designing-developer-portfolio-evidence
Skill1 starsChanged 3 months agoMITView on GitHub
Use when roadmap gaps need to become credible portfolio artifacts with explicit evidence contracts showing which capabilities a project must actually demonstrate.
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The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Do not start from a fashionable stack and work backward to invented learning value.
- Distinctive: line 39
After implementation, record only capabilities that the artifact actually demonstrates.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Designing Developer Portfolio Evidence
Convert capability gaps into professional artifacts that can demonstrate several relevant skills at once. A project is useful evidence only when its observable contract is explicit.
Start from evidence gaps
Identify the target role, capability gaps, required evidence strength, and existing portfolio coverage. Prefer projects that exercise multiple related capabilities without becoming artificially broad.
Do not start from a fashionable stack and work backward to invented learning value.
Define the project brief
Specify:
- user or system problem;
- constraints and non-goals;
- meaningful technical decisions;
- required behaviors and failure cases;
- verification expectations;
- realistic completion boundary.
The artifact should be understandable without relying on the creator's narrative alone.
Define an evidence contract
For every target capability, state:
- what observable behavior must exist;
- what artifact proves it;
- what verification strengthens the claim;
- what would fail to demonstrate the capability.
Useful evidence may include tests, design rationale, architecture decisions, performance measurements, accessibility checks, security reasoning, debugging notes, deployment evidence, or change history.
Design for inspectability
Require a reviewer-friendly structure: clear README or case narrative, runnable or inspectable output when appropriate, source organization, verification instructions, and concise explanations of important decisions and trade-offs.
Map the completed artifact back to capabilities
After implementation, record only capabilities that the artifact actually demonstrates. Distinguish project existence from evidence quality, and preserve uncertainty where verification is weak.
Ownership boundaries
This method owns project/evidence briefs, evidence contracts, proof requirements, and mapping artifacts to capabilities. It never grants proficiency merely because a project exists and does not replace formal evaluation when the target criterion requires it.
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