optimizing-frontend-motion-performance
Skill1 starsChanged 3 months agoMITView on GitHub
Use when a frontend has janky scrolling, excessive CPU or GPU use, long-session slowdown, offscreen animation work, WebGL or RAF loops, animation-related memory leaks, or costly GSAP effects.
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The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 12
Search for CSS keyframes, GSAP timelines, requestAnimationFrame, timers, observers, video, canvas/WebGL, physics, large blur/filter use, …
- Distinctive: line 14
Check runtime at top, middle, and lower page plus mobile when relevant.
- Very specific: line 17
Stop or pause offscreen loops with IntersectionObserver or visibility state.
- Distinctive: line 22
Avoid per-frame React state and per-frame allocation.
- Distinctive: line 30
Do not call performance fixed because the build passes, and do not remove all motion merely to make profiling quiet.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Optimizing Frontend Motion Performance
Rule
Measure before removing effects. Preserve the visual idea while stopping work that produces no visible value.
Audit
Search for CSS keyframes, GSAP timelines, requestAnimationFrame, timers, observers, video, canvas/WebGL, physics, large blur/filter use, and event listeners.
Check runtime at top, middle, and lower page plus mobile when relevant. Distinguish CSS animation from JavaScript RAF work.
Fix priorities
- Stop or pause offscreen loops with
IntersectionObserveror visibility state. - Cancel RAFs, timers, observers, and listeners on unmount.
- Kill GSAP contexts/tweens/timelines during cleanup.
- Dispose Three.js textures, geometries, materials, render targets, and renderer resources.
- Cap device pixel ratio and pause WebGL when hidden/offscreen.
- Avoid per-frame React state and per-frame allocation.
- Reduce heavy blur/filter areas and continuously animated large surfaces.
- Honor
prefers-reduced-motion.
Verification
Re-run the same runtime scenario after changes. Confirm visible animations still work, offscreen loops stop, route cycles do not accumulate canvases/listeners, console remains clean, and production checks pass.
Never
Do not call performance fixed because the build passes, and do not remove all motion merely to make profiling quiet.
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