematic-motionSkill
- corporate-trustSkill
- dark-techSkill
- design-tasteSkill
- editorial-minimalSkill
- japanese-minimalSkill
- neo-brutalismSkill
- playful-colorSkill
- quiet-luxurySkill
- retro-printSkill
- taste-accessibilitySkill
- taste-brand-identitySkill
- taste-code-craftSkill
- taste-code-reviewSkill
- taste-design-reviewSkill
- taste-design-systemSkill
- taste-gsapSkill
- taste-landing-pageSkill
- taste-motionSkill
- taste-typographySkill
- taste-ux-copySkill
- taste-web-performanceSkill
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 44
Never eyeball it: compute with a contrast function (WCAG relative luminance formula) or a tool before shipping.
- Very specific: line 58
Never encode information in red vs green alone.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
taste-color
Color is the most emotional thing in the interface and the most abused by agents. The fix is structure: a tiny palette, used with discipline.
1. PALETTE ARCHITECTURE (60-30-10)
A complete interface palette has exactly:
- 60% neutrals — the surfaces and text. Warm or cool, but one family. 2–4 surfaces (bg, panel, raised) + 3 text steps (primary/secondary/muted).
- 30% structure — borders, hairlines, dividers: a tinted neutral, not a color.
- 10% accent — ONE saturated color with a job: the primary CTA, links, active states, one data series. If a second accent exists, it has a distinct job (e.g., success green for status) and appears at <2% coverage.
More than three "meaningful" colors per viewport = the page has no message. The accent stops pointing at anything when it appears everywhere.
2. BUILDING RAMPS (OKLCH, Not RGB)
- Build all ramps in OKLCH (perceptually even lightness). Never interpolate between hex values blindly.
- Neutrals: 9–11 steps (50–950), chroma near 0. Accent: 9–11 steps, hue locked, chroma rising from low at 50 to full at 500–600, falling again at 900.
- The two most used values on a page: the 500–600 step of the accent (buttons) and the 50–100 step of the neutral (backgrounds).
- Convert to OKLCH in code where the stack allows; otherwise ship hex but compute from OKLCH.
3. CONTRAST (WCAG 2.2 — Exact Numbers)
| Element | Minimum ratio |
| Body text (normal) | 4.5:1 |
| Large text (≥24px, or ≥18.66px bold) | 3:1 |
| UI components (borders, icons, input edges) | 3:1 against adjacent |
| Focus indicator | 3:1 against adjacent, 2px minimum |
- Never eyeball it: compute with a contrast function (WCAG relative luminance formula) or a tool before shipping.
- A "premium" desaturated look is NOT an excuse for low contrast: desaturate the background, not the text.
- Text on accent buttons: white text needs accent ≤ ~4.6:1-luminance; check it. Dark text on light accent is often the right call (
#FFD100yellow + ink text = correct; white on yellow = failure). - Placeholder text ≤ 0.5 opacity is decorative: placeholder labels must not be the only label (floating labels, visible labels).
4. SEMANTIC MAPPING (Names Carry Jobs)
--color-surface,--color-surface-raised,--color-text,--color-text-muted,--color-border,--color-accent,--color-success,--color-danger,--color-warning— with 3–4 steps of each where needed (e.g.,--color-danger-bg,--color-danger-border,--color-danger-text).- Meaning must be in the name:
--color-danger-textnot--color-red-700. - Danger/success/warning exist for status ONLY — never as decoration.
- Dark mode = remap semantics (
--color-surfaceflips), never a second palette of raw colors sprinkled into components.
5. COLOR-BLIND SAFETY (Default-Safe Pairs)
- Never encode information in red vs green alone. Add shape, position, pattern, or labels:
✓ / ✕, ↑/↓, solid/dashed. - Blue-violet is the safest hue (tritanopia & deuteranopia friendlier); orange is the strongest safe accent against neutrals.
- For data viz: use colorblind-safe categorical sets (e.g., Okabe-Ito) rather than rainbow defaults.
6. CHECKLIST (Fail the Page If…)
- Any two adjacent text/background pair under 4.5:1 for normal text.
- More than one accent color carrying meaning per viewport.
- A gradient where a flat color would do.
- Red and green as the only signal of success/failure.
- Any raw hex in a component instead of a token.
- White text on a yellow or pale accent.
- A "dark theme" that's actually just the same colors on a dark background (contrast must be recomputed).
One accent, used twice per viewport, is a signal. The same accent everywhere is noise.
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