implementing-reference-faithful-ui
Skill1 starsChanged 3 months agoMITView on GitHub
Use when implementing a UI from Figma, screenshots, mockups, or an existing visual reference and fidelity to layout, spacing, typography, crops, and states is a primary acceptance criterion.
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The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 9
Treat the supplied visual as evidence.
- Distinctive: line 29
Do not replace unusual design decisions with generic component-library defaults.
- Distinctive: line 30
Do not add hover scaling, glass, gradients, cards, or animation just to make the result feel richer.
- Distinctive: line 31
Do not claim pixel-perfect fidelity without rendering the result.
- Distinctive: line 32
If an asset is unavailable, preserve the geometry and document the substitute.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Implementing Reference-Faithful UI
Rule
Treat the supplied visual as evidence. Do not improvise away visible differences that can be measured.
Workflow
- Inventory source evidence: viewport size, grid, container widths, anchors, spacing, type styles, image bounds, radius, borders, shadows, icons, and responsive clues.
- Identify invariants versus responsive behavior. Do not force desktop geometry onto mobile.
- Match structural geometry first: section heights, columns, alignment, content widths, media boxes.
- Match typography next: family, size, line-height, tracking, weight, wrapping, overflow behavior.
- Match surfaces last: color, border, shadow, blur, texture, micro-details.
- Implement interactions only when they exist in the reference or are required by usability.
- Render and compare. Fix the largest visual delta first, then iterate downward.
Pixel-perfect checks
- Text does not wrap differently without reason.
- Images are not accidentally cropped or scaled on hover.
- Overflow does not clip intended typography or controls.
- Icons are visually equivalent and aligned to baseline.
- Absolute positioning is used only when the design truly requires it.
- Desktop and mobile are validated separately.
Guardrails
- Do not replace unusual design decisions with generic component-library defaults.
- Do not add hover scaling, glass, gradients, cards, or animation just to make the result feel richer.
- Do not claim pixel-perfect fidelity without rendering the result.
- If an asset is unavailable, preserve the geometry and document the substitute.
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