testing-playable-games
Skill1 starsChanged 3 months agoMITView on GitHub
Use when verifying a browser or desktop game build for gameplay correctness, controls, combat feel, camera behavior, animation, performance, progression, and regression risk before calling a feature complete.
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The file
Files
Testing Playable Games
Test in layers
- Boot and recoverability: load, restart, pause, resume, route/scene transition.
- Controls: keyboard/gamepad/touch as supported; repeated and conflicting inputs.
- Movement and camera: boundaries, collision, slopes, follow lag, zoom, occlusion.
- Combat: hit registration, invulnerability, cooldowns, enemy state transitions, death, reset.
- Animation: transitions, looping, foot sliding, weapon continuity, effect timing.
- Progression: inventory, pickups, checkpoints, save/load, rewards.
- Performance: frame pacing, long-session stability, asset spikes, offscreen work.
Evidence
Reproduce failures with exact steps. For visual defects capture the state or frame where the problem is visible. Separate design feedback from implementation bugs.
Acceptance
A feature is not complete because its isolated code path works. It must survive normal gameplay sequences and transitions into and out of the state.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
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